Infinite Undiscovery has an interesting narrative framework tied up with some enjoyable gameplay elements. The game’s world, however, lacks the soul and depth necessary to make it truly memorable. It looks a little rough for an Xbox 360 game, too. We need more than just a framework of good ideas in a 30 hour game. Unfortunately, Infinite Undiscovery has more moments of silliness than it does of substance, making it more of a chore than a pleasure. There are moments of great gameplay here. But they only present themselves in small fragments, ultimately failing to provide a complete and cohesive experience.
The gaming community lately makes jokes about companies making games that look like "PS3" or "PS2" games. While this is such a nasty dig, there may be some truth to this in the case of tri-Ace.
Sad really. I used to love these guys but man...they just aren't what they used to be.
The Cod games have been using an engine built in the mid 90s. Nothing wrong with using an old engine if they update it. Bioshock used UE2 and looked better than most UE3 games. Arkham knight used UE3 and looked better than most UE4 games.
Sh it does suck but I enjoyed star ocean 6 the most out of any game last year. I thought it was solid af start to finish. My favorite game that year.
I'd love for Sony to get ahold of them.
During the Inside Xbox live stream today, developers from the backwards compatibility team announced that the program would sadly be coming to a close.
The current game selection on Game Pass is impressive, but it’s still missing a handful of big games.Here are the 10 most dumbfounding omissions from Game Pass.
I can see most of these coming to gamepass sometime this year. Even some of them could make it GWG.