440°

Oculus Rift is Too Expensive

The Oculus Rift is too Expensive for the average consumer which will be make it much harder for virtual reality to become a mainstream form entertainment. Those aspects and general comments on the package itself explored within the article.

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uth113037d ago

If you want a quality device, it costs money. It's not more than what some people would pay for a TV or monitor. Which is what this is.

If you want cheap VR, there's always the Gear VR and Google Cardboard. Just don't expect the same quality.

Rimeskeem3037d ago

I understand quality but this costs more than a solid desktop computer.

Kamikaze1353037d ago

This isn't a quality desktop computer. It's the first meaningful step towards virtual reality.

Lennoxb633037d ago (Edited 3037d ago )

A $600 desktop is not best for gaming. You might be able to play a game like Ori.

Vegamyster3037d ago

@Lennoxb63

The average store bought PC? Yeah, but if you build it yourself you can easily make a PC that can match/succeed console performance at $600.

Kenshin_BATT0USAI3037d ago

No it doesn't. Lol a solid rig would cost you around $1000, which would have to spend anyway to even use an Oculus.

jmac533037d ago

I built my desktop with a 970 and it came in around $800 with black friday deals on parts. That's the minimum you will pay for a baseline Oculus computer.

solar3037d ago

it's technology. what do you expect? this isnt the console world.

UltraNova3037d ago

@solar

Yeah because consoles are built with stone and mortar...

OT: For a quality piece of new tech its not that expensive nor cheap. But for someone who has to spend almost $2000 to be VR ready (at the bear minimum specs-GTX970) is quite the investment for a yet to be proven tech.

solar3036d ago

You pay for everything. I think Ferraris are too expensive. We are nobodies. We have to pay what THEY put their prices at. THEY paid for the R&D and now bitching about the price of cutting edge technology. Stop it already you entilist jerks.

darthv723036d ago

I can remember when the 3do was $699, the Neo Geo was $699 and the PS3 was $599. All quality pieces of hardware (maybe not so much for the 3do) and as time went on all of them came down in price.

OR is the first step towards retail consumer VR so it's going to be $$ but that doesn't mean it will remain that way. Improvements to it will cause the existing models to lower in price just like pretty much all retail goods.

The $599 price is certainly not for everyone but those who can afford it will likely get one and be the envy of all their friends.

S2Killinit3036d ago (Edited 3036d ago )

I was looking at some monitors for my PC and they are upwards of 400, so this is not surprising. Its not a cheap device, no one ever said it was. In time it will come down in price.

JackBNimble3036d ago

@Rimeskeen

Maybe a cheap ass desktop

andyo133036d ago

Lots of you on here acting like y'all understand business and economics. Well sit down bitches because you're gunna get a lesson from a multi business owner.

1. $2 billion dollars invested. Assuming the cost of making the device, marketing/manufacture/labour/t ax/legal is about $600 per device(since they said they're not making a profit). That leaves them with $2 billion in debt after even 100 million are sold and you (the consumer) need to pay for that in some way. If they charged less then they'd be adding to their debt and giving their hard work away losing money each sale, no business can succeed with that.

2. If oculus was cheaper, the games would be more expensive. They need to pay for that $2 billion investment somehow. If they charge $10 extra per game they'd need to sell 200,000,000 games just to break even.

3. Consumers are dumb motherfuckers that always complain everything is too expensive and yet are willing to drop all their money on expensive iPhones that cost a fraction of the price to make.

To sum up. These companies fool you into thinking you're getting good value. In the case of oculus rift, they are giving us the best deal ever and because they didn't pull any tricks on us by selling it cheap and giving us super expensive games (I'm guessing the games will be fairly priced) they are doing us all a huge honour.

Also the person comparing the price of building your own desktop to an oculus. That comparison is only fair if you built your own oculus.

