480°

Playstation VR Gets Head start in Cost & PS5 4K

Many of us are looking forward to showing virtual reality (VR) to our friends and family for the first time next year. While enthusiasts have been impressed with early development kits they’ve also embraced their shortcomings, safe in the knowledge that the tech will one day be ready for those that are less understanding. With the impending arrival of the HTC Vive and the Oculus Rift with its Oculus Touch motion controllers, that day is coming, but it brings with it a whole new set of problems.

DonkeyDoner3087d ago (Edited 3087d ago )

5 times stronger?make it 10 so it wont outdated on launch

uth113087d ago

Because price.. They want a repeat of the ps3 launch

DonkeyDoner3087d ago

600 bucks and worst on multiplat games than 360 thats f***ed up

Neonridr3087d ago

@kudostoyou - in all fairness that was due to the high price of the bluray player at the time.

Loktai3087d ago

The PS3 launched pretty well considering you couldnt find one anywhere. And also @kudo.

It was 499 not 599, the 499 one had everything
the 399 xbox had plus bluray, the same size
hard drive, bluetooth, wireless networking.
For 599 you got a hard drive 3x as big as what
was available on xbox at the time, and an array of
Memory card connections.

PS3 did fine considering it launched a year after its competition and at a higher price. I would even say it did great. This time shows what happens if it launches at the same time without a price disadvantage.

bmf73643087d ago

@Neonridr It wasn't just that. Sony was part of a team with IBM and Toshiba that developed the CELL CPU as a future for microprocessing, with Sony being the largest investor(Sony was also the largest investor of the Blu-Ray Group).

It's questionable whether or not the investment in Blu-Ray was successful given how movies and games are moving towards downloading/streaming as the price of players and discs have NOW become reasonable.

As for CELL, the biggest use for the processor has obviously been the Playstation 3. However, even though the launch price was high, Sony was still taking a huge loss per unit sold due to development costs still being over $100 over the sale price, and Sony has reportedly lost over $400 million to CELL's development alone.

Commercially, the Playstation 3 has seen success as it eventually outsold the Xbox 360 before the turn of the new generation AND has had a memorable lineup of exclusive titles. However, it still can be seen as a financial mess whether you're seeing it as a system coming off of the Playstation 2's historical success or Sony's questionable investment into CELL.

someOnecalled3087d ago (Edited 3087d ago )

Yeah bluray players cost $1000 when ps3 launched. PS fanboys seem to forget in their attempt to blindlessly defend sony. Sony always takes risk when introducing new tech that's attached to other branches of their company. Plus they invested in the cell chip. Didn't they still outsold Xbox in the end.

Smh don't worry just disagree and bash if something goes against sony of today

Captain_TomAN943087d ago

The PS4 is 12x stronger than the PS3, and even the X1 was 6x stronger.

IMO 8x or GTFO! It would be worth waiting an extra year and making it use 250w instead of 150w.

They just can't use some stupidly complicated CELL-like arch again with a bunch of useless features that drive up price (Why did I need 4 flash card slots?!?!).

MicrosoftMackin3087d ago

@loktai

Also had HDMI(which Xbox didn't have for a while lol),touch sensitive buttons nice design definitely a much more premium console than the 360 at launch.

Side note...anyone notice that the 360S models adopted everything the ps3 had besides blu Ray with the glossy black and chrome trim as well as touch sensitive buttons and built in wifi nothing bad at all actually its awesome cuz the Xbox improved on itself unlike ps3 slim and super slim lol.that's why I'm holding out on a XONE till there Slim model is released

Iceman X3086d ago

@ Loktai - The PS3 launched with 2 units 20gb HDD $499 and 60gb $599. I still have my original 60gb and my receipt.

Sevir3086d ago

It was High on cost because of HDMI, having Actual PS2 hardware on the motherboard, the Bluray player Diodes and bluesy players... The Cell was somewhat cheap, but the RSX at the time was cutting egde, NVidia was charging an arm and a leg and even now they're still changing a lot...

BallsEye3086d ago

I'd pay even $1000 if I know the machine will outshine PC for next 2 years. I remember when first xbox came out. High end PC's couldn't match the graphics and new technologies used there for quite a while. Now current consoles struggle with 30 fps and medium pc settings.

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JMyers3086d ago (Edited 3086d ago )

600 dollars... but it was the cheapest bluray player, came with built in WIFI, Free online, built in HDMI and backwards compatibility. A high cost for all these features. Plus it worked at launch.

