610°

Gaming: no more pirated games in two years, says hacker group

TF: "The founder of notorious Chinese cracking forum 3DM is warning that given the current state of anti-piracy technology, in two years there might be no more pirate games to play. The claims come after attempts to breach the Denuvo security protecting Just Cause 3 pushed the group's cracking expert to breaking point."

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torrentfreak.com
Hoffmann3036d ago

I stopped pirating games a good while ago anyway.

Today you get the games often so cheap that I have the money to buy them, and I rarely buy games for a full price anyway. Alone already because I wait for GOTY editions often.

LAWSON723036d ago (Edited 3036d ago )

PC prices have been dropping like crazy, it is rare to see them at $60 even at launch. It is hard to argue with everything being under $20 with a huge selection at $5 very often

RiseofScorpio3036d ago

True, literally everyone would pirate if PC had console digital prices.

Crimzon3036d ago

It's a shame that people are focusing on the piracy aspect of this without considering the negative aspects of the inability to crack games. While piracy is no doubt bad, the archival abilities it opens up to allow the preservation of games is very important, and I really don't think that's something that anyone wants to see go away.

As we move towards a digital future which is increasingly reliant on temporary licensing agreements and online services that are not only unreliable, but most certainly won't be around forever, I feel it's important for people to have a way to holding onto games that they've spent their hard-earned cash on when the "official" channels are no longer providing.

Just look at the huge amount of downloadable games that have disappeared from online services over the past five years or so. Titles ranging from the excellent Marvel vs. Capcom 3 to the N4G favorite PT by Hideo Kojima. Do we really want to see games such as this lost forever? As retail releases gradually go away (and already we have vast amounts of games that are digital-only releases) I think that piracy will be more important than ever, not just for preserving games but also allowing people who've actually bought them to still have access to them long after the official methods have vanished.

nX3036d ago

The thing is that prices will rise again if piracy has been stopped completely, it's almost the main reason for cheap PC games.

Muzikguy3036d ago

@Crimzon
I completely agree with that sentiment. I mean, look how many times companies try to double dip nowadays.

@nX
That's absolutely true too. Supply and demand. They're keeping prices low because it "keeps people from pirating" now but if the option was r there it most definitely would raise the prices

Apollosupreme3036d ago (Edited 3036d ago )

Muzak guy,

I disagree. For example the PSP, PS3, Wii and Xbox 360 all got cracked yet it certainly DID NOT impact the price of games.

PC games will always offer more value unless someone locks down the whole ecosystem under one umbrella(ex:PSN, XB Live, etc). Not happening.

Piracy is never a positive thing.

Vegamyster3036d ago

No doubt, you can preorder Rise of the Tomb Raider for $31 on G2A right now and it was just announced the other day.

miyamoto3036d ago

The last games I paid full price are
Rocket League
Asterbeed
FFVII PC Edition

&
Uncharted 3 Drake's Deception

Utalkin2me3036d ago

@Lawson72

Rare to even see them 60 bucks at launch? I wanna live in the country you live in.

http://store.steampowered.c...

http://www.gamestop.com/bro...

It's very rare i see a game under 60 bucks at launch. Sure PC has great deals on older games. But on newer stuff i dont never see the deals, sure you get them here and there.

neoandrew3036d ago

Utalkin2me

Don't look at steam man, steam is not relevant anymore if it goes by prices.

There are many better places to buy a pc game now and they never at 60 usd, way below.

+ Show (6) more repliesLast reply 3036d ago
The_KELRaTH3036d ago

My pirate games stopped with the end of Mr Blobby CD's.
I really only used them as demos anyway and bought games I really enjoyed.

Hoffmann3036d ago

Never heard about Mr Blobby lol..but I downloaded and burned ps1 and ps2 games like mad back in the days. Tons of Japanese games that never made it to the west.

joab7773036d ago

This is great actually b/c now all that lost money can be passed on to those of us that actually pay to play these games.

Hoffmann3036d ago

Heh, not sure if you were serious now or if that was sarcasm

3036d ago
ChristopherJack3036d ago

I'm not for piracy in any way but you seriously can't believe this. Piracy creates a form of competition where publishers have to price content reasonably enough so that people prefer to buy the original supported content.

You can't seriously believe that if less people pirated, publishers would get enough extra sales to improve their games & prices. Unless of course you're deluded enough to also believe in trickle-down economics then that'd explain your perspective...

Artemidorus3036d ago

Clearly don't own a PSN account!

