GamesRadar's Ludwig Kietzmann: "When you take the greatest-ever Xbox lineup as a statement of broad appeal, it doesn’t fully convey the quality and value implied by Microsoft’s excellent marketing. These games are certainly well made, graphically competitive - helping diminish some of the Xbox One’s ongoing narrative of hosting weaker versions of third-party games - and they cater exclusively to what we think of as typical players and genres. At the same time, however, they feel predictable and compromised in annoying ways.
The very best one, Rise of the Tomb Raider, will be playable elsewhere (that’s kind of unfair, but we are talking about a console making a case for itself). Most of them come with some financial strings attached, can’t keep pace with the extravagant promises of Microsoft’s marketing and, as a whole, feel less like the Xbox One finding itself and more like it having a comfy lie-down in the Xbox 360’s shadow. Microsoft has come this far to go back again, Gears of War and all."
Anticipation can turn into disappointment so often in the video game world. Canceled video game sequels can feel devastating, especially those that promise to expand upon the thrilling stories of their predecessor. Wealth of Geeks runs down some of the most disappointing cancelations that kept anticipated sequels in the dark.
The orginal prey 2 better be on this list.
And it is. Man if could've got this instead. Wonder why no one's step up to do this kinda game yet. I think there's one in development for pc, it's cyberpunk Era but it takes place in some huge apartment complex I think. Anyway I'm saying this not knocking the prey that came out cause I did enjoy that to but really wanted prey 2 (canceled)
Mark from WellPlayed writes about five game launches that were impacted by unfortunate scheduling.
Zero Dawn sold really well so I’m not sure this belongs. The second game released next to a big game again and it hurt it some I forget what it was though, oh yeah Elden Ring .
But a good game is a good game to me I don’t care when they release personally but they do have to think about it when you want to get more people to buy it.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
2007 was better.
I'd say pretty lame.
Rise of the Tomb Raider is the only really good game on there. Forza is ok, but the rest is baloney. Especially Gears and Halo.
Summer of arcade had better line ups than this.
damn. still talking about this?
it's over. we enjoyed a great holiday lineup and you didn't.
it's just a marketing slogan, every slogan is subjective, it's invented to encourage discussion and spread the word to the people. and that's exactly what it did. that's a huge win for microsofts marketing division.
out may not have been there best lineup in Xbox history, but it was absolutely the best line up in 2015
Lol it's marketing talk meant to appeal to mass audience stop taking it so seriously like you're personally offended or something, Sony do the exact same thing with 'greatness awaits' or 'best place to play' so take it easy guys unless you have zero idea how businesses marketing operates
Are we considering just Christmas as the lineup or the whole year?? Considering I'm not ms ima say the whole year. Best games they had last year were ori and the blind forrest, gears remaster and rise of the tomb raider. I had so much fun with those games last year. Forza 6 was another forza, a series I don't go for (I buy very few racers and forza 5 and drive club are enough for me) and halo 5 had arguably the worst campaign in the series (campaign is why I buy halo, not taking away from it's great MP, just campaign has always been my priority). For me when I lay it all out like that I can see its not their greatest lineup ever and can see the pr machine in full throttle. And that's not a bad thing, it's what pr is for. They're doing their job and doing it quite well. What we as educated consumers need to do is realise that it's all just pr and not be offended by it whenever they say it or treat it as Gospel. Greatest lineup is a very subjective thing anyway and maybe MS believe it is the best, though I think most would disagree as I believe there was a better lineup during the 360 years. MS are just trying to gain sales as would any company. It's the same as Sonys "best place to play" campaign. Notice how both use the word best?? Regardless of whether it was really xboxs best lineup or not, I'm certain many gamers on xbox had a good end of year, which at the end of the day is what it's all about. Fighting over a marketing slogan is fruitless.