260°

PlayStation VR can 'dominate' market at sub-$500 price

HTC Vive's $800 price point is setting the HTC SteamVR headset up for a loss against rivals Oculus Rift and PlayStation VR, Wedbush Securities research analyst Michael Pachter has said.

With HTC's announcement that the consumer edition of the Vive will cost $799, Pachter feels the Rift can come out on top, but a sub-$500 offering from Sony would destroy the competition.

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Neonridr3001d ago

even if Sony was to price at $449 or $499, sure it's less than the competition, but that is still asking a lot of a console gamer to spend on an accessory they won't use all the time.

PC users, especially at the enthusiant / gaming level, are a little more accustomed to spending a fair bit of money on upgrades or peripherals to get the best experience possible.

ArchangelMike3001d ago

Yeah, Sony have to price PSVR for the console market, and not based on the PC market. bottom line is that PSVE cannotbe more expensive than the cost of a PS4. If the peripheral is more expensive than the console, then consumers will more than likely reject the peripheral.

Kalebninja3001d ago

you get what you pay for if you want it cheap you'll get a cheap piece of hardware and complain about it.

donthate3001d ago (Edited 3001d ago )

No matter what Sony prices the PS VR, it is going to be too high. Why?

Because it's not like Sony can go $200 or less. So they are reaching minimum the price of a PS4, but likely more.

Console customers don't pay $300-500 for an accessory. That is a whole new platform that requires a whole lot of established content, you know like consoles!

I hope Sony succeeds, because if Sony did fail or did a poor job with it like PS Move/Now, then that sets a precedent and an expectation that is hard to shake off ala Kinect.

I'm hoping for the best, but I think Sony's market is misplaced. If anything, I think the smart phone VR market is going to be catering to the gimmicky cheap crowd instead and whatever else will eventually trickle down to them from the top end market over the next decade.

Also, I think dominate is the wrong term, as there is no way PS VR is dominating. It can be a viable competitor (and that is a maybe), but dominate is just a castle in the sky dream.

Brotard3001d ago (Edited 3001d ago )

In a sense that's like saying the tv/screen has to be the most expensive part of your home theater or nobody is going to buy the accessories cause anything more expensive has no value.

Hell my reveiver alone is more expensive than my tv. And my speakers are more expensive than that. It's all about value not price. If they can show that these devices have honest to god value people will gobble them up.

I know many many people with headphones at 3/4 the price of their console, custom controllers, gaming chairs etc.

Why did the first Kinect do so well? Why didn't the second one?

The first one was new and had value In a new experience. The second one, nothing changed, equating to no value.

The first wave of vr will do alright I think. It's the second wave that's questionable.

BISHOP-BRASIL3001d ago (Edited 3001d ago )

You see, people keep repeating that console gamers vs PC enthusiasts thing, I'm not buying it!

First, there's enthusiasts on consoles as well, there's people out there who spent almost a thousand bucks for full Guitar Hero/Rockband sets, people who pay the price of a console for a driving wheel, etc, they exist in all platforms... Secondly, does anyone even knows the size of this said enthusiast market on any platform? Because people keep bringing it up as if all PC gamers were running top of the line rigs and buying tons of pricey accessories, which obviously isn't the case or every company out there would be doing nothing but it...

We have no idea of how many! We know that most PC gamers don't even care to buy a top GPU, who knows how many of that care about VR? Maybe 5% total? Probably pushing it... And we don't know if the percentual keeps the same at each platform. We do know that most big games sell better on consoles but that's only retail, we don't know digital sales which are the most sales on PC, so we can't even make a guess in which platform the average user spend more.

What I'm saying here is that we, the users, have absolutely no grounds for this kind of comparison. We all have to wait and see. Now, if we could stop with this stupid speculation about "enthusiasts" which doesn't really mean anything it would be just dandy. In fact, there's nothing enthusiastic about VR, it basically replaces a monitor/TV set. Guess what, we all use one of those, doesn't matter if you're an "enthusiast" or gaming on a budget, you need a display of some kind and that's exactly what VR is. We should be comparing it's prices to high tec small TVs instead of gaming hardware as a starting point... And even that is obviously not ideal, it's a new market, we really don't have basis for comparisons here.

ravinash3000d ago (Edited 3000d ago )

No one would bat an eyelid if a TV cost $500...so why is it then people think that getting a miniaturised screen with high definition that sits less than a inch from your eye and have to run a high fps should be so cheap, I don't understand.
I'm sure that Sony if anyone could produce a low cost product, they would.... but this is the first generation of the consumer product, so it might be a while before it really becomes mainstream.

