OnlySP: There seems to be some strange goings on these days with the marketing campaigns of either primarily co-op or multiplayer games. As a matter of fact, some of the PR firms sound downright defensive when it comes to games being labeled multi-player only and insist there’s at least some single player content. While I’ve long argued that that multi-player-centric games aren’t worth full price, it seems the rest of the gaming community is just starting to agree, or at least are getting more vocal about it. The two most recent games that fall into this category are EA’s Star Wars: Battlefront, and Ubisoft’s Rainbow Six: Siege.
Rainbow Six Siege with night maps, ranked mode shakeup, and a return to pure fun would be exactly what Ubisoft needs to return to this game.
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Rainbow Six Siege’s Containment event returns today! Inspired by Rainbow Six Extraction, Containment casts the attackers as Team REACT and outfits them in special biohazard gear to take on the defending Proteans, who are transformed into monstruous mutants.
More money
Take Destiny for example, the amount of times I heard before it came out something like (paraphrasing here) "Get sucked into the epic, Sci-Fi story which Single player gamers can enjoy" or "This a game where single players can be sucked into the games epic story".
In the end the game is terrible as a single player game and boring. You need to play with people, that is if you don't get bored with grinding.
Fact is developers try and trick an audience which isn't the focus of their new game because to them it's like "Well we may aswell try to lure them in, the more we can sucker into buying the game, the more money we'll get".
It's why I can't stand MMO's or multiplayer/co-op focused new IPs where developers try to spew out that the game is for everyone when it obviously isn't.
I think because many gamers claim they won't buy the games without a Single Player experience. I think the devs should just not tack on single player and if they want to make a multiplayer only game they should do so.
Every game doesn't need to have single player just like every game doesn't need multiplayer. But it's tough for devs because they need to try to entice as many people or they're out of a job.
The solution should be to just make the game they want, make it to the best of your ability, and the results should follow. No more tacked game modes. Easier said then done of course.
I totally agree with this when it comes to lack of campaign for instence Titanfall was awesome at first but with a lack of campaign that seems to be mostly audio it doesn't give it enough life and I lost interest into the game. Same with destiny and the others that have came out recently I've avoided cause of that.
I will always prefer single player over multiplayer. It's just what I usually go for when I pick up a new game. I won't buy a game if it doesn't have a strong single player mode not just something tacked on unless it's an online focused game that I've really wanted to play.
Some people say single player is dying. I say to them that they are a fool. Millions around the world enjoy single player games. From the NES era until now. Lots of amazing single player experiences each generation. Just finished Bioshock infinite. Simply a great SP shooter too.
Single player games take more passion and effort to get right. Many publishers/devs use online gaming as a crutch for a weak single player mode. It doesn't work on me as I prefer single player besides a few exceptions.