Remember Kingdom Under Fire II, the hybrid between a MMORPG and a massive RTS in development at Blueside and slated for a 2016 release on PC and PS4 after several delays?
Today the developer released a brand new trailer, showing off “Rebel Fortress,” a co-op siege mission for four players.
How did publisher Gameforge's Kingdom Under Fire 2 go from free to paid? And what does that mean for the game and its future for the players?
DSOGaming writes: "Today, and prior to our Top 10 Most Optimized PC Games of 2019, we are presenting you our Top 10 Worst Optimized PC Games of 2019."
Red Dead 2 should be on here as well. The game literally did not work or launch for some people. Rockstar launcher crashes. Game still randomly crashes. Mouse cursor glitches. One of the worst PC ports in recent years. you would think a big budget game like rdr2 R* would give a damn lazy port ffs
Following a successful launch merely a few weeks ago, publisher Gameforge and South Korean developer Blueside's MMO-RTS hybrid title "Kingdom Under Fire 2" is set to receive its first content update (the said content update brings Christmas to its players and much more).
it's nice to see it coming our way. Day one for my ps4.
Taken an age this one.
Those 2 Co-op Sieges on thumbnail are indeed huge.
I want to make a genre called MMORPGFPSRTS
Glad this game is still going, was slated all through PS3's life to drop at some point.