Gwiz3036d ago

@Crimzon

Interesting you brought that up,there was a court ruling not long ago which was very favorable towards preservation of games.The problem however consisted of a few things.The game in question has to be no longer available and no longer commercially relevant.

You could apply this to NES,Megadrive,N64 and so on,some old games are physically preservable while also digitally sold.It also meant preservation without cracking it but I guess a publisher wouldn't bother with games no longer being sold.The question remains though,how do you preserve a game sitting on a HDD or client?That's why I like CDPR's approach,personally thanking their fans and communicating with them in many ways,technical and personal.They still hold that 90's ID Software innitiative near and dear to their hearts and I hope their attitude will be adopted by many studios out there rather than them submitting to share holders.GOG I wish there were more companies embracing it but my guess is they don't see themselves as being the good ole times.

CDPR is legion

3036d ago Replies(2)
DualWielding3036d ago

Exactly steam sales are the best anti-piracy measure ever

Tetsujin3036d ago

After reading the article I still say the biggest question is why pirate? Verify the system can play the game in question? Because someone is on a limited budget? Trolling purposes? The why to me is more important than just pirating games in general.

I've had friends pirate games on PC to verify their system could handle the games before spending $ on something that "might" work. Back of the box and what their system is capable of playing are two different worlds according to their logic.

3036d ago Replies(1)
solar3036d ago

still gonna pirate to demo. someone will always find a way. anything that can be built, can be reversed engineered.

+ Show (8) more repliesLast reply 3036d ago
SteamPowered3036d ago

Steam, GOG, Humble Bundle, and CDKeys pretty much priced me out of Pirating. The time it takes to get the cracks running properly just isnt worth it to me anymore.
Ill splurg and pay the whole $15 for the GOTY edition.

ScorpiusX3036d ago

That's a good thing , means developers and publishers will see money for their months, years of hard work . Good for them .

Hoffmann3036d ago

That thought is really naive.

ScorpiusX3036d ago

How is someone getting paid for their work and time. A naive thought, last time i checked people like getting paid and continue to work due to getting paid .

Hoffmann3036d ago (Edited 3036d ago )

@castillo

Apple and Oranges.

Everyone loves to get paid for his work, myself included. But the majority of the pirates wouldnt buy a game if they can't pirate it. They mean no extra money for the developers.

Palitera3036d ago

So you think every pirate will just stop playing when they can't pirate anymore?

Crimzon3036d ago

@castillo

The publishers will definitely see more money from increased sales. The developers, though? Highly unlikely.

guyman3036d ago

You've got to be joking surely with that shocking logic.. How on earth is that naive? Saying castillo's comment is naive, is naive.

Piracy is wrong, period. A developer is running a business and at the end of the day they need profit and a positive cash flow and they rely on game sales for that.. and pirating a game they sunk years of time and a large amount of money on isn't contributing to sales at all. The developer doesn't see the money coming.

Don't go telling me "o but what about people who can't afford"... Get over it, if you can't afford it, you Can't afford. Piracy is stealing.. It's really that simple.

3036d ago
-Gespenst-3036d ago

Piracy is only "wrong" because we need to earn money to live. People would still make games if they didn't have to earn the right to live, just in the same way that people would still make music. These things are their own reward. People only ask for money for them because they need money to live and because they want to be able to make a livable amount of money from what they like doing so they don't have to rely on soul-crushing labour for an income at any capacity; and they'd happily give their creative work away for free if they didn't need to worry about these things. They wouldn't expect compensation because they the process of making the game was it's own reward. It would be no skin off a developer's back if people took their game in a world where access to the necessities of life was unconditional, because in such as world as that, people taking the game wouldn't mean that the developer was deprived of money he or she needed to exchange for life's necessities. He or she would have access to their needs regardless of whether people downloaded the game or not.

People like to get paid for their creative work because they need money to live, and again, they need enough money from their work such that they don't have to rely on soul-crushing labour (which leaves them with no time to do what they are passionate about) for an income, but money isn't the only reason they do what they do. In the absence of the need to make money, passion would still remain as a motive to do the thing - the inherent reward of doing the thing would remain as an incentive to do it in the absence of survival as an incentive.

Of course, in some cases, work is done purely for money and is not inherently rewarding, so without the need to make money to live, there would be nothing left to attract people to that work, but that's why you automate all the soul-crushing, dehumanizing work that has to be done.

