During the AR/VR Vision Summit, Sony's Richard Marks held a presentation about Playstation VR (PS VR). According middleware providers, the console is effectively 60% more powerful than an equally specced PC setup.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
I want to believe it but I doubt it.
Can't be bothered to check the numbers, but I would think that'd still leave it a fair way behind the 970 that is considered the minimum requirement for Rift/Vive?
The only real thing gamers need to pull from that presentation is that there isn't any extra GPU or CPU in the breakout box like I have been saying and showing forever in these threads. Here it is again. One more time
https://www.youtube.com/wat...
PS4 is handling all the work. The box splits the video with HDMI to the headset and changes the video projected onto the TV to normal. And also handles the 3D audio. That's it.
That means no Wii extra power. No gtx 970. No anything but being a splitter and doing sound. That means PSVR will be inexpensive on its own and not expensive as a bundle in comparison to Oculus and Vive.
Be happy and get your wallets ready.