170°

Homefront: The Revolution Beta Impressions - When Does "It's Just A Beta" No Longer Apply?

Short Pause: "My friend Frankie and I spent some time with the Homefront: The Revolution Beta this weekend on the Xbox One and, while I've always been big fan of the original Homefront, both Frankie and I came away from our time with this latest iteration with more concerns than anything else."

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shortpause.com
TheDude793035d ago (Edited 3035d ago )

This game doesn't seem to be near ready, and that's a bummer because I actually enjoyed the campaign of the first Homefront, and thought the multiplayer was criminally underrated. This just doesn't look very good or very fun. Still 3 months to go, but my expectations have been tempered greatly.

I've been apart of many betas, and I can't remember any that upgraded their visuals in a manner that this game will need if it hopes to meet the expectations of gamers, especially now that were 2 years into this generation of new consoles. It's even more baffling that it doesn't run at 60fps on console despite its low-grade visuals.

Garethvk3035d ago

I played it at PAX Prime and it was so awful I stopped after a couple of minutes. The controls were a mess, it was not fun, and I had better things to do. Sorry to hear it has not improved.

OoglyBoogly3035d ago

"When Does "It's Just A Beta" No Longer Apply?"

In my experience...never. Just like with The Division Beta and how a ton of people were all "It's just a beta the final game will look better!"...yeah...not really. I can say that for me and all the beta's I've been in not once has the final game been some major, or even minor, difference.

TheDude793035d ago

I feel the same way, I've never played in the beta and then jumped into the final version and thought to myself "Is this the same game?". I'm not ready to jump off The Division train just yet; it sounds like there will be some nice changes in next weeks beta. I also thinking (hopefully) Ubisoft is intentionally keeping a lot of modes and features under wraps prior to release. We'll find out pretty damn soon!

UKmilitia3035d ago

i thought graphics was easily good enough on ps4

georeo3035d ago

What are you talking about? Lol

Khaotic3035d ago (Edited 3035d ago )

The division beta had very good graphics. The only people I saw complaining were going the typical n4g whiny haters.

With that said Homefront is the worst beta I have played. And I have participated in 10 to 12. Can't remember all

OoglyBoogly3035d ago

Oh yeah, totally. None of the complainers were those that expected the game to look like it did every time they showed it off for years. Give me a break...

Khaotic3035d ago

Ahh I see, your also one of those. It's cool man puberty only last 5 or 6 years

UKmilitia3035d ago (Edited 3035d ago )

i thought the graphics on division beta was easily good enough and the reason i say that is because i play on a 106" screen and if it looks good on that it passes the test for me.

ooglyboogly is people expected it to look exactly same as reveal then they are stupid!!!
it was revealed before final specs was done.
the game reveal was exactly as it says "A REVEAL"

Paytaa3035d ago

When the game is outright atrocious like this one.

Tobsesan3035d ago (Edited 3035d ago )

Played it for about 30 min on Xbox One and god damn this game is horrible, dont buy this game. No wonder crytek sold that.

UKmilitia3035d ago

what gets me is why would somebody buy it !!!
its a complete mess in every direction you look.

Tobsesan3034d ago

Cant see this game release any time soon or it will be one of the worst games this year.

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340°

Xbox Series X: 20 FPS Boost Games With Lackluster Upgrades

Xbox Series X's FPS Boost is game-changing when it works and disappointing when it doesn't. While frame rates are often consistent, many titles make concerning sacrifices. This lost compiles 20 FPS Boost games that make major sacrifices, detailing their drawbacks.

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techraptor.net
darthv721094d ago (Edited 1094d ago )

As someone with the Series S, it makes more of an impact there than on the X. From what i have seen, if the game already supported One X enhancements, then its best to just let it be on the Series X.

Darkwatchman1094d ago (Edited 1094d ago )

But there’s also 13 games that get FPS Boost on Series X that don’t get it on Series S and another number of game that have higher framerate targets with FPS Boost on Series X than Series S so it’s actually not that cut and dry. It’s pretty disappointing on both ends. The cases where it works as intended or as people may have initially thought it would turn out are too few.

XBManiac1093d ago

If you have Series S and you use backwards compatibility... it is not comparable to Series X. Series S runs vanilla Xbox One versions because of the lack of RAM to emulate Xbox One X ones, for example. Series X is far greater improvement on BC.

1094d ago Replies(3)
gamer78041094d ago (Edited 1094d ago )

Great to have options I’ve gone back to playing dragon age inquisition and it runs superbly. Good article though detailing differences.

DJStotty1094d ago (Edited 1094d ago )

Wow, these downplaying articles are rife this week in the lead up to E3.

Funny how it is only this week these articles are surfacing, even though we knew about Series X not running upgrades from Xbox One X BC games months ago. As per article :-

"If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate."

Well yeah, you can not change some other developers game code, only they can enhance their own game via next-gen patches.

There is even one now on how Gamepass for PC is "broken".

Wonder what we will see next? We have had Xbox not making any money on any console ever, gamepass for PC is broken, FPS boost has lackluster upgrades, xbox division is being ran in the red at a consistent loss, gamepass has never been profitable, all in the lead up to Xbox and Bethesda's E3 showing.

Funny times, roll on E3 for me, can't wait.