The cell processor was great, but it was completely different from anything else out there, hence the multi plat disparities. When optimizedm the games performed and looked exceptional. UC3, GOW3, Beyond Two Souls, etc. were some of the best looking games last gen. But it was all 1st and 2nd party games. Good ideas, but too costly.

The 360 eventually adopted all of these design decisions and additions, even the look of the PS3.

traumadisaster3086d ago

Extremely poorly written article, full of typos and conjecture. Interesting title but sadly clickbait.

frostypants3086d ago (Edited 3086d ago )

"Outdated"? That would imply that there is a more powerful console on the market. Or, if you want to talk PCs, that would mean that a more powerful PC was available at the same price point. Neither is or was the case.

As for 4K, it all depends on how far in the future we're talking. Today, a GPU capable of running a game smoothly at 4K is insanely expensive. As in, launch PS3 expensive. And that's before you buy the rest of the PC to go with it. I'm not sure people appreciate how much more power it takes to push 4K.

GUTZnPAPERCUTZ3086d ago

For real, MS too, they need to BOTH come out with $600 minimum consoles!

illAmpThunder3086d ago

Or Sony make a new fuking controller ds4 ruins the experience 4 me the close analog stiks mess up my hand joints i dont think ur hands are supposed 2 go inwardness alot, seriously the controller 's been the same 4 20years it was ok w/ ps1 and ps2 but now the ergonomics design of ds4 are outdated instead of adding touch pad bs sony engineers should should redesign the ds hopefully switch the dpad w/ the left analog stiks save future generations from carpool tunnels syndrome lol. Seriously its been 20years make a controller that isnt built for a four year olds hands

jerethdagryphon3086d ago

5x faster with 4 k means zen 16 or 24 core at 2.0 ghz or faster and gcn 2 with hbm 2 memory

+ Show (4) more repliesLast reply 3086d ago
Neonridr3087d ago

The real question is how well with the PS4 be able to render these games. At least with the Oculus you can modify your rig to increase performance. The only way to increase performance with the PSVR is to downgrade the game to accommodate accordingly.

Rimeskeem3087d ago

I also see this as a slight problem.

Off Topic: Did psvr really use justin bieber as the picture?

Wallstreet373087d ago

You do know there are demos of games and prototypes people have played right? Tons of ppl have previewed it and said its the real deal. You act like there isn't software out there for ppl to play. Hell Rigs is like a full game already.

On consoles it's about optimization and that's a plus for devs as its set in terms of hardware so they know what to work with, no variables or wondering what kind of rigs they have to optimize and set up things for.

Software and graphics will be the least of PSVR issues. They won't be ps4 graphics but they'll be better than Wii and that's good enough for me in regards to VR.

Neonridr3086d ago (Edited 3086d ago )

of course I know that. But you think 90% of what we have seen being played is considered a full fledged title? Or is the PSVR going to be filled with Kinect style games. Games that are snippets because of how complex they are with the PSVR headset?

I was merely pointing out that PSVR is finite because it is tied to a console that can't really be "upgraded". Oculus has the advantage of being tied to a more fluid environment because one can change parts of it to increase the performance side.

Don't get me wrong, I am sure excited for PSVR, I will be a day one adopter. But I am curious how they expect to overcome these challenges. I mean don't expect games like Until Dawn, The Order or The Witcher 3 in terms of graphics and complexity when we are dealing with PSVR games. I doubt the PS4 could handle it.

nitus103086d ago (Edited 3086d ago )

@Neonridr

It would be stupid and dangerous for PSVR games to have the player moving around too much.

Think about it, would you actually trust a game that required you to actually move around the room?

Basically within days of a VR games release that encouraged the player to actually move around the room you would see litigation just because someone bumped their knees on the coffee table or tripped on the throw rug because they could not see it due to the visor.

Even doing simple on the spot exercises will be risky since you will be wearing a headset which while not that heavy could contribute to neck injury.

I would think that most VR games will require the player to sit and on rare occasions stand without moving from the spot.

_-EDMIX-_3087d ago

PSVR also has 3 CPUs to assist in such things. From what I've seen on the games supporting it, its not really an issue.

Qrphe3087d ago

Most if not all the games they've shown for PSVR looks way better than what I've seen done in Occulus. Then again PSVR games have actual budgets backing them up unlike the Oculus' indie devs.

alti3086d ago

Or just being a better developer. Many devs working with PCs just annihilate the system, while console devs use many tricks the average consumer does not notice.