Capitalism is the real enemy, not filesharing. Taking stuff for free is only bad in the context of capitalism. Think about it, would you care if someone downloaded your album for free if you didn't need to make money to buy things to live, and if access to those necessities was unconditional? Of course you wouldn't.

You can't blame people for wanting to save money by downloading things for free - they need money to live. It would be nice if we could take these things for free without negative consequences for the people who make them (i.e. they can't put food on the table doing what they like doing and are forced to get a different, likely crap job that leaves them with no time or energy to do what they love doing). Don't hate the players, hate the game, and then change the game. Filesharers are not the enemy - you're taking aim at the people within the system rather than the system that compels them to act the way they do - rather than the systemic rules that cause their actions to have negative consequences.

garrettbobbyferguson3036d ago

@Palitera

Generally the idea that someone will start paying money for something when they haven't done so already is naive.

3036d ago
gatormatt803036d ago

@Gespenst

The problem with socialist economies is that people don't strive to innovate or create because they won't be rewarded for their work. Almost every major corporation is headquarters and created in the US or other capitalist countries, and there's good reason why...

kangbuo3036d ago

@gespenst

Can you give me a list of great games produced in commmunist countries ?

Nothing wrong if you think communism is the way to go, you are right in your own way, but just dont expect to live with capitalism benefits (high value creation) while in a communist country, be ready to play crappy games.

While I agree music doesnt need money, or is even hindered by it, the analogy is so wrong. Do you really believe a guy in his basement can creat uncharted, witcher 3, bloodborne, Tomb Raider ?

DLConspiracy3036d ago

@genspenst

While I can see some of your points. You have to also realize that all that money is spread out across to everyone. Which means you get this amount and nothing more. Even if you need it or want more to continue. I have friends in Canada who get free health care in long lines for doctors who don't really specialize in anything. In fact if you want specialized health care a lot of people end up heading to the United states to get the proper specialized care. Paying out of pocket for it. Mostly because all the good doctors go where the money is. This is a tiny example. In a perfect world we wouldn't need anything and there would be no drive to push the boundaries for any innovation.

As far as people making things because they love them. I'm sorry I'm not a greedy person but if I work on something with all my heart and some guy walks in and just starts taking handfuls of my hardwork without asking, I'm gonna be pissed. It's not like these people are asking for free copies because they need it to survive. No they are stealing it without asking because they don't care. These days people feel so deserving of everything and have no idea how much blood sweat and tears goes into something. Imagine a farmer who doesn't need money at all. They go out working everyday to feed them and their family and some random stranger walks in and takes all his live stock and food. Without asking.

I write music. You're right. I will always write music because it helps me deal with life and makes me happy enough to make it through the tough times. I love sharing my music. But I won't have enough time to do it if I have to spend all that time working to help myself or everyone else. Meanwhile I don't have new equipment or new computers to just grab freely. Even if some entity was kind enough to hand them out for free. I can guarantee there would be a shortage and I might not ever get one again.

Anyways. Way more than I wanted to write but not an easy subject to gloss over.

+ Show (9) more repliesLast reply 3036d ago
3036d ago Replies(4)
spicelicka3036d ago (Edited 3036d ago )

That affect will be minimal. People who pirate games don't plan to buy most of those games anyway.

And it doesn't mean the devs should allow anyone to steal them. It's just a fact that it won't have the biggest affect on their sales.

If I'm pirating it's all free to me, so I'll download 15-20 games because I wanna play them. If I have to pay then like every consumer I have to decide which ones I'm willing to invest in. I might only pay for 2-3 games that I really want so there's no affect on the sales of the remaining games. It's just a fact, it has nothing to do with what should be allowed or what shouldn't be.

rainslacker3036d ago

Except now, your adding 2-3 sales to the charts, instead of none from the downloaded 15-20. It's not a black and white thing. Sure, most won't go on spending sprees to play 15-20 games, but many will still continue to play games. The only other option is to simply play the games they haven't gotten to yet, which they'd probably do through piracy.

I think we'd see a fairly large rise in software sales if piracy was actually eliminated. It doesn't mean every game will benefit greatly from it though. The big games will see the most dramatic rise.

spicelicka3036d ago

^Yes that's what I was trying to get at. It won't have a huge affect, but the bigger games will make more. It doesn't exactly help the smaller devs, but the real impact we can only see once it happens.

