There are games out there that do not need co-op, these are three of them.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
Dead Space 3 problem was not only the Co-op.
1- The damn horde mode that is activated in the game where there are tons of enemies coming at you.
2- The locked content behind Co-op.
3- And there should have been offline Co-op if you are gonna lock content because of it.
4 - Microtransactions
5 - The resources in the game feels like it was build through out the MT system, there was never enough Tungsten to make a great weapon.
6- Human Enemies
7- The rolling move is useless
8- Dismembering was useless and the game was more about how many bullet you can put in an enemy and less about strategically dismembering enemies unlike Dead Space 1 and 2.
9- The game was designed for Co-op.
9- The game felt rushed.
I actually really enjoyed RE5's co-op. Not a popular opinion, I know, but stil. It was a lot of fun.
I think Elder Scrolls Online shows you that online in ANY form will not work for a main Elder Scrolls game...even Fallout.
man i hope the next deadspace goes back to its roots