You can get $10 at the beginning of the day, but how long that $10 lasts is dependent on how you choose to spend it.

PC devs analogously would spend it all on super sampling or anti-aliasing, while Console devs will dig into the scripting backend, or create atlases of all their textures to reduce draw calls.

It's unfair to say stronger hardware means better looking games, because it's factually & demonstrably wrong. What matters are devs, and Sony happens to curate the best in the industry. Fact.

Neonridr3086d ago

yeah I think some people are misreading my comment. I was in no way trying to say the Oculus is better. I am as psyched as any PS4 owner for the PSVR. I was merely pointing out that Oculus has a little bit of an advantage in that the hardware can change.

And with static hardware, you can only do so much. Especially when you need to maintain extremely high framerates.

frostypants3086d ago (Edited 3086d ago )

@alti: Smartest post I've seen in a while. Of course you got downvoted for it.

alti3085d ago

@frosty things must've turned around by the time I got back to checking responses here. The ratio isn't terrible.

I think down-votes come my way because of my douche bag tone, rather than the essence of my comment. But I'm not running for president, and this isn't church.

Either that, or people are generally deliberately ignorant when it comes to game development. They think graphics are entirely dependent on how good the artist on the team are, when it really falls on the shoulders of the coder who writes all the shaders and logic to make the game look and run beautifully.

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Death3087d ago

What an ignorant article. The author is giving Sony a headstart since there are over 30 million PS4's sold. I see nothing wrong with this statement, but the statement prior to this speculates there are no PC's out in the wild that can run VR so PC users will need to spend $1500 on a rig capable of using Rift on. I'm impressed the author doesn't believe there are more than 30 million PC gamers playing on capable hardware.

The next assumption is the cost of PSVR will be much lower than many think. The author backs this up by saying it's a sound strategy for Sony to keep the low price a secret to pleasantly surprise PS4 owners. This is "glass is half full" thinking by someone that doesn't even have a glass. If PSVR is going to be "cheap", the best time to announce this shockingly low price is before the holidays so more people will jump in and get a PS4.

The closing paragraph is the best. They talk about the PS5 being in development and will play 4K content. This is an advantage for Sony while a $1500 PC that is needed to play Rift is already capable of playing 4K games. Since there is no 4K VR solution, PC gamers should save their money for the next VR headset?

It would have been so much easier and more honest for the author just to write "I like PS4 PSVR more and don't think PC gamers should buy Rift". I'm honestly surprised they didn't include the additional weight a PC has or the disadvantage PC's have in the fact they can do much more than games.

ArchangelMike3087d ago (Edited 3087d ago )

I think the author was just trying to say that the cost of entry into VR would be cheaper on a Playstation 4 than on a PC.

Firstly, the PS4 is cheaper than a standard PC required to run VR. Secondly, the PSVR headset is likely to be cheaper than both the Oculus and HTC. Also it will very likely be the most 'plug and play' ready device when it launches.

Sony have already hinted that PSVR will be priced similarly to a new console, and I doubt it'll be much higher. Also Sony know how many PS4's have been sold, and therefore they have a good idea of the install base for the PSVR. While there are certainly many more PC's out in the wild, it is anyone's guess how many consumer units (as opposed to business units) are capable of runing VR smoothly.

Death3087d ago

If you already have a PS4 or current gaming PC, the cost will be whatever the PSVR or consumer version of Rift retail for. If you have neither a PC capable of using Rift or a PS4, chances are you aren't looking at VR anyway. The GPU recommended for the "full" Rift experience isn't top of the line or new. The recommended GPU's can be had for less than the cost of a PS4 as long as you have a gaming rig bought the last few years.

Neonridr3086d ago

but if we are talking about cost of entry, then there is no 30 million headstart because then you are talking about starting at zero for both.

If you can bring up the fact that 30 million people own PS4's then you can certainly bring up X million people have PC rigs strong enough to run Oculus games.

The author fails to acknowledge that.

But yes, if you are talking about overall costs associated with each, then the PSVR will come under by quite a bit.

Death3086d ago

PC and console gamers look at costs differently. The TitanX is going for $999 right now and PC gamers are actually buying them at that price. Console gamers gripe at consoles that cost $399 and use a mid-level GPU. If a VR solution is released for $399 on both platforms, who do you think will see that as more of a cost barrier? Console gamers look at $1500 as being a reason PC gamers will buy less Rifts when in reality PC gamers are accustomed to spending much more on hardware.