+ Show (9) more repliesLast reply 3036d ago
Get_A_Job_Foxtrot3037d ago

For a VR headset it is cheap. But so what? It's still a LOT More Money than most people would want to spend on a peripheral. I'm not buying it. And the fact it's optional, means that most won't own it and there is less incentive for 3rx party devs to support it. If Sony focuses just as strongly on pc gaming, then maybe enough 3rd party devs will get behind it. But to get behind an optional peripheral that costs even more than it's host console, is not really going to happen. I wish Sony all the luck in the world, but I'm not getting screwed again (I bought the PS Eyetoy, Ps3 eye, 2 motion controllers, PS Vita, and Vita TV--ALL of which were flops).

Daveccarsley3037d ago

What are you even rambling about? What does Sony even have to do with this???

Aenea3037d ago

This is not about the Sony VR headset, this is about the Oculus Rift for PCs...

wannabe gamer3036d ago

its first generation of a consumer model. they dont want YOU to buy it. casuals are expected to wait for next iterations at a lower price. besides it sounds like you are confused and think this is a sony device lol

3036d ago
Bahamut3036d ago

Smh dude... Oculus Rift. Read the article before posting.

+ Show (2) more repliesLast reply 3036d ago
drk_omeg3037d ago

Yes uth11, we all knew that it was going to be higher price than gear vr, but we are talking here that is more expensive than what we were expecting, because it complements with a high end computer, its not a system by itself.

neoandrew3037d ago

So if ps vr will not be 599 usd then it is not a quality device?

uth113037d ago (Edited 3037d ago )

Oculus has a higher resolution screen, which cost more money, and the rift appears to contain more and higher quality materials in its build which adds cost. In contrast, PS VR looks mostly plastic and light weight

Sony had significantly more manufacturing capabilities, and they can supply their own screens, not pay a 3rd party for them, so they can save money that way.

That said, I think PS VR will cost more than people expect.

iNFAMOUZ13036d ago

why the disagrees with uth11 he's speaking the facts lol
only on n4sonyg

OhMyGandhi3037d ago

I completely disagree. It's not so much about the money that irks people, it's that Oculus is supposed to be the de facto VR device, and most fear, as they should, that putting this high price tag on a new peripheral without knowing exactly how it will be supported in the future through software, regardless of the inherent quality of said device, is a gamble that most people won't take.

It's great that you may be getting it, many others, myself included are intrigued by its premise, but Oculus truly depends on early adoption sales to showcase to investors interest in this type of product, and I fear that may not happen.

I'd love to be proven wrong, and have people by the droves ordering them, but this price point is simply too high.
Also, take into consideration the type of people who see this price and also see the specs required to run it efficiently, and you have a device that may as well cost 2000 bucks, rather then 600.

uth113037d ago

Rift may have the most hype, but I'm not sure its the best platform to get behind. How much experience does Facebook or oculus have in games marketing or hardware? Not much

Compare that to the competition. Vive- HTC has the hardware, Valve has the games/software. And obviously Sony has both. I think if anyone dominates VR, it will be them, not oculus

OhMyGandhi3037d ago (Edited 3037d ago )

you have proven my point beautifully, and that is yet another reason why I am worried. Neither company (Facebook and whatever Lucky Palmer is) has experience in either industry, and yes, while Valve has the likes of Steam and the knowledge of software/hardware integration, It's really up to the developers to make their games "VR compatible" in the first place. I wish it was as easy as just assigning the "camera" from the right analogue stick to become assigned to the head mounted unit, but it looks to be more complicated than that.

HumanatPlay3036d ago

I see the truth in what you are saying.

IanTH3037d ago

Agreed on all accounts, and yet I'm still of two minds. I find it funny that people keep saying "too expensive for the average consumer". This isn't even relatively CLOSE to being aimed at the average consumer. Hell, I believe nVidia said only about 1% of PCs meet or exceed the minimum specifications. Talk about "not your average consumer" eh?

But to be fair $600 is a lot. I love tech. I love games. I am lucky enough to fall into the 1% of PCs that can run VR. I should be their ideal demographic and yet even I struggle with that price. I'm not saying my single experience speaks for everyone, but when you are talking about 1% the relatively few start to add up to a meaningful amount of your core audience.

I certainly hope software can keep developing to the point where price comes down enough for more people to be able to justify it.

tee_bag2423036d ago (Edited 3036d ago )

I'd agree with you. I also fall into that 1% (THB I think it's more than that), but paying $600 for something I won't always be using is a tad too rich.

