In this moment, The Division feels like more than a mediocre shooting game on a wireframe online structure. It feels like a communally crafted military thriller, fully in command of its presentation and style. What remains to be seen is whether or not that sense of drama can maintain itself over long hours of play, after all the missions run dry and players reach the top end of the level spectrum.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
I think the combat is one of its strongest assets. The firefights are exciting and invite to a lot of strategy imo. Love the handling too. It forces you to negate recoil and fire in bursts etc, and I haven't had any issues with the cover mechanics.
Sounds to me like the writer played it for 30 mins (he didn't even bother reaching level 10 to enter the dark zone) and decided to throw together some click-bait.
I feel the opposite. I'm loving the shooting but the writing, particularly the way certain side characters act, leaves something to be desired. I'm talking specifically about the characters who talk to you over the radio, the dispatcher types which seem to be different in every zone. There's a motherly one, an overly sarcastic one, a new age guy, an actor who thinks his acting roles qualify him to be an agent, and most recently for me a guy with a southern accent. I guess the writers felt the need to force humor into the situation but it's not working for me. Still, I love the game.