Gamervision reports:
''Sure as the sun rising every day, you can bet every August another Madden video game will be out. This year the game celebrates its 20th anniversary of big hits and big plays. 2009 marks the fourth year of the Madden monopoly on NFL football, and the fourth year of the game on next-gen consoles. Last year's effort was a splendid work, but looked even better coming after two years of mediocrity on the 360. While Madden 08 was a good game, there were still plenty of features that fans felt should've been included. The Monday before this year's game released was probably the most grueling wait of my life. After getting it home at 12:45 AM, only one question remained: Was this going to be the game next-gen football sim that Maddenites have been looking for?
The game begins with John Madden himself introducing you to one of the new features EA has been touting, Madden IQ. The test breaks the computer difficulty down to four components: Passing and Rushing Offense, and Passing and Rushing Defense. How you do in these four tests will give you an IQ, which you have the option of making your default difficulty. If you're great at passing, but terrible at running, the game will tailor how hard it plays against you in those four situations. While at first glance this seems like a brilliant idea, the offensive tests are very simple, and the defensive tests are insanely frustrating. A newcomer could score as high as a Madden vet, and be completely screwed when starting their season against the computer. Luckily, your IQ constantly changes depending on how you play. To me, it would've been better to let a player earn their IQ from playing a game or two, versus taking the test, and possibly being frustrated by the stifling AI.''
Luke looks at the most influential features of Madden on the PS3 and Xbox 360.
If you're an Xbox Live subscriber, then you're no doubt familiar with the GamerScore that's associated with your GamerTag. It's a way to notify players that you're quite good at a game, as you unlock points for completing certain tasks within it. But let's be honest, some games are beasts when it comes to earning points, and you'd rather let your score do the talking over your actual skills.
I remember when the Simpsons game released, the Start Achievement was funny. Now, looking back, it seems lazy. Hah.
I clicked on this article for the sole purpose of making sure The Simpson's "press start" achievement was included. If it weren't, the article would have no merit whatsoever.
Many gamers consider a console dead as soon as its successor hits store shelves. While it's true that the release schedule takes a massive hit when this happens, there are always a handful of titles that arrive late to the party. Take a look at the final games released for some of gaming's biggest consoles.
No real gamer would consider a console dead just because it's successor was released. I still buy and play NES, SNES and Genesis carts regularly. Even though I have a PS3 and Wii hooked up to my entertainment center, I also keep a PS2 hooked up which I still game on quite regularly. This is also why real gamers want backward compatibility.
Anyone who considers a console dead just because it's successor came out is gaming for the wrong reason.
I regret selling or giving away my Master System, Mega Drive, Sega CD, that 32 bits adapter and PS1. I had so many good original games in perfect state.
Only console I still have is a PS2 and PS3.
"Dead consoles" is only a label from the media. Its only natural that companys move on to a new generation for income stream and technology advancement.
What's with all of the disagrees on the comments in here? Are there gamers seriously THAT stupid to think that a new console means the previous one is dead? I mean, I knew that there are some people on this site that make a fly look like Einstein, but come on...
With that said, I played my Atari 2600 right until I lost the plug that let me play it on my TV. I still play my NES, SNES, and PS1 games regularly. I still play my PS2 here and there, too. These consoles aren't dead as long as there's content continuously coming out for them (homebrew counts, of course) and when there's still an 'audience' for these consoles. That's not to say that they're still as profitable as the new consoles, of course, but they aren't dead.