UnHoly_One3000d ago

It needs to be cheaper than a TV because it is more limited use than a TV.

Your TV can be used for everything, and watched by a whole room full of people at once.

This thing can only be used by 1 person, and only with specific things designed for it.

I realize when you think about the parts inside of it, it is easy to compare it to the cost of a TV, but it's about the value to the customer and what it can be used for.

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generic-user-name3001d ago ShowReplies(1)
3-4-53001d ago

Still a lot of money.

PS4 + PSVR + cost of games.

Aenea3000d ago

Probably a lot less than: a $1000 PC + $800 VR headset + cost of games

Unspoken3000d ago

But not less than an upgraded PC + $600 VR headset + Steam Sales.

Neonridr3000d ago

@Aenea - the ones who preordered a Rift most likely have the specs required or are maybe an upgrade away.

Don't put the entire price of a PC in there because PC users are constantly upgrading their rigs.

I don't think too many early adopters of Rift are going to be casual PC users, these are the enthusiast / gaming level users.

InTheZoneAC3001d ago

the rabbid VR fans, even from the console side, are already saying they're buying VR without even trying it because "new experience" should have no issue paying $500 or these higher prices of $700 and $800.

These consumers will flock to the cheapest unit and that is guaranteed to be PSVR. Sony is already celebrating.

If this VR is anything like they want, they will pay for it no doubt.

Kleptic3001d ago

yes 'they' will...not arguing that...

but 'they' are still a much smaller group than many are willing to admit...

'we' said the same thing about move, about kinect, etc...and 'we' were right...Some nutters bought it day 1, and pretty much the rest of the industry ignored it...MS tried it again even as a pack in...same result...

if sony's is the cheapest, yeah, some people that have already made up their minds will buy it...but that is hardly even a drop in the bucket to even the PS4's fast growing user base...The PS4's buyers have a lot in common with what made the PS2 so successful, and more recently the Wii...there are a lot of people that buy it that are not these maniacal core gamers that buy everything...you can't have it both ways...massively popular ALWAYS involves casuals...and if you can find a casual gamer that is all set to pump another several hundred into a headset you connect to your console before its been even remotely proven...i'll stand corrected...

small hint: if the person even knows about PSVR at this point...they're not casual...

nitus103000d ago

Before anyone thinks of buying the PSVR headset they should definitely try it for a minimum of 15 minutes and any members of the family and even friends who may get to use it should give it go as well.

I do think that for many PSVR will be an entirely new experience depending on their preferences in games. The PSVR could also double as a private HDTV screen as well. This is why it really is important to give it a good test run.

I do think the best way of looking as PSVR is to consider it a personal HDTV with a refresh rate of 120Hz. Also you have to consider what your HDTV costs as well, if you have a small cheap HDTV then don't bother.

Christopher3001d ago

VR in general will be a niche market item until it is either included in the price of an affordable console or becomes its own console/platform.

Zoombael3001d ago

It's funny how PC gamers always boast how less money they spend in comparison in comparison to console gamers. Now all over sudden they tend to spent more?

Opportunistic much.

Highend and expensive accessories are the exception. Not the rule.

Unspoken3000d ago

Early adopters in the PC market will spend more vs console was the trend. Initial investment for PC can be much lower with upgrades and sales on components. A console owner will have to buy a PS5, as opposed to a PC owner who can simply purchase a graphics card. Overall investment can be cheaper when you add software. Console owners are very sensitive to price changes, except software.

TLDR There is a much broader demographic in PC users than in the console market.

nitus103000d ago

I have never been a PC gamer preferring console gaming instead, however when I built my PC with the latest Skylake 4 core i7 processor it actually cost more than what I paid for my PS4.

