The Early Access release of Overfall is this beautiful mix of Turn-Based Strategy, Rogue-like, and story-led adventure all mashed into this delightful little 2.5D seafaring format. While it may be a rogue-like title, each play through can range from a few minutes to a number of hours. You dive into a nice little backstory, and then begin to explore the randomly generated world as it unfolds as time and turns goes by. No single play-through is ever quite the same, some being entirely unique. The importance is that the game seems to unfold into more complexity as you progress and unlock more features. For an Early Access title it's in a remarkably fantastic place in terms of content right now. In fact, in its current state, it could very easily be considered a full working title.
Overfall is a turn-based RPG that takes place in a fantasy realm filled with adventure and wonder. The combination of high-quality combat, artwork, and music are sure to capture the hearts of those dedicated to the genre.
WGTC writes: Overfall successfully mixes some unlikely genres to create a fulfilling experience.
Playing Overfall is equal parts addictive and emotional. Gameplay is one part strategy and two parts luck, relying heavily on random events ranging from power-appropriate quests, potentially crippling handicap attributes, consumption of limited food to heal your otherwise permanently bloodied team, and a constantly growing swarm of Nordic, dimension-traveling pillagers, the Vorn.
So what was your Overfall impressions of the game?