I can justify paying this amount for a monitor because I'm likely to use it all the time.

If it were $450 I'd be in without a second thought.

I wait until the competitors come to market and start competing with each other in price.

Riskyrodney3036d ago

Oculus Rift is a toy for rich people.

super_bruno3036d ago

Yes it is. We are a few years away until we see this technology reach mass market pricing, until then this will be a niche product.

Apollosupreme3036d ago (Edited 3036d ago )

If you're a company wanting to stay afloat then you need a fanbase. Those they're trying to sell to won't adopt at this price level. A TV is a lot bigger and can be shared with others. A TV is the centrepiece of a modern living room. A VR headset is going to be something excluding that you do off by yourself. The value will not be perceived the same.

If Sony and HTC can enter the market at $400 then it's game over.

fiveby93036d ago

1080P HD sets were much more expensive when first released. I paid over $4000 way back for a 50" Sony. Prices drop over time especially in the electronics business. I think it will be the software which determines market share as well. As my focus is gaming for VR I suspect I will look into a PSVR first. But I won't rule out the Oculus based on price alone if the software is very good.

uth113036d ago

It's a new category. People are more likely to spend a premium (if they want one)

Look when consoles started. Adjusted for Inflation, the Atari 2600 cost $780 in todays dollars. $977 for an Intellivision, yet they were both popular.

Or computers. the basic model of the Apple II when released would cost $5000 today, The original base model PC would be $4000, the original Mac would be $5700 today.

I could go on and on, but the point is history shows people will pay lots of money for cool new gadgets, and if you couldn't afford them the first year, then maybe you could second or third. $599 for a new category of device seems kinda cheap by comparison.

fiveby93036d ago

Have to agree that good quality costs money. You don't have the money or think it is too expensive then don't buy it. Everyone always thinks everything should be $299 (US). Perhaps price will drop someday when a new model releases but for that price it is expected that early adopters pay more.

XanderZane3036d ago

It's too expensive for me, but it won't be for the hardcore fans and the rich. For me it's just not a necessity for enjoying the games I already play. Plus I get motion sickness with some games using VR.

Dan_scruggs3036d ago

This is why Sony cant sell TV's. Cheaper alternatives always win.

3036d ago
TheShorterBus3036d ago

I agree with your opinion. I will say that for the consumers who have yet to experience VR, $599 is a ruff starting point. Many I think would change there tune after trying it. But at current price it's easy for them to lose interest, and put up a resistance without even having an experience with it first. Hopefully they will have places all over the world where people can try it.

zugdar3036d ago (Edited 3036d ago )

I don't disagree with the balance of cost vs quality. The difference is that you can get a speaker for $15 or $1500 and they will work with almost anything and is not entirely reliant on other elements.

The difference is gaming hardware (Oculus' core audience ATM) needs software to make it relevant and you can't get devs to meaningfully support it with a lacking customer base to back it up. I can have a cheaper rig and play a game or have a monster gaming PC and play the same game with all the features to max. The OR has the bar so high to start you can't have much flexibility on accessibility and install base. Its an interesting move for a tech that demands high saturation for it to become long term relevant especially with two other competitors coming out so soon.

3036d ago
andyo133036d ago

3 people disagreed with my last comment. I'm sorry but that's economics. The process oculus went through to get to this product has cost them a lot of money and the consumer will pay for it in one way or another.

Sony might be cheaper with VR but either way you'll be paying for it through some sort of means. Whether thats a percentage of the game, an extra charge on playstation plus. At the end of the day it doesn't matter how they dress it up. It still costs so much to make it and you're paying for it.

Just like playstation plus free games. They're not free, you pay for playstation plus. They were just smart and dressed it in a way of making you pay for something you thought you're getting for free.

+ Show (13) more repliesLast reply 3036d ago
SeanScythe3037d ago

It's over priced just like the newest smart phones cost $800 and people buy them. They want those that will snatch them up just to brag about having it. A year later when the new wears off the price will drop. The same peopl ethat complain about jobs, and minimum wage are the same ones with the latest nike, iphones and electronic toys charged to their credit cards.