FPS_D3TH3036d ago

Lol don't kid yourself. You were never helping indie devs by stealing their games. Don't bs yourself with free promotion if it's good. When you grow up you'll realize you don't have time for your 20 pirated games anyways and that paying for the 2-3 games you'll only have time for, because you've got responsibilities, you may end up appreciating the hard work people put into these games instead of stealing them one by one in your parents basement. Get a job and buy your games.

spicelicka3036d ago

^what does that have to do with anything. I never claimed I prefer piracy or that it supports indie's lol what are talking about seriously?

FPS_D3TH3036d ago

My bad replied to the wrong comment.

+ Show (3) more repliesLast reply 3036d ago
Articuno763036d ago (Edited 3036d ago )

It's naive (the part about developers) because publishers typically pocket the difference in earnings. There's no trickle down effect that would benefit the developers themselves in that scenario. If publishers made more money off games it would benefit them, and them alone.

ScorpiusX3036d ago

If that's the case why do some of these developers continue to punish themselves like that , their must be some way for them to continue getting paid for their work.
Unless some are just a Glutton for punishment .

Articuno763036d ago (Edited 3036d ago )

"If that's the case why do some of these developers continue to punish themselves like that."

I can't give a complete answer, but there seems to be a prevailing culture in the industry where bosses pressure developers into feeling they should be lucky to work in the industry at all (even if it is for scraps).

And devs, for the most part, can't afford to be picky because there's a surplus of talented young programmers, artists and so on just waiting in the wings to fill in their roles (and for an even smaller pittance).

Developers don't really have any bargaining power in that situation. IIRC they aren't unionised either.

rainslacker3036d ago (Edited 3036d ago )

Depends on the contracts the developer has with the publisher. Most contracts have bonus stipulations which are based on sales, and a while back reviews, but for the most part, developers do see kick backs, and more importantly, developers can continue to exist if their games sell better.

Publishers aren't quite the parasite you make them out to be....although it can seem that way if you don't make a game that sells well, or are on the indie side of things.

As far as the follow up comment of yours, that's true in some places, but the better dev houses don't usually go with that mentality, particularly for their more experienced programmers.

While there is a lot of talent "waiting in the wings" there is still a pretty high demand for that talent, and it's hard to fill due to the nature of the job...long hours, pay that's only within standard programming thresholds despite being a rather specialized field, and having to deal with a lot of criticism.

The biggest problem for those talented young programmers is that dev houses practically demand experience, and by the time people have experience, they are either burned out with the industry, or they are qualified enough not to have to put up with abuse. Artists are kind of a dime a dozen when it comes to graphic design in general, but getting them to work in the game industry can be tough. There's a lot of idealism with the fresh talent, and I think a lot of that is burned away within the first 5 years. Problem is, every dev house needs is very experienced players to guide the rest, and without it, you get pretty crappy games, which just leads to outsourcing to get things done....which many publishers are finding much cheaper than maintaining a staff, or even hiring on contract for short terms.

For the most part though, the executives and leads of a dev house do see benefits to higher sales, the average worker, not very often because more often than not, they are simply contractual, and may not even work there by the time the game releases.

3036d ago
Articuno763036d ago (Edited 3036d ago )

@Rainslacker

What you're saying is probably on the mark for the performance of any given title leading to some degree of compensation/return.

But I think the issue at hand is more about general profit margin increases being reflected in what development staff get paid. And, to my knowledge, that simply doesn't happen.

rainslacker3036d ago

It's hard to say. Bigger games are pirated more, however smaller games are more affected by piracy. On the bigger games, there's often a cap on kickbacks, however that can be quite high depending on the title. In house development teams don't see the same kinds of kick backs, and usually only receive bonuses during the milestone points, and possibly at one or two sales milestones as well...typically distributed to the execs, director, and producer if he's in house.

Obviously all this goes out the window for indie published games, as every sale goes into their pocket unless they are released by a publisher, in which case, about half the sale goes to the publisher, and the rest goes to the developer.

Usually on contracted titles, there is only the production milestone bonuses, but depending on the developer, it can receive sales bonuses as well...usually applicable on 2nd party titles.

Overall salaries stay pretty constant, with typical gains over time due to normal cost or living raises. Long term staff getting any sort of compensation bonus is entirely on the individual developer, sometimes set in place by a publisher if they own the studio. None of it is a one way or the other type deal though, and it can vary wildly from one dev to the other.