Neonridr3000d ago

software wise that might be true, PC users pay less generally.

I don't know what PC user told you they spend less than $400 on their gaming rig. My video card cost that alone.

rainslacker3001d ago

I honestly think Sony is going to shoot for no more than $400. If they could do it cheaper, or have a nice bundle, and get VR adoption rates as high as possible, they would be better benefitted in the long run than trying to profit now.

It's a gamble to hope for high adoption at a high price because it probably won't happen and they'll lose more from the losses incurred from R&D. It's a gamble to have high adoption at a low price while taking a loss hoping to return it later, and it's a game. I think Sony cares more about adoption right now than turning a large profit on the idea, so they'll probably take the latter gamble, but I doubt they're going to take huge losses on the hardware, and it's possible they will opt for the long game and just sell to the enthusiast gamer now.

So many unknowns. Can't wait for E3.:)

magiciandude3000d ago (Edited 3000d ago )

IMO, PSVR will not dominate the market. Sony has to show more actual support for the PSVR than they did for their past gadgets if they want to stay relevant in the VR market, let alone dominating it. The PS Vita, PS Vita TV, PS Move, PS Mobile (service), PSP Go, PS 3D Display (shoddy TV), PS Eye Toy, and PS Eye flopped. With this kind of track record, I have no confidence that PS VR will stay in the market longer than 2 years. I really, REALLY want Sony to do well with VR though because I want to get one of these, but no way I will if it's destined to go the same direction as the Sony flops mentioned above.

tee_bag2423000d ago

I see this working if it's compatible with the PS5. It's alot to invest if it's going to be useless down the road. Occulus and Vive are very expensive, but they have future compatibility going for them.

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DragonDDark3001d ago (Edited 3001d ago )

For sony to Dominate, the price should be $300-$400 imo.

$500 might be good too though.

Thatguy-3103001d ago

I think 500$ will be too much. The headset alone should be 300$-350$ with a bundle that includes the camera and a move control coming around 430$-450$.

Next_gen_20153000d ago (Edited 3000d ago )

Its gonna flop harder than PS now XD

Relientk773001d ago

Sony needs to have the cheapest VR headset on the market. Still looking at that $300-400 sweet spot

FreeSpeech693001d ago

Would love a 1080P Headset too bad it will be ps4 only.

badz1493000d ago

You think no modder in the world is gonna make a custom driver for it to work on PC once it's released? This is 2016 somebody will make it work!

FreeSpeech692998d ago

It's kind of like the Wiimote though, even to this day there isn't an easy to use driver to make it work on PC. You have to install like a software interrupter and hardly works on 64 bit systems due to Driver Signing.

3001d ago
TheColbertinator3001d ago

@Psychotica

You squidding me?

Fez3000d ago (Edited 3000d ago )

I'd definitely consider at £300, maybe more, since most new high end gadgets go for around that price. All depends if the experience is good enough in terms of quality and content though.

I'd say £300 is the sweet spot between losing money and getting early adopters.

Show all comments (90)
70°

Pistol Whip is Alive and Well With VOIDSLAYER Scenes

Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.

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80°

PSVR2 Firmware Update Shows Early Signs of PC Support via Cable Connection

Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.

Garethvk51d ago

I can finally play Half Life Alyx.

mariopasta50d ago

I can finally watch pron, I mean watch pronouns be pronounced in PC VR games that were previously not available on Playstation.

crazyCoconuts50d ago

be careful not to sprain your... tongue pronouncing those pronouns

Profchaos50d ago

I'm excited for that to plus I can try fallout 4 VR always wanted to play that

crazyCoconuts50d ago

I was lucky and held off on 4 until I played it in VR. It really is pretty awesome - you'll love it.

DaReapa50d ago

The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.

50°

HTC's VR Platform Viveport Is Giving Devs 90% of Their Game Revenue

Viveport, the VR retail platform from HTC is now giving developers 90% of their game revenue, instead of a 70/30 spilt like Steam.

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Jingsing52d ago

It could be free and it wouldn't matter at this point. There isn't really a PCVR Market and I say that as a PCVR user. It is modders and enthusiasts with a few retail products on Steam.