BlackPanther3037d ago

I don't think the same people struggling to make a living are the same people buying $800 phones etc. Not that this is on topic or anything but this post is a vast misunderstanding of the poor.

Zeref3036d ago

You'd be surprised how many people living on minimum wages carry around iPhones and Galaxies. Otherwise they wouldn't be so successful.

xPhearR3dx3037d ago

smart phones are a bad example. Mostly because those devices can be obtained for free or heavily discounted with a contact to the carrier, or even added in small chunks to your monthly bill without the use of a credit card. Those same options aren't available for Rift.

SeanScythe3036d ago

Tell that to ATT when you go to buy a new Iphone6+. When you see people lined up at apple for blocks waiting for the doors to open. Or black kids waiting for the latest new shoes to release. It's all the same I can put this on a Credit card and pay it monthly just like you can with anything. Yes it is the same concept. Expensive toy A is no different than expensive toy B. You are still paying for it.

2pacalypsenow3037d ago

You can buy a galaxy s3 with a boost prepaid account for about $80

kaizokuspy3036d ago

The flaw in the smartphone argument is there are installment plans. I have a note 4, I pay $30/mo for this at the time $800 phone. Pretty affordable if you ask me.

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Rimeskeem3037d ago

I just dont understand how it got that expensive.

neoandrew3037d ago

Something needs to pay those 2 bln usd of zuckerburger.

I bet they don't even started to manufacture it, they just check now if it will sell, thats the reason there it 3 months to get one.

They not even sure it will sell.

miyamoto3037d ago (Edited 3037d ago )

Remember Microsoft has some big stakes invested on ORift.
They need to get back the huge money lost on XB1's disastrous launch.
But it's gonna be just like XB1 vs PS4 all over again.

BlackPanther3037d ago

High quality products cost money. I don't get how people expect to get great experience for cheap.

xPhearR3dx3037d ago

Just because it cost more doesn't mean it's higher quality. They need to prove it's worth $600. There was a reason for all those PS3 is doomed articles because it was also $600 and nothing it had to offer justified that high price tag. Obviously that changed down the road, and the price was cut and better software came out. $400 would have been the sweet spot that I think a lot of people would actually consider buying.

2pacalypsenow3037d ago (Edited 3037d ago )

" it was also $600 and nothing it had to offer justified that high price tag."
A Blu ray player in 2006 cost $999

xPhearR3dx3037d ago

@2pacalypsenow

So? Doesn't matter what it is, if the content doesn't justify the high price tag, then who cares? Kinect was 1/4 the price of the Rift and people went ape shit over the price. Why? Because the content didn't justify the price tag. When new tech comes out, a higher price tag doesn't mean its worth it. If I remember correctly when 4K TV's started coming out, some went for $10K. 4K TV's certainly aren't worth 10 grand.

zeuanimals3037d ago

That's the problem with the word "worth", it's subjective. They've said it themselves, they're not aiming to sell it to a lot of people right now. The people who do think it's worth getting at the current price may get it. When it drops in price due to cheaper manufacturing costs, then more people will pick one up.

That's how virtually every product has worked since selling things for money has been a thing. I'll build a time machine and sell it at a high price so you can complain about it, and when it's cheaper, you can use it to go back in time and complain about every other product that's ever existed costing too much.

OhMyGandhi3037d ago

I have absolutely no idea why you are getting so many disagrees. You are exactly on point with everything you've said.

@2pacalypsenow
Your point about blu ray players is completely irrelevant. Blu ray is a format, something that runs completely independently from other systems. A more apt example may be 4K TVs, or 3D tvs, a gimmick that paid dividends for Samsung and LG. They had the fanbase, and the insane draw from 3d movies shown on even bigger screens in multiplexes that showcased the potential of the technology. You also have the likes of Avatar and Pacific Rim to show off the power of 3D. You have none of that right now with Oculus.

Oculus has the oppertunity to do alot of good with their hardware, and as long as they have that "killer app" in their sights, they may do better as a result.
But right now, with a price premium, just like how so many blu ray discs used to cost around 30-40 bucks at the start, I also chose the cheaper 19.99 or 15.99.