+ Show (3) more repliesLast reply 3036d ago
cleft53036d ago

Fallout 4 was hacked day 1 yet it sold a hell of a lot more copies than Just Cause 3 on PC. Being able to pirate a game has nothing to do with why people buy a game or don't. As far as Denuvo is concerned, having this sort of drm does more to hurt than help. Plus, if Denuvo was on Fallout 4 it would have been hacked in a week.

The reality is that most people just don't care about Just Cause 3. What I wonder is how many of there technical issues stem from this drm.

PhucSeeker3036d ago

And if Fallout 4 wasn't hacked day 1, it would have sold more than it currently does. Not all pirates would have bought the game then but some might.

OoglyBoogly3036d ago

That's not how it works. The developers themselves get paid salary. It does NOT matter how a game sells, they don't get kickbacks from sales. Only the publishers (e.g. fat cats and CEO's) really get money from sales. Even the normal employees that work at publishing companies get paid base pay and don't see the money from game sales.

joab7773036d ago

It depends which devs we are talking about. But what is naive is to assume that pirating doesn't affect devs at all. If a game is successful by monetary standards it can have a huge effect on morale as well as careers. Many devs have bonuses that depend upon sales.

Yes. It's true that publishers will see more of the money. And they should, since they spent the money to have the game made. More money means more projects and more devs working.

There's no way to justify pirating as being a big middle finger to 1%ers, while the "blue collar" devs aren't effected at all.

solar3036d ago

from day 1 pirates were never going to buy their game. i dont see how pirates all of a sudden have an epiphany and stop stealing.

+ Show (5) more repliesLast reply 3036d ago
raWfodog3036d ago

Sounds like a good thing to me. Why is it meant to sound ominous and forboding?

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260°

Games with average storylines but great gameplay

Some games make up for a lackluster story with excellent gameplay. These are some games with average storylines but great gameplay.

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gamefreaks365.com
shinoff2183381d ago

Who decides if a games story is average idefinitely ain't listening to no reviewers. I don't agree with most of then anyway. I think alot of them are to harsh on games so they can get clicks

banger88381d ago

Every Soulslike game ever made.

refocusedman381d ago

zelda has a story line? Actually do any nintendo 1st party games have decent (not even good) storylines?

NotoriousWhiz381d ago

Does Xenoblade count as 1st party? That's the only one I can think of.

NotoriousWhiz381d ago

Also, Ocarina of time definitely had a decent (but not great) story.

Brazz381d ago (Edited 381d ago )

Zelda average story line!? Zelda Story sucks, most time It comes to "save the princess", Nintendo sucks at story outside Fire Emblem and perhaps 1-2 other IPs.

DOMination-380d ago

Actually the Souls games and Zelda games share something in common, which is that they reward gamers for seeking out the story rather than thrusting it in their faces. Not saying this is better or worse, but it's unfair to say they don't have them.

People will be surprised to learn that if you dig a bit deeper into Zelda games, there's a whole lot of really dark and crazy stuff happening.

RaiderNation380d ago

@DOMination

Thrust in your face??? I assume by that you mean basic story-telling 101? Lol.

+ Show (3) more repliesLast reply 380d ago
P_Bomb380d ago

I platinumed both Niohs but for the life of me, couldn’t tell you what happened in the story lol! I can namedrop Nobunaga, but that’s about it.

ChasterMies381d ago (Edited 381d ago )

The pinnacle of bad story but great gameplay is Destiny and Destiny 2. What is the Traveler? What is the Darkness? What the heck is happening? No one knew. But shooting the aliens and robots felt so good.

Brazz381d ago (Edited 381d ago )

Article os about "average" story. But If you wanna talk about bad story but great gameplay you need to look at Nintendo, they are the masters at making poor shirt story on great gameplay.

HeliosHex381d ago

@deus. If you want more of the story fleshed out in detail I'd recommend the destiny grimoire anthology 1-6 25 bucks each. It's really good I loved the backstory on the guns.

Relientk77381d ago

"I don't even have time to explain why I don't have time to explain."

Is my favorite line from Destiny's "story" lol

GotGame818380d ago

Sorry, but the princess is in another castle.

Show all comments (21)
70°

Deals: Just Cause 3, and Mass Effect Legendary Ed. Cheap This Week

This week in gaming deals we have Mass Effect Legendary Edition the cheapest it's been so far, along with great deals on other games

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techraptor.net
120°

Top 10 Most Overpowered Guns in Gaming

Overpowered guns can often ruin the balance of a game but they can also be a ton of fun. Unless you're on the receiving end, of course.

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fictiontalk.com