At this point, Pillars of Eternity The White March Part II is really only expected to do one thing: add more content for fans of the game. And on that score, it delivers. But it falters where Pillars of Eternity shines brightest: it's narrative. While a there are a few moments where Obsidian's ability to tell stories and write solid dialogue encounters is revealed, this is mainly an expansion about more combat power and more combat, rather than about providing interesting new role-playing options. It'll definitely satisfy hardcore fans of Pillars of Eternity, but hopefully any future expansions do a little more to put role-playing back in this RPG.
Chris Avellone expands on his earlier claims that Fallout New Vegas dev Obsidian pitched Bethesda ideas for Elder Scrolls spinoffs.
Really Bethesda? Come on
We could have gotten to explore more of the regions or revisit old ones with another developer making them. Would have shortened the time between releases of the main games.
The issue here was Bethesda was butthurt that obsidian managed to develop a better fallout game at the time (new vegas) than theirs (fo3) so they didn't allow it.
It's funny how they're both owned by Microsoft now. They should be able to work together now.
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Josh Sawyer returned on the subject of Pillars of Eternity 3, saying he'd like to do it if he had Baldur's Gate 3's budget at his disposal.
Didn't realize it was out!!!