TSA:
Adapting a story, characters and universe from one medium to another is an inherently difficult task. Just look at how many mediocre or downright bad licensed superhero games there were prior to Rocksteady’s seminal Batman: Arkham Asylum, or how many bad book to film adaptions there are for every Blade Runner or Lord of the Rings?
CGM sits down with Jung Eik Choi, lead director at Neople, to talk about taking the iconic Ghost in the Shell series and turning it into a hit multiplayer FPS with First Assault.
Exec: Okay guys time to make a GITS game
Developer: Should we make it a third person action story with highly detailed anime graphics and driven story potential. Adding as a tie in with the current story line with a mind blowing visual perceptive of a futuristic human adapt robot society?!?!?
Exec: Naw just make it a F2P first person shooter and throw in some micro-transactions
Rocket Chainsaw: Hide and seek with cyborgs.
Today Ghost in the Shell First Assault had an announcement to make. Over on their twitch channel they’re going to be running a live stream of the game at 2pm PST (that’s 5pm and 11pm for you east coast and central timezone dwellers) promising that ‘This is one stream you do NOT
I really wanted this game to be great (especially after hearing the original English VAs were on board with it.) but the gameplay is so run-of-the-mill.
The game looks very clean and loved the anime :)
I gave it a play just last night. The aesthetics are noteworthy however the gameplay needs some more polish and the lack of a create a character is a bit weird but then again it's just alpha. It's super strange when you play a match with 4 or 5 clones of Motokos running around lol.
I really, REALLY wished the team created a campaign mode for it.