During a Q&A Session held at the Season 1 finals of the Gears of War ESL league Gears of War 4 Lead Multiplayer Designer Ryan Cleven talked about the process behind the creation of the multiplayer maps for the game and showcased a couple of new slides to illustrate how things work.
Franchise General Manager Rod Fergusson said overpowered builds can be really, really fun in Diablo IV, so they won't be fixed immediately.
Working until you're more powerful is the point. There's no sense in putting in any real effort if everything just scales to you.
Blizzard feels good about its servers going into launch.
WTMG's Aaron Price: "Revisiting Judgement is always a treat, especially now, ten years after its release. It received a lot of hate for its changes upon release, but it has aged like an average quality wine. It’s not perfect, but it’s more than worth a playthrough, which leads me to the last thought on the game, as little as I’m looking forward to it… it’s time to try for all the challenge stars in the campaign on Insane difficulty. Pray for me."
Gears of War 4 will own the multiplayer scene later this year
And Gears campaigns are always great I'm glad to see they are learning from the previous games
Gears UE multiplayer is still so good. Best Gears multiplayer in my opinion but if you're not that good you'll quickly be thinned out.
Hopefully Gears 4 combines all the best from 1-3 with it's own unique features...just remember, don't add anything from Judgement. I pretend that game doesn't exist.
Gears was the first game to really pull me away from Halo as a competitive shooter. I have some of the fondest memories playing Gears 1-3. Sadly the community is on the verge of death but hopefully Gears 4 can bring everyone back.
I hope they did because that was a terrible game. Got it for free with gold. So bad they would have to pay me to play it again.
Lets hope we get back to GOW 2 multiplayer with the insane amount of content in 3.
Looking forward to see some new game footage or trailer.