100°

Why are we willing to pay more for “AAA” games than for “indie” games?

Tom from GamersFTW writes: "The definition of indie games is evolving all of the time. As it does so, the constituent line that demarcates indie games from others increasingly blurs. Resisting this resurgence, and shrugging off accusations of publisher greed and technical shortcomings, sits the AAA video game monolith. With indie games increasingly lauded by critics and the community alike, and the AAA giants constantly embroiled in high-profile controversies, a simple question comes into focus. Why are we, being the mass gaming community, still willing to pay more for AAA games than indie games?"

Read Full Story >>
gamersftw.co.uk
PoSTedUP3005d ago (Edited 3005d ago )

because of the money and work that goes into them. sure indies are fun and great games, but how many people do you know that are playing spelunky or journey every day as opposed to COD, TLoU MP, HALO, FF, drive club, gran turismo, and all the other AAA games? i honestly would rather go back and play a ps1 jrpg instead of an indie because of the sheer length, story, artwork, voice acting, mechanics, depth etc. in comparison; and for the same price or most of the time even cheaper than any indie game. i never played breath of fire III and you can bet your bank im gonna buy and play it before i buy spleunky or most other iindie games that cost more, or even a little less for that matter.

like LIMBO was cool. but i didnt pay for it and beat it in like an hour or 2 (or even less). i think it was released at 15 bucks if i can remember correctly. it was worth 3-5 dollars imo. i coulda lived without it or killed that time doing something else tbh.

Codewow3005d ago

Now here's the problem: Cities: Skylines vs SimCity, Cities Skylines took way less time to develop, it had way more content on launch, and it was exactly what gamers wanted in the city building genre. The game released at $30, half of the price of SimCity, when it easily could have been priced at the $60 point and sold just as well as it did.

PoSTedUP3004d ago

not quite following you, i havent played simcity in like 15-16 years. which of the two is the indie? im guessing cities skylines? in that case it seems like a kickass indie title if its cheaper and has more content.

business is business and i can only respect the companies that get ppl to buy day one DLC and microtransactions because, well: to get ppl to buy into and support such crap practice out of their own free will is some powerful a** s***, lol. i wish i had the power to get ppl to buy my nose hairs, id sell them at $5 a pop with zero guilt. same goes for indie devs that create a small game that makes them rich (im looking at you flappybird), really, the more power to them.

3-4-53004d ago

Well Cities:Skylines is kind of the exception and not the rule.

They outdid 90% of the games released in the past 5 years and did it with a team of 15 people.

THEY know exactly what fans of that genre want and juts how to deliver it.

Also helps that you can spend months...years with a game like this and still never get sick of it.

Games like this are fun to come back to after taking a break and always stay fun.

* Not every indie game is like that.

But also, I'd say 70% of AAA games aren't worth %60 anymore either.

You can't just have $5-15 games and $60 games.

We need $25,30,35,40,45,50 dollar games as well.

Nyxus3005d ago

Because they are smaller releases and present themselves as such. For example, many indie games don't get a physical release.

Maple223005d ago

The price we pay for games is always going to be reflective of how much goes into them (moneywise) and how popular they are. It is a shame. Saying that though I wiuld be willing to pay whatevere price for a game if I thought I was personally going to get out of it what I put in.

1noobgamer3005d ago

Because advertising works on most people!!!

DiscoKid3005d ago

This. Publishers have more promotional power. It's why Shovel Knight did well. It was an indie that had hella advertisement.

bixxel3005d ago (Edited 3005d ago )

Just look at CD Project RED for proof of why we spend money. Plenty of free dlcs and continuous support over the game. Not to mention about the exceptional quality and standard of contents. But Indie games? Buy and finished. Then?

Show all comments (25)
160°

Coming to Xbox Game Pass: Sea of Stars, The Texas Chain Saw Massacre, Gris, and Firewatch

Sometimes you want to explore wild environments while exploring mysteries, escaping flesh eating 8monsters, or even be the monster yourself.

Read Full Story >>
news.xbox.com
GotGame818270d ago

Been wanting to play Texas Chainsaw Massacre.

Elda270d ago

I'll check out Texas Chainsaw & possibly Sea Of Stars.

Traecy270d ago

2 people downvoting you because you want to play SOS & TTCM is beyond stupid, lol.

Elda270d ago

The immature mentality & behavior of some folks here on N4G is not surprising. I pay it dust.

MEGANE269d ago

I don’t get it, this is why you can’t have a discussion in here, I get there is more PS5 fans here including my self but downvoting everything Xbox is counterproductive.

JeffGUNZ269d ago

If you never played firewatch, do yourself a favor and play it. It's not very long but it's a fantastic gaming experience.

Traecy270d ago

I'll see what TTCM is giving.

Ninver269d ago

Firewatch? It's been out since the birth of christ. Better late than never I guess.

Show all comments (13)
100°

Six Best Short Games for Busy People

Are you too busy to play long video games? These six best short games for busy people won't take much time out of your schedule.

Read Full Story >>
gamefreaks365.com
Knushwood Butt506d ago

I loved A Short Hike, and want Firewatch.

Nacho_Z506d ago

Firewatch is one of my favourite games. It was ages ago that I played it but I still think about it, one of those that sticks with you.

robtion505d ago

What Remains of Edith Finch is brilliant. I would also add Inside to this list.

50°

Firewatch VR Mod Is Now Complete

From UploadVR: "Perhaps one of the most demanded VR mods out there, Firewatch VR, is now complete.

Developer Raicuparta recently moved their mod, named Two Forks VR, to a 1.0 release. This update doesn’t actually add much to the mod over the past release, but the developer says the mod is now in “maintenance mode”, essentially meaning it will just be updated to keep working with any possible future updates to Firewatch itself.

Raicuparta previously made an excellent VR mod for Outer Wilds, and now Two Forks VR features a lot of advanced VR mod features like snap turning and more. If you want to try the mod for yourself you’ll need to subscribe to Raicuparta’s Patreon campaign."

Read Full Story >>
uploadvr.com
ApocalypseShadow741d ago

Really cool. Something the main developers should have considered when VR was really getting hot. Maybe next round with new headsets coming.

The more interesting thing is that Modders are, in a way, proving what Sony wants to do with some VR games being hybrids besides the ground up developed games. Make the necessary tweaks and modifications and boom. VR game.

Games like RE7, Borderlands, Skyrim, Doom, Dirt Rally, etc have made the case. Some very close like Hitman 3. It just needed more tweaking. Just need more of the best and at a higher quality. Developers win. Gamers win either way in or out of VR.

ibrake4naps740d ago

This one's a good fit for VR, and not too demanding <3