210°

The Oculus Rift is Not Overpriced at $600, Here’s Why

Last week, Oculus announced that the first Consumer Version or CV1, edition of the highly anticipated Oculus Rift virtual reality headset would cost $600. That’s a lot of money. This price point is more expensive than most pieces of technology an average consumer owns and is probably more than most people can afford to spend at a given time on a single piece of technology.

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cgmagonline.com
DirtyPete3048d ago

May not be overpriced for what it is but sadly its out of my price range right now :(

XisThatKid3048d ago

EXACTLY! And you're far from alone "overpriced" label isn't the problem.
This is what happens when an expensive buzz item hits the market. Plus its brand new tech, Look at PS3 now I'm not saying PS3 wasn't expensive but for what it was is was still being sold at a loss especially in '06. Bluray BRAND NEW, Cell chip Brand new on mass market was well worth 600$ plus DVD, PS2, PS1, Bluetooth, Sixaxis, and Wireless tech all in box, or curvy half cylinder thingy. But yet it was WAY out of most peoples price range especially for a game console but it served it's purpose over time and ushered in the standard tech for a game console for current gens. Someones gotta take that initial plunge so others won't have to.

Eonjay3048d ago

Also, we don't know the price of the Vive or PSVR and no one has done a teardown of the commercial Rift yet so we can't qualify whether its overpriced or not.

DivoJones3048d ago

Yep, my bank account says it's overpriced. That and I need to upgrade my video card... so i'll just go ahead and wait.

nowitzki20043048d ago

Wait until holidays. At least get some extras and maybe $50 off? Ill do that if it turns out to be as good as it seems it is.

solar3048d ago

why does anyone here think they even have an ounce of evidence for the argument that "OR is too expensive".

it is all "feelings" and "well i want it, it should be cheaper!".

we pay for the technology they let us have. it has always been expensive. are these people new to how PC works?

3048d ago
lokirevamped3047d ago

The price of the Oculus Rift doesn't bother me, it's the price of updating my computer to use it. For $600 I think it should playable on anything, no upgrades needed.

+ Show (3) more repliesLast reply 3047d ago
vega2753048d ago

I can't wait for this to release. I will be picking this up in June for bday

XisThatKid3048d ago

June Bdays are awesome, that is all.

vega2753048d ago

You are never wrong.end

nowitzki20043048d ago

My son was born in June, Its the only birthday we can have a pool party for so everyone is jealous.

Killa783048d ago

It'll be picked up by architects and engineers before its used for mainstream gaming, at that price anyway.

Pancit_Canton3048d ago

There's not enough contents to justify the price.

HammadTheBeast3048d ago

I don't know, we can't really call it over or under-priced until the competition like the HTC Vive or the PSVR reveal their pricing.

Personally, I think the Vive is a much better platform, it offers everything in a complete bundle whereas with the Rift you have to shell out more for the addons.

sorane3048d ago

Not sure where you get that from. Already hundreds of games that support the Rift and many many more coming. By far the best support out of any of the VR headsets.

GryestOfBluSkies3048d ago

"It’s not a matter of opinion, you’re just wrong."

stopped reading there. what an arrogant, and incredibly wrong statement

sinspirit3048d ago

Well. Overpriced is a technical term. A PS3 wasn't overpriced. It was underpriced because the parts cost more than what customers were buying them for. The correct term is expensive. A $500 PS3 was indeed an expensive buy. It was definitely worth that much. It was technically worth more.

However, this article has nothing to justify its logic aside from "It's new". Yeah, right. The parts that make up the Oculus are not new. Many sensors we've had for years. Miniature HD+ screens that don't cost that much. Typically what it is made of is comprised of pretty affordable equipment that you can find in a ton of products now, but with different uses and application. Remember when a iPhone 6 Plus was $220 to manufacture despite it's $800 price tag? I know the Oculus and other VR products are new. But, the hardware doesn't seem to me like it is that expensive to manufacture.

I think that, despite much of Oculus being developed in a garage in its early days, that they have a ton of R&D costs they attribute to the cost of the product. I still await a teardown of the VR products that tell us the cost of the parts. It's hard to fathom, despite how advanced the product is, that the parts required to build one are in the $600 range. I know it's a new product but what it is made of is not new. The materials just serve a new application.

yewles13048d ago

About time someone reminded people how expensive PS3 was to make...

http://www.xbitlabs.com/new...

http://www.xbitlabs.com/new...

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70°
8.0

Review: Arcade Paradise VR - Gamer Social Club

Laundry, cleaning and classic arcade games all in glorious virtual reality

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gamersocialclub.ca
Babadook728d ago

Should this be in the PC section?

130°

PC VR On Steam Is Actually Growing, Not Shrinking

It's sometimes claimed that PC VR usage on Steam is shrinking, but here's why that isn't actually true.

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uploadvr.com
bunt-custardly43d ago

Good, silence the naysayers who talk bollocks.

Tacoboto43d ago

The context in the article is kinda like the discussion of MAU metrics. Manipulation of figures to get it to say what you want it to.

I.e. "The proportion is shrinking, but there are more players so it's actually not shrinking!"

Crows9043d ago

That's not like mau metrics ....

