Adam from GamersFTW writes "Sometimes it’s less than fair to describe a game as good or bad; there’s more to it than that when we break it up into its separate levels. A generally poor game might still have a level that stands out as amazing and even the best game has a standout level as it’s highlight"
Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.
Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.
Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.
I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6
Unreal Engine isn't efficient for open world games, so I question the reliability of this story.
Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
I totally agree with the dark brotherhood storyline... always good fun.
Final Fantasy 6, 7, and 10 have phenomenal opening sections. Each set up the majority of the game ahead, introducing the battle mechanics, setting, and overall themes.
Twisted Metal 2: LA
Katamari Damacy-one of the long ones that you start with bugs and end with buildings.
Everything or Nothing-liked it a lot, the theatrical level that ends with the skydive.
Ridge Racer Revolution: the game is centered around repeating the same levels and striving for perfection.
Personally, Sunset Riders lvl. 1: "Bury me with my money..."
Plenty more I'm sure.