Ashley from GamersFTW writes: Following Microsoft’s announcements of an Xbox One, and Windows 10 press event on the 25th of February, we take a look at what this means for the Xbox, and whether this move begins to signal a new direction for the company in 2016.
Companies, particularly public companies like Microsoft, need to grow.
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
Yes?
all their efforts couldn't be for naught..
The Xbox division isn't making Microsoft tons of profit and this new move is aimed at changing that in terms of software sales.Its a good business idea for them to support Xbox and Windows gaming being as there is money to be made from gamers on both.Microsoft accepts that Xbox isn't going to close the gap with PlayStation and are now putting efforts towards making the division more profitable for them.
From the article:
"It’s no secret that many Xbox exclusive games are also available on PC, and with Ubisoft’s The Division available for both Windows 10 and Xbox One with one purchase, it surely begins to highlight their intent."
Is it just me or is the author saying there's crossbuy for the Division? I've not heard this news and can't find any indication of that being accurate. Perhaps they're confused with Quantum Break?
Moore's law predicts the doubling of transistors in an intergrated circuit every year, and then every 2 years after the first decade, not the 'doubling of computer power'.
It has now slowed to every 2 and a half years, and will continue to slow.
The consoles were technically inferior since day one, not since their 2nd birtday, my 3 year old mid-range PC is 3x as powerful.
Many missed the memo, MS didn't, PC gaming revenue surpassed that of all consoles combined in 2014. This is the obvious reason as to why MS are 'integrating xbox with windows'.
If they convince publishers to allow cross-buy it will truly be a game changer, but that isn't happening in my opinion because money.