40°

The Elder Scrolls Online interview – ‘Making games of this type is really, really hard’

GameCentral talks to the director of The Elder Scrolls Online, about the future of the game and of MMOs themselves.

Jyndal2999d ago

The problem with ESO was that the entire time I played it, I felt that I was either playing a half-finished MMO, or a half finished ES game. There was so much lacking in so many aspects.

rdgneoz32999d ago

Playing the story and some quests was fun. But dear god I could never do the instances because of the sh!tty match making (the range to group with people is small). I was able to do it a bit as I leveled and unlocked instances, but later on there would be no one queuing for anything / I'd be waiting forever in the queue without an average wait time...

60°

The Elder Scrolls Online Developer Is Working On New Engine For Multiplatform Title

Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.

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twistedvoxel.com
60°

The Elder Scrolls Online Creative Director Talks 10 Year Anniversary

"It’s really special to be at the ten year anniversary."

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thegamer.com
60°

Elder Scrolls Online: Gold Road Hands-on with Scribing and Q&A with Rich Lambert

Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.

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wccftech.com