Chalgyr's Game Room writes:
Sometimes I find myself wondering when we will 'run out of good music' to look up and offer our thoughts on. But then I play something (old or new) and almost inevitably find something that holds my interest every few games. After my last selection was so RPG-heavy, I decided to go in a decidedly non-RPG direction this time.
EA has shut down rumors that EA Motive considered a Dead Space 2 remake before shelving it due to low sales of the previous game, saying there's "no validity" to the reports.
Why not remake DS2 whether shot down or not it's still my favorite game next to DS1. As much as I hate EA I would buy or would have bought DS2 day one.
No validity XD "Guys guys, we cant possible make a good game or cater to the gamers wants, stop"
I don't know if sales met their expectations or not. I just know that the high review scores received my attention so I was interested in buying it, but its price stayed high (50+ bucks) for so long that I simply never bothered picking it up.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Nameer from eXputer: "Dead Space 2 is a sequel that delivers such a feast that by the time you're done, you're not only full but also satisfied."
Hope they remake this one too. Just like they did with number 1. The remake of Dead Space 1 was perfection
thanks to the digital pass for it it was not perfect..in fact its difficult to find a working copy since many years.