The wait will have been well over two years, but at last, fans will finally have our next helping of Hitman and it's striking similar cords that many felt while playing Metal Gear Solid V: The Phantom Pain.
The month of October is going to be filled with excitement as the Hitman franchise is commemorating its 25 years of being in the business.
It’s the 25th anniversary this year?
I’d have assumed it would have gotten something like a remastered trilogy of the original games or a remake of the first game. Something for a 25th celebration.
Super lacklustre
Cultured Vultures: With the World of Assassination Trilogy wrapped up, here's our thoughts on the best and the worst in the series.
From PSU: "Ten years ago, the Hitman franchise was in a transitory state. Blood Money had become something of a classic and with Hitman Absolution there was a clear decision to push IO Interactive’s assassination sim series to a whole new level. That experimental, often divisive, entry turned out to be pivotal in what would follow.
Elements of Absolution, such as its accessibility and player-created content, would be mixed with the more traditional Hitman games’ sense of murderous creativity to birth the Hitman Trilogy 0f 2016-2021. A series that would take its creators on a turbulent journey of publisher changes, independence, and the eventual triumph of being handed the tantalizing 007 license."
I know this is a wild thing to say but please nobody buy this until the full game is released so other developers don't get the same idea. There's a good looking game called Alekhine's Gunn out early next week that's very similar of you need that Hit man fix!
I've been a long-time fan of the I/O Interactive and the Hitman series since its first release back in 2000. I have supported them through the ups and downs of the series. Meanwhile, I have also never been as excited to see what's next than I am now... but that's where the my enthusiasm ends. I cannot and will not support I/O in its plans to serve Agent 47 in piecemeal.
I/O's delivery approach is totally misaligned with the expectations of its fans and the rest of the gaming community. And to add insult to injury, I/O unapologetically does so in such a way to try and persuade us into believing we're getting a good deal... Really, what we're getting is the opportunity to pay more for something multiple times which should have been delivered whole at the start. I get that development cycles are long, but the fact remains - people still want to play a full game rather than one in parts - AND if I could go a step further to assert, people are always willing to wait. Digital film and TV streaming services like Netflix and Amazon get it and even welcome "binge watching," which is why they release ENTIRE seasons of their shows in a single volley, so why don't the folks at I/O "get it"? Ohhh, that's right... this is another Square Enix published game, that's why!
Hitman is not like Metal Gear. Besides them being stealth games, there's not much you can do to compare them.
I really don't want to see any other AAA games offered in this episodic nature.
"@rocky047586"
That is possibly the most retarded analogy I'll ever see in my life. It's not the equivalent to McDonald's saying they give out breakfast all day now. It's the equivalent of McDonald's saying to me "rather than giving you a whole sausage and egg mcmuffin later, You can eat the egg now, the sausage an hour from now, and the bun an hour after that.