240°

Ken Levine’s New Game Is Small Scale Open World, Sci-Fi/AI Themed

Ken Levine finally confirmed some details on the game he's now working on.

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wccftech.com
Frisky3064d ago

All that I want from indie studios side of the gaming industry right now is No Man's Sky.

TheCommentator3064d ago

When did Ken Levine Become an Indie developer?

Anyways, it sounds like he's going the Theif/Hitman route, where you get small open spaces to play in and be creative with a deep narrative to set up what plays out in each unique space. I personally like that style because it is a good compromise between an open world game often filled with trivial sidequests and collectables, and linear story type games that are over in a few hours.

Chris_Wray3064d ago

Be interesting to see how it works out for Levine. Working on a smaller budget and with less resources and scope overall, be a great way to prove himself. He's still got pretty much the same great team behind him though, or the core elements of it.

-Foxtrot3064d ago

" you’re starting to see the big AAA, single-player narrative game is starting to disappear "

Yeah but we rely on people like you to keep it alive. Going open world doesn't always work

Sorry to say but for example look at MGSV...as a whole, and I mean a whole game not just "gameplay" it's the worst main MGS game because it doesn't feel like MGS.

Alexious3064d ago

Heavily disagree with you there. The only thing that may not feel like MGS is the heavy reliance on cutscenes, and I for one am very thankful that Kojima made them a lot more rare.

-Foxtrot3064d ago (Edited 3064d ago )

More rare? Lol. Like hiding most of the story behind cassette tapes...yeah that's better alright.

Where was the...

A good story

Character development

Good voice acting

Epic memorable boss fights

Better twist

Hayter

Less repetitive action

Better pacing

Not spending most of your time travelling or in a helicopter

Missing content

No proper ending for a satisfying conclusion

Sorry but it's the worst MGS game apart from gameplay...and gameplay/controls does not save a game and outweigh it from the negatives.

Eamon3064d ago

MGS5 possibly had the best gameplay in the entire series.

But it has the worst story in the entire series. 2 reasons why:
1) Story is unfinished because game is unfinished
2) Not only is there a lack of cutscenes, but there's hardly any. Compare it to GTAV. That game was able to build its characters, relationships, motivations etc. Instead we got a silent Venom Snake, an underwhelming main villain Skullface, and a Chapter 2 where practically nothing happens.

Fortunately, the gameplay is masterful. It's true that some main missions feel rehashed. But I think that's because nearly every main mission's starting point is the same style. You spend the first 10-15 minutes avoiding soldiers and outposts until you reach the main part of the hotzone. But once you get to the destination, the areas can be quite varied. The only thing MGS5 lacked was more indoor or urban environments. Most of the "level design" was outdoor plains. Would have liked more indoor areas like Shadow Moses or Granin Research Center or Outer Haven etc.

Austin483064d ago (Edited 3064d ago )

Narrative driven story mode games with single player isint dying where is he getting this information? Your goty this year was all single player

Imp0ssibl33064d ago

That too. Multiplayer games kind of sucked this year...

freshslicepizza3064d ago

kevin levine,
"Something that’s been happening this year and something I started thinking about couple years go is that you’re starting to see the big AAA, single-player narrative game is starting to disappear. Kind of games like BioShock. There’s fewer of them being made. The real reason is they’re very expensive to make and I think gamers are saying pretty loud and clear that if they’re going to spend $40, $50, $60, they want an experience that lasts more than 10-12 hours. That’s a lot to ask somebody to spend."

there you go, the answer is right there. they are very expensive to make and gamers often want more than just a 10-12 hour game.

this is why there is such a large push for online games and why so many have dlc and microtransactions.

ccgr3064d ago

Will have to keep an eye out for this one!

Festano3064d ago

It won't come out before 2018 anyway

ccgr3061d ago

more time for me to chip away at my backlog!

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110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack43d ago (Edited 43d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8543d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8543d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack43d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno43d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

60°

Looking Back On BioShock With Its Creator, Ken Levine

DualShockers Writes "One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn’t feel like a 15-year-old game, and I realise that’s in large part because so few games have attempted to really follow in its footsteps. It’s a predecessor to certain genres that would come later – like the ‘walking sim’ – and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn’t quite been repeated."

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dualshockers.com
MIDGETonSTILTS17625d ago

How’s the narrative legos coming along, Kev?

200°

Ken Levine On New Game: "People Will Be Surprised But Unsurprised"

The BioShock director has hinted at his new project but isn't giving too much away.

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gamespot.com
MadLad847d ago (Edited 847d ago )

More and more Levine comes off as that great "ideas" guy, and less someone who should be directing the project.

Infinite came out very little like it was supposed to be, and whatever they're actually working on has been in development hell for years, with nothing to show for it.

Every project he heads is riddled with reworks and reimagining.

He needs to team up with Warren Spector again. They seem to balance each other out.

SeTTriP847d ago

Accept this guy has two definitive goty under his belt and arguably one of the greatest first person adventures ever made.

Well make that two.

MadLad847d ago (Edited 847d ago )

@settrip

Molyneux was gaming royalty until he tried resting on his past works, expecting his name to sell games.

Over promising, and not delivering on those promises. That sounds a lot like Infinite to me, even if it reviewed well.

Harkins1721847d ago (Edited 847d ago )

It's not in development hell.

Godmars290847d ago

Has it not been in development for eight years?

antikbaka847d ago

"it's not hell! it's just 8 years without anything to show"

MadLad847d ago

What would you call working on something for the better part of a decade, and having nothing to show the public on it?

senorfartcushion847d ago

Artists should be given as much time as they need. Any body controlling that time is detrimental to the process and therefore jeopardising the workplace and therefore their own profit estimations.

Mr_cheese847d ago

While costly, reworks and reimagining are part of the process and when done right, make a game better than it's original concept.

MadLad847d ago

Yeah, but he created this studio many years ago, and all we have to go on what they're working on is, essentially, he promises it's going to be really interesting.

Key talent left to make their own studios, stating they didn't want to deal with his management anymore.

Infinite, as well reviewed as it was, isn't close to as prolific as he was pitching. Not much different than the original.

It doesn't speak well on his skills as a project director; even if good games end up being had.
There's probably a reason he was kept, but relegated to a smaller studio. He makes good products, but he wastes resources with bad direction.

Harkins1721846d ago

He said it started off as something smaller based after being burned out from Bioshock Infinite and the new game became something bigger. Why the hell do you even care? Theres plenty of games to play while you wait for this.

MadLad846d ago

Why do you care that I care?
I never said there weren't other games to play.

Harkins1721845d ago

Because your complaining it takes him awhile to make a game. So im telling you to play other games while you wait.

MadLad845d ago

"Awhile"

Yeah. Almost a decade and can't even tell us what his game is about.
Talent actually left the company and produced titles before we can even get a screencap of what they're apparently working on.

No issues there whatsoever. I dont hate Levine. I appreciate his work. He just shouldn't be in a director's position, because he apparently doesn't know how to direct a team.

+ Show (3) more repliesLast reply 845d ago
antikbaka847d ago

I will buy this game... but not...

Ninver847d ago

I like cold weather, but I dislike cold weather

Relientk77847d ago

I will release a game, but I won't release a game.

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