If Sony comes out at a console friendly price point and proactively announce PSVR support for the next generation Playstation they have a much better chance of being successful with PSVR. If it has a max lifespan of 2-3 years then it will be an incredible uphill battle since we won't really start seeing quality games that take advantage of the platform until the end of the PS4's lifecycle. Launching 3 years after this console generation started was a huge mistake unless it will last longer than this generation.

Taero3086d ago

@3.1.1 Death - I think it's naive to say that if you don't currently own the equipment you're not interested in VR. What if I just didn't want the PS4/1.5k on a gaming pc but, since google cardboard, samsung gear etc. I'm really frothing at the bit to get into it?

Look at the reviews for GearVR, and that's really just 'ok', they're mostly singing it's praises. These are the people who might want to join, and the article is saying that it's easier to pay headet+400 than headset+1.5k

+ Show (1) more replyLast reply 3086d ago
freshslicepizza3087d ago (Edited 3087d ago )

the author then goes on to say it will be a $1000 savings going the psvr route compared to oculus. how can you price the pc and oculus for $1500 and then conclude psvr will be $1000 cheaper? do they expect psvr to only be $150?

you also don't need to spend over $1000 to run oculus and and if you did spend a $1000 it would be way way more powerful than the ps4.

the ps4 has the sales and dedicated hardware going for it but oculus has something better, facebook. they have the money to make sure this gets out there. psvr has time against it since psvr will come out midway through the ps4 cycle. it will also lack decent software since psvr is a peripheral. that means if there are lets say 50 million ps4 systems how many will actually buy psvr? 5 million? maybe 10 million? that's not very much to green light big games for psvr. instead we will see psvr support, not psvr exclusive games. which means people won't be pushed to buy psvr just like how consumers didn't have to get playstation move. not a great selling feature if games are not developed strictly for psvr. otherwise it comes off as gimmicky if it's just psvr supported.

the ps5 will have the power to handle big aaa psvr games and having it come out when it launches means the chances of being supported by third party greatly increases.

Outthink_The_Room3087d ago

Agreed. That $1500 price tag was INCLUDING the Rift.

If Morpheus is $300, you need a camera and move controllers, we'll add $100. So you're looking at $400 + console, which would be close to $750.

So for, AT MOST, double the price, you're looking at a rig that would already be running 4K without the need for a new generation.

This article is straight up nut hugging. Nothing more, nothing less.

kaizokuspy3086d ago

From my understanding the majority of psvr games will not be dependent on using move as a controller. I'm not interested in flailing about in my living room without being able to see what I could potentially break. That being said it's just a whole different level of immersion. I'd love to use psvr to explore witcher 3 or fallout 4, even if I still use my controller. Those 2 games alone if they ended up being psvr compatible just to look around are enough for me to buy it if it's theoretically possible. However I'd even love for rocket league to have have psvr support. No longer will I get screwed by the camera angle when playing goalie on slow moving close shots! At any rate, we gamers are in positioned to be in the perfect timeline for all the goodies in 2016.

Side note: bubble up for funny. I laughed too hard when I read "nut hugging"

someOnecalled3087d ago

This is the same o bs article we always get plagued with on this site. It's disinformation at its finest. That's why a lot of us pc gamers be pissed. They try so hard to downplay pc and make ps4 seem godly.

People also seem to forget next gen gpus that's tailored for vr is launching next yr. And the will be leaps and bounds over consoles even without vr. It'd so much downplaying it isn't even funny. When games are played at 4k and vr with ease we will be hearing gfx don't matter and I don't see the difference even when they're doing things that's not even possible on consoles like people was saying last gen.

Remember it took the to rerelease pc ports on next gen consoles for people to admit the difference that was going on last gen. Pathetic

nitus103086d ago (Edited 3086d ago )

@kaizokuspy

I am currently building a desktop and even using quite a few configurators both in Australia and the US I am fairly hard pressed to get a US$1500 desktop that will come close to playing 4K games.

Of course I have decided on a i7-6400, a decent motherboard with 16GB DDR4 ram a 4K capable graphics card, 1 SSD and a 2TB or 3TB 7200 rpm disk as well as a decent 4K monitor. I have not even factored in a mechanical keyboard, gaming mouse and case as well as a good power supply. Oh! and some thing most people seem to forget the Microsoft OS if they want to play "Games for Windows".

