Short Pause: "Episode 62 of the Short Pause Gaming Podcast has arrived! Before Tom Clancy's The Division hits this week and we lose the fellas to Ubisoft's post-pandemic, militarized Manhattan, Brent, Ben, Bender, and Frankie get together once again to talk about the latest and greatest in the world of gaming. Topics this week include:
* More Juicy NX Rumors - More hardware info, a proposed deal with Activision that includes Destiny and its sequel, and talk of Beyond Good and Evil 2 being made as an NX exclusive title all made the rounds this week.
• Nintendo's Latest Direct - While the collective gaming world is thirsty for any and everything related to the mysterious NX, Nintendo still has a current handheld and home console they need to worry about supporting for fans.
• No Man's Sky Gets an Official Release Date - Hello Games' grand sci-fi experiment, No Man's Sky, finally gets a release date! It's launching June 21st on both the PS4 and PC.
* Phil Spencer Talks the Future of Xbox - Microsoft held their Spring Showcase recently, and their commitment to Windows 10 as a platform has never been more clear.
* Plus, this week's new releases and much, much MORE!
The best shooter campaign since Half-Life 2 still hasn't been topped eight years later.
I agree with this. The time travel mechanics. The sense of scale. The relationship with your mech. The bosses all had personalities. It's a wonderful game.
Yeah it was good, but it only did the time travel bit in one level. Dishonered 2 did the same thing. Now how about a game where it's implemented throughout the gameplay? Singularity says Hello (and deserves so much more recognition).
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Orbital update drops today, also bringing with it engine improvements and UI refresh.
I think the Xbox brand will be just fine. While their shift in focus to include Windows 10 may be alarming to some, I'm still pretty confident there are a lot of consumers out there who prefer the simplicity of buying a console as opposed to shelling out for a PC with multiple components to update over time. Yes, I'm well aware that I can get a PC gaming rig on par with the Xbox One specs for relatively cheap, but why would I get that if my friends are on Xbox One? Also, why would anyone build a PC to play a game at the same settings as an Xbox One? Wouldn't you want to see these games at their best? Wouldn't it be better off going big so you can see everything in Ultra 4K & 60 frames? At the end of the day, the Xbox One still is more appealing to me than PC gaming. I'm sure the PC master race will show up and say I can get a super rig for under $600..I'll pass. I've seen the quality of these so called budget super PC's...and they aren't very reliable and you get what you pay for. The Xbox brand is still a more appealing option than PC gaming to a good portion of consumers.
Star Fox Zero doesn't look like the trainwreck it was initially revealed to be (Star Fox Guard on the other hand...), but Metroid Prime: Federation still looks like Nintendo's biggest embarrassment of 2016.
I really love this podcast you guys do a very good job.