There's been a lot of buzz recently about Marvel Heroes 2016. First, the superhero-themed online rpg will soon be changing its official name to the 2016 moniker. Second, the game has steadily improved since its launch by adding new features, such as the recent Danger Room game mode. Lastly, the latest advance pack was released, thus allowing the never-ending debate of the character choices being good or bad to continue across internet forums. Then a shock wave exploded as news that David Brevik, CEO and Gazillion Entertainment company founder, announced that he was leaving the company entirely. As someone who was instrumental in developing the game, will the departure of David Brevik hurt Marvel Heroes 2016?
A non-profit educational group is looking to buy the Marvel Heroes license to either maintain the MMOARPG as-is or use it to build an entirely new game.
Why campaign is set to "Flexible goal"? Like "We desperately need $450 000, but hey, we'll settle for any amount of money you'll give to us. And we won't have to do a damn thing.".
They say in Indiegogo campaign: "To achieve our plan, we are currently seeking a minimum of $450k – $900k". MINIMUM of $450k, so why "flexible"?
Next, they say that currently, "creditors claims totaling at $900K" and "The closer our offer is to those claims, the greater our chances of success". A chance costs $450 000.
They're also saying that "One downside is that Gazillion has spent millions to license the use of characters and story lines over the years", where will they get millions for a license? Another campaign? Aggressive microtransactions? Oh, right, "Unless millions are raised to fund this campaign, the odds of this option being successful are very limited."
Even their Paragon university website has "Coming Soon" on it and "Elder mage" have only one "news" and copy-pasted content from Indiegogo campaign. Sounds like a scam to me.
Chris and Colby are back with Episode 2 of the Gaming Historia podcast. In this episode, we use the imminent closure of Paragon as a jumping off point to discuss Digital Gaming and how it affects gaming as a whole. In addition, we get a little off topic about questionable things that are done with amiibos.
There's not a lot of closure when free-to-play games go away.
I almost spent 50 bucks on this game. It's sad for the people that spent all that money.