70°

The Division First Impressioins: Meh Shooter Nails The Drama | Wired

In this moment, The Division feels like more than a mediocre shooting game on a wireframe online structure. It feels like a communally crafted military thriller, fully in command of its presentation and style. What remains to be seen is whether or not that sense of drama can maintain itself over long hours of play, after all the missions run dry and players reach the top end of the level spectrum.

3000d ago Replies(1)
InMyOpinion3000d ago

I think the combat is one of its strongest assets. The firefights are exciting and invite to a lot of strategy imo. Love the handling too. It forces you to negate recoil and fire in bursts etc, and I haven't had any issues with the cover mechanics.

Sounds to me like the writer played it for 30 mins (he didn't even bother reaching level 10 to enter the dark zone) and decided to throw together some click-bait.

CBaoth3000d ago

Combat was a strength of Destiny too. I think the Division has an awful story. The co-op experience, while enjoyable, manages to completely kill what little immersion it creates. I don't find the AI particularly engaging since it does the exact same routine on normal as hard. The difference being apparently all looters in a not-too-distant-future-NYC wear red hoodies with kevlar. Missions have the same repetitiveness we all grew to loathe in Destiny.

It's safe to say we have different opinions on the game. Hope you enjoy it and are happy with your purchase. I'm delighted I rented it from Family Video. Not a bad game, it has lots of potential, but it misses the mark for me just like the first Assassin's Creed.

Pongwater3000d ago

"...we all grew to loathe in Destiny."

I have to assume "we all" means you and the voices in your head since there are plenty of people who still play a lot of Destiny PvE.

Every game is repetitive. Every. Game. Ever.

Clown_Syndr0me3000d ago

The shootings great. I think the AI is pretty good too. I like the way someone can pin an enemy down suppressing them, completely distracting them while you sneak up behind and put a shotgun shell in the back of their heads. They also retreat when you're in good positions, and we've all played games where he enemies literally just stand and shoot.

Goldby3000d ago

@IMO

Depending on your style, if you use smg's at all, the AUG has next to no recoil, mine doesn't move at all now with my grip and compensator on it.

@CBaoth
the same could be said about destiny, in a huge galaxy and a darkness that only invade and destroys there are 4 types of enemies. not to mention if you are comparing stories, Divisions is much more filled out and... complete over Destiny's fiasco.

Pongwater3000d ago

I feel the opposite. I'm loving the shooting but the writing, particularly the way certain side characters act, leaves something to be desired. I'm talking specifically about the characters who talk to you over the radio, the dispatcher types which seem to be different in every zone. There's a motherly one, an overly sarcastic one, a new age guy, an actor who thinks his acting roles qualify him to be an agent, and most recently for me a guy with a southern accent. I guess the writers felt the need to force humor into the situation but it's not working for me. Still, I love the game.

Goldby3000d ago

i found a guy who has a real bad case of the throat flem, definitly chucked a loogie after the radio transmission, i wanna know why he was in the state he was in. i also ran into the actor guy too. very funny moments. (funny in a comic relief sort of way)

80°

Exclusive Q&A: “Tom Clancy’s: The Division: Hunted” Author Thomas Parrott

from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.

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paulsemel.com
rpad109d ago

did you edit out the parts where the author repeated everything you asked?

50°

Ubisoft's The Division series just had 80% slashed off its price on Steam

If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!

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videogamer.com
170°

Stop Forcing Multiplayer Into Single Player Games

TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."

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growngaming.com
Flawlessmic415d ago

I am in absolute agreement with the OP 👌

shinoff2183415d ago

I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.

-Foxtrot414d ago

Multiplayer or even co-op

If it was always a single player game then that's how it is

Inverno414d ago

It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.

Flawlessmic414d ago

Tbh multilayer now is a way to add live service and mtx elements, very rarely does it come of well.

What single players game used to be in a lot of cases now require 3 other people for keeping to really enjoy it and I hate having to rely on others to get the maximum from a game.

Sp should be sp, if devs want to add a separate multi mode then that's fine with me, the legends addition to ghost of tshushima was fricking sick but totally separate to the main game. Sick of co op too.

Hofstaderman414d ago

I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.

Dagexon414d ago

I didn't notice your comment before I added mine.
But good times indeed

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