Sure you can cheap out with an i3 or i5 and even get 8GB of DDR3 and a cheaper motherboard, but if you are serious you want something that is going to be reasonably current for a few years and considering 8k is due out next year graphics cards that can handle 8k are definitely going to be more expensive.

ThanatosDMC3086d ago

Yeah people seem to always forget the OS with their builds.

IamTylerDurden13086d ago

You do realize by the time PSVR comes out PS4 will be at 40 million, not 30. PS4 has many advantages and price of entry is a huge one considering you can buy a PS4 for $299 this month and PSVR is expected to be a lower price than Oculus. When you buy PSVR you will be able to play every PSVR game that comes out at optimal performance. Very few PC owners will be able to say that about Oculus.

Sony does have a stable of the best 1st party developers in the industry as well as a deep manufacturing background. These are advantages.

Death3086d ago

40 million PS4's is a pretty impressive feat for a console. That number is stacked against how many hundred million gaming PC's? The optimal specs for Rift are what people are using to come up with their $1500 number for a new build. An AMD Radeon 290 which is recommended for the "best Rift experience" costs a whopping $219 on Newegg right now. That's what a PC gamer would need to spend to upgrade to the recommended GPU if they haven't already done it. Since we are looking at future or predicted numbers, how much do you think that card will cost in 7 months? This card released just before the Xbox One and PS4, so it's not exactly new to the market or cutting edge. There are a lot more PC owners running comparable or better hardware today let alone next year.

As for Sony's stable of first party devs and deep manufacturing background, neither of those helped with PSTV or Vita. Both were left to die when they didn't hit the numbers Sony expected. What assurance do we have that PSVR will be treated any different if it doesn't pull in PS4 like numbers?

IamTylerDurden13086d ago

The difference with the products that failed and PSVR is investment and developers. Look how many devs are jumping in on VR, look at how many PSVR games are getting announced weekly. There is a groundswell of support for PSVR and it's connected to the hottest console of all-time ( arguably). PSTV was connected to the Vita which never took off, it's apples and oranges my friend and it's a pretty absurd comparison.

Oculus will be a niche product while PSVR will be more mainstream, price of entry dictates this.

Sure there are more PC owners than PS4 but the vast majority are not beastly gaming rigs. How many ppl played Witcher 3 in 4k with hair fx on? How many at 1080 or 1440 60fps with hair fx?

Ultimately it's price point and games that will sell VR and Sony has the advantage in both with exclusive games like Gran Turismo Sport, The London Heist, Rapture, Robinson: The Journey, The Deep, and Rigs. If No Man's Sky has PSVR exclusivity that would only add to the lineup.

Really, Oculus and PSVR are not head to head competing bc they're on 2 entirely different platforms...now if xbone had the power to support native VR and decided to make VR product then it would be head to head competition. Plenty of room for PSVR AND Oculus.

dcbronco3084d ago

PSVR will be more mainstream in what universe? It appeals to gamers. Sony has a very successful console. Forty million by VR launch, great. Forty million is not remotely close to mainstream on this planet. A few hundred million PC gamers much more mainstream. Add one billion Facebook users and you have mainstream.

PlayStation is a niche product compared to Facebook. You have to understand Sony sees gaming, at least what we've seen. Facebook sees social interaction. Gaming, touring, sports and other things. Gamers forget though we are a growing number we are still niche. Oculus has far more mainstream potential because it isn't tied to a device most don't and won't have. AMDs new architecture for APUs is said to bring console power to netbook and tablets around a a year and a half from now.

A lot more of them than consoles.

+ Show (3) more repliesLast reply 3084d ago
psvr3087d ago

In my time before the PlayStation we only had PCs to play games and it wasnt networked. My favourite game ever was one on a PC titled "Ultima Underworld". It was a 3D role playing game that at its time was the peak in the industry. But then we had a flurry of games like Doom, Duke Nukem, Wolfenstein. The Playstation did take a chunk of the PC market when it was released and I have NEVER been able games properly on a PS controller and can only play these games on a mouse. So inventions keep changing. Who knows, the PSVR may even get hacked so it can get played on the PC.

Loktai3087d ago

The PSVR doesnt need to be hacked to play on PC , there are plenty of headsets for PC already. The real issue is hooking up that breakout box- you wouldnt need that if you just got a rift or similar.