If there's 20,000 players and only 10% use it and then there's a jump to 40,000 and 10% are using still using it then....there's been an increase because 10% of 40k is higher than 20k.

That's an actual number increase of people using it. That's growth.

Tacoboto43d ago

MAU is used to reference engagement or growth in a game. The conversation is muddied because people want to talk about sales instead of player count. How is this not like that?

Growth can mean and be two different things. Growth of quantity, or growth of proportion. People in finance and accounting will never look at 2% in one instant and look at 2% at a later instant and say "Hey look, growth!" That's a joke, to be frank. The 2% is more than the earlier 2% but that 98% remainder also grew.

Eonjay43d ago

Which is why Sony is putting PSVR 2 on it.

Abnor_Mal43d ago

I wish Sony would have given upgrades to many of their PSVR games for their VR2 system. Unfortunately for me their pcvr movement is not doing me any favors, hopefully there’s some kind of trickle down effect.

Eonjay43d ago

Sony would only be able to Patch its own games. Devs would have to go back and create their own patches. To be frank, whats gonna stop this from happening is money. Are they willing to pay to have a developer create the patch, QA to test...

Abnor_Mal43d ago

@Eonjay totally agree with what you said about third party devs and the cost, Q&A etc, but Sony could have updated Astrobot, The Persistance, Blood and Truth, and Farpoint. Have a few in-house devs work on DriveClub vr, and pay for an update for Rush of Blood and maybe a Shadow of the Colossus VR. I would love to play Borderlands VR on PSVR2.

shinoff218343d ago

Sure Sony mightve been able to help but reality is most of those titles were from 3rd parties.

ApocalypseShadow43d ago (Edited 43d ago )

What he's saying is that Sony should have lead by example. Instead, they haven't done shit bringing them forward and expected 3rd parties to do it themselves in bringing their own games. If Sony's not going to do it, why should they?

It's like when they lead by example in the creation of their games. Or lead by example when they make their hardware.

Hate to say it, but for PS VR 2, they are lagging big time. GT is nice. But if you're tired of sims, then there's just Horizon. I'd rather have Blood and Truth remastered at that level or a sequel than what they currently released. No chance of that though as they killed London Studios. Another bullshit move they made. About as bad as killing Evolution Studios to keep GT as their only racing game. I like Sony's platform. But I'm not buying their headset if they're not going to put in the effort like they do with flat games.

shinoff218343d ago

Exactly. I almost bought vr2 but it's the games missing. Sure that horizon might be dope but I'd prefer the full horizon, or last of us, Spiderman, something. Pay some 3rd party devs. I was hoping to get that fallout 4 but that's not happening now lol

shinoff218343d ago

Vr is dope. Idk know why people wanna hate. It's definitely a dope next step. Even if it's a sidestep. I really wish more developers would throw down. Imagine a last of us with vr, or a final fantasy game, all kinds of stuff. It would be incredible.

bunt-custardly43d ago

Praydog's FREE UEVR mod is working wonders for the PC VR community.

220°

The newly founded 'Flat2VR Studios' aim to make VR modding a serious business

The Flat2VR community is taking the next step and announced a studio that will develop and commercialize licensed VR ports.

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mixed-news.com
Profchaos69d ago

This is great news I love virtual reality and my psVR2 however it's clear that the current bespoke way of building VR games is not working. There's some great games that have been released Absol but they are few and far between and if they are native they are clearly lower in budget and scope then at least I would like. It's definitely jarring to.go from high quality games like Spider-Man 2 to the biggest VR releases like Arizona sunshine 2 and see the huge gulp in quality.

This company aims to streamline porting older games into VR and make them feel as VR native as possible.

And to be honest some of my favourite VR experiences have been traditionally flat screen games ported into VR like resident evil 7, 8 4, doom 3 with the aim controller or borderlands 2.

And I'm not saying that there isn't great native VR games to be found I'm saying more traditional games ported over would be very welcome we have decades of amazing games that we all love and VR presents an opportunity to truely bring us into the world.

just_looken69d ago

The floating hands wires climbing/tool sims need to go for sure.

But i want the sword art online vr now that would be awesome

Leeroyw69d ago

I just found my people. Massive vr fan here but I want to live in older more broader era experiences that were made for traditional gaming. But in VR.

just_looken68d ago

@Lee

Rollarcoasters would be something else in vr

aaronlif1066d ago

Yes! I hope they bring Doom 3 to PSVR2. I was happy to see it on PSVR but couldn't help but feel like they should have held off for the PSVR2 for that game. They had to substantially cut the visuals on that. I feel like a psvr2 version would be able to do it better justice. I've asked the company that made the psvr port if there was any plans to make a psvr2 version, they said no but that if they were asked by Sony to do it they would. I also would love to see Star Wars Squadrons get a PSVR2 version.

Profchaos66d ago

Yes squadrons I forgot about that one it was amazing to play online with flat screen gamer friends some of my favourite multiplayer moments

RiseNShine68d ago

Amazing news, there're so many forgotten gems out there, these guys have been consistently porting old games like Return to Wolfenstein, Quake 4, jedi knight, etc. Sounds great that they can earn a living by doing official ports, publishers dust off some old properties, gamers get great games in VR, we all win.

mudakoshaka68d ago

Awesome news! Which popular Steam and Switch game do you think is their first project?