180°

Rock Band: Pay Sky-High $520! Official Australian Pricing!

From XboxOZ360:

"Well we know prices are dear here, we sort of expect it as a matter of course, but EA's official announcement of pricing for Harmonix's Rock Band is at $AU520 to fully equip yourself out with the full rig.

Now for a 'game' that is ludicrous to a major extent. It smacks of "we don't care about your market" and you'll pay it if you want it bad enough. Seriously, that's more than the cost of a top level SKU console. When we look at prices of the same item in the UK or the US, there's a huge difference in pricing."

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xboxoz360gamer.com
gaminoz5742d ago

Stuff EA....get the next Guitar Hero...

solidt125742d ago

F that, I wouldn't pay that much for any game.

yesah5742d ago

soon it'll cost less to buy a plane ticket fly to the states, and smuggle it back to Australia then the game itself.

including days you missed off work of course

sa_nick5741d ago

GH:WT will cost just as much (or more) plus it's a crappier game.

Also, Yesah, there's a dude from europe flying to the US to pick up RB2 and an Ion drum kit... pretty crazy.

XboxOZ3605742d ago

It's just ridiculous really, Rock Band 2 releases on teh 17th of October in the US and they only release the first one here (last on the world release list btw) on the 9th October, and at the cost of a Xbox 360 Elite . .Even if we gotthe game from the US, imported it gods and all, it would cost LESS to have in shipped here.

And we don't own a major publishing company with a shipping deal . . With the US greenback being almost the same as the Aust dollar, I'd expect to pay a premium for any item, but this is way above any Premium . .it's outrageous.

No wonder the shops won't stock it, or it's next game, as stores are saying they doubt they stock either of them. So if a game isn't getting banned, censored to fit in with a minor ratings system or Refused classification, it's being priced out of the ball park by many a greedy publisher.

Immortal Kaim5742d ago

Absolutely disgusting pricing. What is the US equivalent in pricing?

facepalm5742d ago (Edited 5742d ago )

About $450 USD...

For comparisons:
The X360 Elite cost about $649 AUD, and the PS3 cost $699 AUD...

EDIT ADDED: In other words...massive rip-off!!

gaminoz5742d ago (Edited 5742d ago )

And you can get old Pro 360s for $388 at WOW. Who's going to buy all that kit for that price, over a hundred more than the console itself???

XboxOZ3605742d ago (Edited 5742d ago )

Yeah, and considering Rock Band II sells for $US189.99 from Amazon and GameStop for the full kit, that's a HUGE $US difference in pricing. I doubt many will buy it, unless of course they are those who are compulsive about "having it" . . .

While EA have changed their Development acquisition style with their new COE, they need to get the team at the marketing and sale areas under the same thought process. As it is seen as a whole company rather than separate entities. We have the Publishing/Development arm, and then there's the Marketing and Sales arm. It would be great if both of them talked to each other more often

Immortal Kaim5742d ago

Thanks guys. Well its official, probably the biggest rip-off in gaming history. I really hope no one buys this game, show EA we won't accept this sh*t

XboxOZ3605742d ago

Point is, many ppl will buy it if it does become available anyhow.

Not to the numbers needed locally, but there are those out there that see any price for a music orientated game well worth it . . . anything for a sudo-band experience. It's certainly NOT something I'd invest that amount into, that's for sure. As the game (Rock Band I can be bought off eBay for far less, even with an inflated ebay price point.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher496d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai496d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood496d ago (Edited 496d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai496d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood495d ago (Edited 495d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood495d ago (Edited 495d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long496d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim496d ago (Edited 496d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz495d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit496d ago

Can it work? Yes. Does it compare? No.

monkey602496d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv721449d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1449d ago Replies(1)
toxic-inferno1448d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal1448d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon1449d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan1449d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon1449d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos1449d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9891448d ago

I still play the Metallica edition

Gaming4Life19811449d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap1449d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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