Darkwatchman1094d ago

The issue with games not running One X enhancements as not as simple as you state as again, the first 2 batches had games that worked with One X enhancements. Prey, UFC 4, and Skyrim ran with Xbox One X enhancements. Then in the final batch, we got Shadow of the Tomb Raider. The issue is the inconsistency.

Microsoft taking the “exploit” away that used to exist for still running with One X code in Fallout 4. That workaround got removed which is disappointing.

“We’ve known for months”

Before the last batch of 74 games, we only had 2-3 games that lost the enhancements? So it’s actually only been ONE month that we’ve seen how much of a dramatic cut many games have had to make.

Regardless, this article exists to compile each title’s rendering set-up with and without FPS Boost. I don’t get why people are always so personally insulted when something isn’t praised to high heavens. I LOVED replaying Prey with FPS Boost because I got the best of both worlds. Also loved replaying Shadow of The Tomb Raider. Any of the games on this list however?? Not so impressive.

DJStotty1094d ago (Edited 1094d ago )

"So it’s actually only been ONE month"

https://www.ign.com/article...

Since before launch - September 2020

https://twistedvoxel.com/fp...

March 2021

So yeah, it has been known for months, 3 to be precise

All in all, the title description of "lackluster upgrades" is just the series console using the Xbox One S version of the game without the One X enhancements, to achieve the FPS boost.

Says it all when the article needs a disclaimer saying they are essentially "making assumptions"

"While this list compiles information as accurately as possible, some assumptions will be made about dynamic resolution. It is assumed that with the sheer horsepower thrown at base Xbox One code, the dynamic resolution scaler will always hit its peak even with the boosted frame rate. If a bullet-point is book-ended by saying DRS can't be discounted, it's because we didn't have enough information to make a safe claim. "

Darkwatchman1094d ago (Edited 1094d ago )

What you’re highlighting are from the first 2 batches, which my comment already addressed. It was a VERY SMALL number of games that needed sacrifices so it was safe to assume they were outliers. Now with 97 games, 20 of them using Xbox One base code(and a large portion also just being games that never got enhanced to begin with so it’s not actually 77 enhanced One X titles that keep them), it’s a much larger issue than the first 2 batches indiciated. It wasn’t until the final batch in late April or early May, that we saw just how limited the feature is and just how limited Microsoft’s lack of user choice in letting us keep the enhancements is.

Also, that first link is irrelevant because that’s about Series S, a whole separate conversation. This article and conversation is about Series X. Also, at least the article is transparent when it is making an assumption rather than many game journalists that simply regurgitate PR speak as fact, spreading misinformation. When those games revert to base Xbox One code, it’s a fact that they’re going to be using the Xbox One resolution range for that title. The assumption is whether it locks to the top-end or if it drops below the max resolution the DRS was set at for base Xbox One. For many games, we have the data to safely say it’s running at the max resolution. For others, we don’t. It’s not like the article is just pulling resolutions out of its ass.

DJStotty1094d ago (Edited 1094d ago )

I simply said the following :-

"We knew about Series X not running Xbox One X versions of BC games months ago" - Fact, regardless of how you want to spin it about batches. 20 games (the ones in the list) run the Xbox One code, like you said, but as stated by the teams themselves, this is to enable FPS boost.

It is only an issue, for those that want the FPS boost, along with the One X enhancements, for the majority, they will take the sacrifice of resolution downgrades, to play at a higher framerate, if that is what they want.

Best explained by the article itself :-

"Unfortunately, FPS Boost has hard limits because no game code is being touched. If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate."

So what they are essentially saying, is they can not reprogram games they do not own, to enable the resolution to be stable, along with using FPS boost, so they have to use the base code, to enable the doubling of framerate.

If they started delving and dabbling in other games source code, they will have a mightily fine and hefty lawsuit coming there way.

This will only be addressed for the 20 games in question, via a developer patch. Expect these to be fixed in due course as and when.

But to label things as "lackluster upgrades" when there is only 1 upgrade involved FPS boost, is nothing short of fanboyish.

DJStotty1094d ago (Edited 1094d ago )

In short :-

All 20 games on the list, are running at Xbox One resolution with FPS boost enabled, instead of the Xbox One X enhanced versions resolution.

This is a known issue, even when running the same games through the BC program.

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270°

TimeSplitters 2 Port Finally Unlocked in Homefront: The Revolution

A secret Timesplitters 2 port was hidden in Homefront: The Revolution and a team of people have finally worked out how to unlock it.

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techraptor.net
The-Matrix-has-you1154d ago

Cant wait to get home to try it out!!

jamesclark19911154d ago

It was only a matter of time. Fuckin' amazing!

BlackDoomAx1154d ago

Damn, I got to buy that game to play timesplitters 2 now xd

Skuletor1153d ago

Still have my PS2 copy, and a multi-tap with my PS2 for 4 player split-screen.

"Unfortunately, there's no info on how these codes might work on the PC version of the game, although it wouldn't be surprising for someone to figure it out in the near future." I wonder if the same codes would work if you plugged a controller to the PC.

90°

Homefront Easter egg designed to make TimeSplitters 2 fully playable

We've known for years that Homefront: The Revolution hides an arcade cabinet where you can play a couple of levels from TimeSplitters 2. Now, evidence has come to light that the entirety of TimeSplitters 2's campaign was designed to be fully playable in native 4K.

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eurogamer.net