EG:
Of course this is how it was always meant to be played. Rez always felt ahead of its time - when it was released back in 2001, there wasn't anything really like Tetsuya Mizuguchi and United Game Artists' rhythmic Dreamcast game, a wilfully artful, arrestingly stylish shooter that matched club cool with slick music action. It was a delicious taste of a future that's finally arrived.
"15 years ago when we shipped the first Rez, the basic concept, the vision was that Rez would be in VR," says Mizuguchi, fresh from a dazzling appearance on-stage at this year's PlayStation Experience, where he revealed Rez Infinite, a VR-enabled remake of the original from his newly formed studio Enhance Games. "The vision that we had was limited to what was available. Now fast forward to 15 years, it's like technology's catching up with what I had in mind, always, with Rez."
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
This game was a trip on dreamcast. One of the best and I gotta give it to Sega for being one of the cooler japanese pubs this gen.
Much love!
Mizuguchi-san has made such awesome and memorable games for Sega - ecstatic that REZ of all games is getting the ultimate VR treatment. Seems like perfection and to me, this is a killer app.