220°

The Jaw Dropping Evolution of Graphics From PS1 To PS4

Remember your roots by going back to where it all began and into where we now are.

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gamingbolt.com
Thatguy-3103079d ago

It's amazing to look back and see how this seires developed to be one of the big gaming franchises in the industry today. It's also cool to see how ND grew as a developer along with it. Cant wait to see another new IP that can capture the essence of these games. Sony needs to go back and bring 8 days back. Add charismatic characters and offer the same over the top cinematic experiences and we'll be set with a new action/adventure franchise.

DonkeyDoner3079d ago

someone forgot to mention CGI level on rachet and clank

pyroxxx3079d ago

Even ratchet on PS3 looks bananas

Tech53079d ago

Evolution of graphics on youtube, priceless...

pyroxxx3079d ago (Edited 3079d ago )

This gen,.. the most thing that improved a lot is lightning,..and finally some decent AA in games seam to be normal games look bananas

boodi3079d ago

i think next gen is VR only or so .. game will be fully immersing .. world's gonna change imo .. not for gaming only.. but likely because of gaming evolution

Aenea3079d ago

Nah, even tho I'm excited as all heck about VR I still wanna be able to play games without a headset on...

Sly-Lupin3079d ago

PS1 to PS2 to PS3 were all major leaps. PS3 to PS4? Not so much. We've got the room for some better lighting and post-processing effects, but that's about it. Models, animations and textures are all at about the same level.

boodi3079d ago

i would say wait for later realease on ps4 . i remember i was jaw dropping on motorostorm 1 when it came out . still a good game . but later release have achieved something special on ps3 .

Imalwaysright3078d ago

PS3 is not the same as the PS4. There is no learning curve with the PS4 with its x86 architecture as opposed to the PS3 with the alien cell architecture. There won't be a big jump in graphical fidelity this gen like there was from Rfom

http://download.gamezone.co...

to a game like TloU

http://vignette3.wikia.noco...

boodi3078d ago

@ IAMALWAYSRIGHT : i'm sure your wrong

fdkenzo3079d ago (Edited 3079d ago )

Look at Uncharted 3 on ps3 , and look at uncharted 4 ...if you don't see a bug diference is probably a problem at you....
And look at the order , is still the best looking game to date...

Sly-Lupin3079d ago

Sure, there's a difference. But not a big one.

Compare Final Fantasy 7 to Final Fantasy X to Final Fantasy XIII to Final Fantasy XV... there are enormous differences in the levels of quality between the first three games... but not so much between the third and fourth.

ColonelHugh3079d ago (Edited 3079d ago )

@Lupin

Those might not be the best comparisons, considering both FFVII and FFX had production begin on older consoles and XIII and XV went through development hell. With VII in particular, the game was relatively rushed in areas. Sounds effects were largely ported from FFVI and the graphics weren't great even for it's time. Just a year later and Parasite Eve showed what Squaresoft could do on the hardware.

With XIII, they made a LINEAR JRPG, eschewing basically everything except barebones story, and the stunningly beautiful soundtrack and graphics. The game practically plays itself (I liked it, still). XV is pretty big and open, it seems. Not a fair comparison.

As for Uncharted 3-4 gap, you need your eyes checked. Polygon count, textures, destruction, lighting, all look discernably improved. It doesn't seem as big of a jump because we are getting to a point where the tech is much closer to photorealism then decades ago.

Sly-Lupin3078d ago

Get my eyes checked?

WTF are you on about?

The argument was never that the change from PS3 to PS4 was "indiscernible." It's that the leap--IE the degree to which the new platform improves on the old--is much, much lesser this generation than in prior generations.

The leap from 2D to 3D was revolutionary. It fundamentally changed the way games were designed and played.

The leap from the PS1-era to PS2-era saw a refinement of nearly every aspect of 3D game design and aesthetics--the new hardware could produce larger, more detailed environments, more fluid animations, and could render much more clear artistic styles.

The PS2 to PS3 leap was lesser than the revolutionary leaps that came before, but it still allowed for further refinement--applying animation to environments, the possibility of a realistic visual aesthetic (an impossibility until then), and so on.

But what does the PS3 to PS4 jump give us? Nothing. Fidelity and shaders/effects are somewhat improved, but the actual games are pretty much the same now as they were before, because this is *not* a revolutionary leap forward.

In fact, the industry is most likely done with revolutionary steps forward for the next several decades.

Look, I get that the PS4 is the sexy new thing that all the fanboys want to fellate madly, all the goddamned day. But you're out of your bleeding skull if you think the difference in tech and software output between the current generation of consoles and the last even remotely approaches the massive, revolutionary changes ushered in by previous generations.

Sly-Lupin3078d ago

The other side to that, of course, is the "in motion" side of visuals. The massive set-piece environments, destructible terrain, and incredibly detailed animations present in modern big-budget games all rely heavily on increasingly powerful hardware, and vastly improve the visuals to a(n arguably greater) extent than polygonal models and VFX.

Case in point: The Witcher 3's animated trees due more to improve the visual atmosphere of the game than all of the pores and follicles on Geralt's head combined.

blackblades3078d ago

I would say imagine 14-20 years from now of how games would look. Doing so would make you imagine what you'll be like then and how old you'll be.

+ Show (2) more repliesLast reply 3078d ago
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210°

Uncharted Unreal Engine 5 Imagining From MachineGames-Indiana Jones Designer is a Sight to Behold

A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.

Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.

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wccftech.com
RaidenBlack65d ago

to reiterate, this is just a hobby project by a single developer

isarai65d ago

As a one man project this is awesome as hell!

65d ago
lellkay65d ago

Impressive considering its a one man effort!

Nacho_Z65d ago

Nate looks like he's been charting the lost city of Marijuana.

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70°

Uncharted Love: How Nate & Elena Found Their Happily Ever After

This Valentine's Day got me thinking of some of my favorite video game couples. Specifically, Nate and Elena from the Uncharted Series.

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gameshorizon.com
80°

Celebrating 10 Years of PS4 with Our Favourite Games

Push Square's editorial team delve into their favourite PS4 games.

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pushsquare.com
Crows90167d ago (Edited 167d ago )

The best games of their generation too. Its incredible how great most if not all of playstations games are. Whether you like the stories or not you cant deny the quality of each title.

Hated tlou part 2. But im going to buy it when it is cheap enough because i want to play the remastered content for $10 extra dollars. Theyre adding a roguelike mode...thats going to be fun!

167d ago