TimelessDbz3037d ago

You got a piano black finish ,touch sensitive, 4USB ports ,legit backwards compatibility, card slots and A BLU RAY player for only $600. That ps3 price in 2006 was good.

+ Show (2) more repliesLast reply 3037d ago
Lennoxb633037d ago

This isn't meant for casual gamers obviously. The people who are buying this have rigs that cost 4x-5x the price of the Oculus.

Rookie_Monster3037d ago (Edited 3037d ago )

Bingo. That is the audience or early adopters that Oculus are aftering, so in essence, it will be a niche product in a niche market.

In 5-6 years, who knows when the technology is cheaper and more advancement is made for VR.

Seafort3037d ago

You think publishers and developers are going to go out of their way to make games for a niche product?

Not a chance.

They wouldn't gain any profits from a few 100k early adopters. Most games have sales of around 10% of the total users. So say 500k OR were sold it would only amount to 50k game sales for each title.

Would that be enough for any publisher to risk their money developing a game for the OR? I think not.

sourav933037d ago (Edited 3037d ago )

I've got a GTX 980, A Core i7-2600K OC'd + liquid cooled, 16GB of RAM, a 80+ Gold PSU, and also a blu-ray drive. My specs are in the top 5% of PC gamers, and yet I think the Rift is too expensive.

When we spend £300-£500 on GPUs, we know EXACTLY what we're going to get out of it. We know that the games will run better, on max settings, and also, ALL games will work on it. Same with CPU and RAM. But with the Rift, if I drop £500 on it right now, where's the guarantee that it'll still have support in a year's time?All games don't support VR, so it'll be limited to whatever support it gets from devs. There's no killer app for it yet. Yes, EVE Valkyrie looks good, but it's not going to make you buy a Rift.

A lot of devs on Gaf and Reddit are saying they were looking forward to developing for the Rift, but now are saying there's no point due to price point, as the target audience will be too small.

I think what Oculus should have done is released it at a lower price point, getting it out to mass market, which in turn would encourage devs to make games for it. They could have made money on peripherals such as the Touch controllers.

Lennoxb633037d ago

You spent about 2k-3k on a PC and you think the Rift is too expensive?! lol

kraenk123036d ago

@Lennox

I see a 5 year old CPU and a 500 dollar card. How the F do you come up with 2-3 K?!

sourav933037d ago

I explained WHY I think the Rift is too expensive, if you read it again. It's not a question of affordability; it's a question of value. What am I getting out of the product that I'm spending so much money on? Is it worth the price? That's what I mean.

Lennoxb633037d ago (Edited 3037d ago )

I understood what you said. You were questioning the software support for it since it will only be in the hands of a couple hundred thousand users.

I'm saying that if you bought a PC of that ilk, than the Rift should be no problem to purchase. I mean, people have to buy it first in order for devs to jump aboard.

Who knows, first adopters could get special rewards or access to alphas/betas for new VR games. IMO that could push sales for it.

kaizokuspy3036d ago

Star citizen will eventually support occulus rift. From what I've seen of the game on my father's pc rig I was drooling. I'm a console pleb :(

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ApocalypseShadow355d ago

That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.

Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.

But it's EA. They don't think.

Babadook7354d ago

I agree. It would sell better on PSVR2 right now.

Knushwood Butt355d ago (Edited 355d ago )

A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?

Abnor_Mal355d ago

Not into F1 racing, but still a missed opportunity.

ApocalypseShadow355d ago

That's where opportunity presents itself that they could offer something else that other developers haven't offered yet. Yeah. There's No Man's Sky. But a space game with a story would be great. Like the old days with Colony Wars.

Abnor_Mal355d ago

Exactly, they could have possibly lured more players just from the inclusion of a vr mode.

I miss Colony wars and G-Police, Low-Fi I hope will scratch that itch when it releases. We also need a vr War/Starhawk game.

Knushwood Butt354d ago

Just watched the trailer of Low-Fi. Most definitely on my radar.

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Babadook7375d ago (Edited 375d ago )

Although I never owned an oculus, I played the demo for this at an electronics store. Pretty impressive in an early goings of VR title.