Death3086d ago

To be fair, a PSVR that worked natively for PC or PS4 would have a much broader appeal. I'm surprised Sony hasn't already made this happen and announced it as well as an announcement that PSVR will work on PS5. Not announcing the price before the Holidays is also disappointing because many people are under the impression that PSVR will be cheap. If it is indeed $300-$400 then people could make a much more informed decision this Christmas. If it does turn out to be expensive, many people will be left disappointed and may regret buying a console now.

wellard3086d ago

Man I used to love the ultimate games, now you got me thinking about all the classic oldies. Can't wait for another descent as well.

marioJP873087d ago

Wasnt it said that PS4 would be 10 times stronger than PS3?...

Loktai3087d ago

well, it does have 16x the memory and the memory is ridiculously faster, so there is that. It also launched with 10x the HDD space. . . . I dont recall seeing any specific mention of how much more powerful but it IS much more powerful.

ABizzel13087d ago

PS4s CPU is about equal with PS3 now that PS4 has it's 7th core.

PS4s GPU is 8x more powerful than PS3.

PS4s RAM is 16x more and significantly faster than PS3.

marioJP873087d ago (Edited 3087d ago )

Do you guys see a "10 times more powerful" difference? I don't ... from the games i played on my PS4 in accordance to it being that much more powerful. I mean, PS3 would max out at 720P/30 FPS when graphically demanding. PS4 so far is hitting 1080P/30 FPS on graphically demanding games (Uncharted MP 900P/60 FPS, The order - 1920 x 800P/30 FPS)
You'd think that 10 times stronger than the PS3 upon PS4's release would render what a mid range PC would upon PS4's release. Oh well. I still like my PS4.

PhucSeeker3087d ago (Edited 3087d ago )

10x is an overstatement. But games with Ps4's graphics cost lots of time and money to the point where they can't go by 60$ anymore and have to result in microtransaction. What would had happened if they made games for a 600$(or more) Ps4 ?

marioJP873087d ago

@Phuc
Then we would experience true power.

mochachino3086d ago

PS4s 1080p/30FPS(ish) is also with mostly mid to mid-high settings.

The same game on PS3 is sub 720p/20-25FPS and low settings, if the setting is even on at all.

Compare BF3 on PS3 to Battlefront on PS4 and the game will look 10 times better, although I doubt PS4 is 10 times more powerful. Couldn't even render GTA5 at 60 FPS

IamTylerDurden13086d ago

Stop lying, Uncharted 4 is 1080p only the mp is 900p bc they wanted it 60fps bc of the frenetic nature.

So 2 years ago inFAMOUS 2nd Son didn't look equivalent to what a mediocre PC could do? Mind you inFAMOUS was gorgeous, 1080p, and over 30fps without the 7th core/flexible memory. Particle fx and lighting were stunning. They started developing it with a PS4 dev kit.

Funny thing is Driveclub and The Order 1886 are jaw dropping and extremely smooth. They are the best 30fps i've seen this gen, compare their 30 to many of Bethesda's 30fps games. Sony doesn't harp on numbers they make beautiful products and no one can argue that The Order wasn't a visual stunner.

RamRokoO3085d ago

Oh trust me I see a huge difference everything is just alot better on the ps4

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someOnecalled3087d ago

It's more powerful but devs have been using this tech for the longest. Remember metro was a last gen game, hell the witcher 2 came out during last gen and still look better than most games this gen. Console gamers just eat up whatever these companies tell them without thinking.

RamRokoO3085d ago

Why are we still comparing pc to consoles like seriously. We all KNOW that pc has the most power and best graphics. It's a worn out topic, We Get It. But we also know the consoles have the best exclusives. So.there's that

someOnecalled3084d ago

Cause y'all act like its new tech devs developed on more than one platform they're not going to magically act like this tech didn't exist. Like this is my profession but I don't know how to code or make games using this tech from gens ago. It's a slap in their face to think so.

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70°

Pistol Whip is Alive and Well With VOIDSLAYER Scenes

Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.

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80°

PSVR2 Firmware Update Shows Early Signs of PC Support via Cable Connection

Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.

Garethvk53d ago

I can finally play Half Life Alyx.

mariopasta53d ago

I can finally watch pron, I mean watch pronouns be pronounced in PC VR games that were previously not available on Playstation.

crazyCoconuts52d ago

be careful not to sprain your... tongue pronouncing those pronouns

Profchaos52d ago

I'm excited for that to plus I can try fallout 4 VR always wanted to play that

crazyCoconuts52d ago

I was lucky and held off on 4 until I played it in VR. It really is pretty awesome - you'll love it.

DaReapa52d ago

The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.

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Knightofelemia61d ago

Hence why physical will always be better then digital.