Eurogamer writes: "'But I'm sure you want to know about the games.' So said David Reeves, about half an hour into Sony's Games Convention press conference. He was right, having spent the last 30 minutes showing off portables and bundles and peripherals and services. And quoting Bob Dylan, perhaps ill-advisedly: for all the talk of selling out, it's unlikely that The Times They Are A' Changin' was about the seventh generation of the console war.
With apologies to SingStar Queen and EyePet, though, what we really wanted to see was a specific game: Quantic Dream's long-awaited follow-up to Fahrenheit, called Heavy Rain. And we did. But for all the impressive visuals and talk about emotional experiences during the conference trailer, Heavy Rain still came off looking like a string of pretty Quick Time Events. It wasn't until afterwards, during the 45-minute demo held behind closed doors, that Quantic Dream boss David Cage got to explain why Heavy Rain is so much more than that."
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
A Media Masterpiece.
And NO you don`t just control her head and shoulders, the triggers make her walk in the direction her head is facing.
Innovation.
360 pwnd
i didnt know u could die and it would not be game over
its cool that you could play the situation so many different ways
THE HEAVY RAIN
looks amazing!
Eurogamer..