Digital Foundry
Sony has mainstream penetration and the cheapest hardware - but can it deliver the quality?
To answer this, we look back on four PlayStation VR demos sampled at last year's Paris Games Week. The first big attraction there was DriveClub VR, a game that stuck to 30fps for its regular console release, but targets 60fps via reprojection to achieve a fluid racing experience with a VR headset, interpolated up to 120Hz via asynchronous timewarp - effectively a frame-rate upscaler that warps the image based on the very latest motion data received from the headset. The actual experience of playing this unique build was a mixed one. On the one hand, it's the closest we'll ever get to driving a £200,000+ sports car at over 130mph while leaning out of a window for a quick peek around. (Perhaps for the best.)
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
No. Each device offers something and we need them all for VR to succeed. Psvr is probably going to be the one I go for. It looks awesome! What the psvr is key for in making vr big is getting it into the hands of more casual players that wouldn't have anything close to a rig that could run vive or occulus. It'll get more people into vr as a whole while the other 2 cater to the enthusiast crowd. From their preorders so far, you can see vive and occulus are going to do really well at the high end market and that's really important too. We have ourselves a great scenario where we have multiple devices for the same tech area that covers multiple market positions. It's perfect for getting vr off the ground.
I just want to know the price for that thing.
Yes. It will the cheapest out of the headsets and there are around 2 million PC's that are ready for Oculus, while there are 40+ million PS4's ready for PSVR.
If its actually affordably priced, it'll be the only one, so yes, it does. I honestly can't see a mainstream future for an accessory that costs almost the same as a playform people already call ridiculously expensive.