Eurogamer:
Video game marketing is kind of a known formula. First you have your teaser, then comes the announcement, then a few gameplay reveals and pre-order incentives before launch day. With such a predictable cycle, it's easy to convince ourselves that we know how video game development works.
Oddworld Soulstorm's creator has revealed the game is now in a place where the team is incredibly proud of their creation.
game breaking bugs prevented me from enjoying this game. it got deleted to make space for something else to play and i dont see myself unfortunately returning to it
Shame they didn't delay the physical release to include this patch. So at least one version would be complete in that regard
Wccftech interviewed Lorne Lanning to discuss all things Oddworld: Soulstorm, due to release on April 6th for PC, PlayStation 4 and PlayStation 5) with a particular focus on the PS5 enhancements.
What happened to 4k60, Sony?
Was that a lie?
Will we find out in a year or two that the SSD does nothing outside of improving load times as well?
Super hyped for more Oddworld - and it's free (for PS+ subscribers) which is even better!
Little bit disappointed that it isn't higher res - I was expecting 4k60 for this game, but super glad its 60 at least, that is essential for platforming. 30fps on the PS4 version is kinda brutal though.
Looks good but it's clear it's a ps4 title upgraded to use ps5 features. It should be 4k but tbh if it's a cross over title the 2k image will still look good.
Oddworld: Soulstorm will deliver stunning visuals and advanced 3D audio thanks to the PS5 hardware, according to Lorne Lanning. Combined with the DualSense controller, the new PS5 features will help create a deeper emotional connection to the Oddworld experience for fans to enjoy, he reckons.
Been playing Oddworld since the original PlayStation, so yeah I'm hyped for a new Oddworld.
Hard AF, that's what its like...