130°

VGS – Bioware Writer David Gaider Interview: “Dragon Age Inquisition Could Have Been Twice as Long”

It’s been just over a year since Dragon Age Inquisition entered the lives of millions of people around the world. What does a game like this mean to players and perhaps more importantly, what does it mean to storytellers?

The Architect (pun absolutely intended) of that over arching narrative, Bioware former Lead Writer David Gaider has given us a complete retrospective of this act in an on going saga.

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ArchangelMike3112d ago

But thank God it wasn't, right?!?

no_more_heroes3112d ago

Oh dear God...

I've spent 30 hrs on it and only just got Dorian. I've put it down for now because I'm burned out on it. My compulsion to do sidequests in RPGs is working against me big time with this game.

ArchangelMike3111d ago

I put in well over 200hrs... on my first playthrough. I was loving every minute of my second playthrough, but then Bloodbourne came out, and then a while later The Witcher 3 came out. And now it's really hard for me to go back to it...

Silly Mammo3111d ago

@Arch- Same here. I put in around 100 hrs (a lot for me) and I looked forward to the expansion. Then BB and W3 came along and I'm not as excited to get back into it again. With Fallout 4 coming out, I'm not sure when I'll get back to it.

TacticAce3111d ago

These games take years to make, I would like it last a long while.

donwel3111d ago

Best not to push yourself David, you struggle enough writing a normal length rpg.

3111d ago
WildArmed3110d ago

So the main story could have been 12 hours long instead of 6 hours?

Let's be honest, bulk of the time in DAI was from side quest / filler crap.

It took about 110 hours (and the plat) for my 100% nightmare run. And in my last play through, I ran through the story within 6 hours (to pick choices I didn't in my first 2 runs). Main game was waaay too small for being a RPG

3110d ago Replies(2)
100°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics4d ago

Publishers see gaming as another stock market.

isarai4d ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut853d ago

Friends don’t let friends buy EA or Ubisoft.

Chocoburger3d ago

I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.

180°

If working overtime on AAA games is the only way to succeed, 'then the industry deserves to die'

Summerfall Studios co-founder David Gaider speaks in favor of industry unionization and his studio's four day work week.

Dwarf Fortress co-creator Tarn Adams blasted execs behind layoffs as "greedy, greedy people."

H951d ago

Well with people it depends on which studio are we talking about, Rockstar can hold a live execution and someone will say "I also got executed in my job it's alright"

thorstein51d ago

I can't stand that excuse. Greed is greed. It earns hundreds of billions in revenue.

Eonjay50d ago

This whole tantrum the writer seems to be on is pointless. It mean Helldivers 2 is pushing 10 million sold. Its not some huge AAA production and yet... it is very successful. Same can be said for a game like Palworld. We have lot of example of non AAA games moving a lot of copies and getting interest. Like look at the Survivors games.

So you don't even need to be AAA to be a success in the first place. So the worthiness of the industry was never in the hands of the AAA to begin with. Sure we can all agree that forced overtime is not a good thing. But that isn't good in any industry. Like look at the health industry....

thorstein50d ago

@Eonjay

He's quoting people in the industry. There may be some ranting near the end but it mirrors the sentiments of those people making great games.

And I think that's the point. The big boys need to die off. At one point EA could fit in one room. Same with Activision.

The essential idea is that greed is what is costing people their jobs, not work ethic, not any buzz words, just greed.

But you're right about AAA. There are great games out now.

GhostScholar50d ago

Yeah we should all just get part time jobs with no insurance or benefits……that’ll teach the man to stop demanding and expecting hard work from its employees

DarXyde50d ago

Don't think anyone is not expecting hard work from employees. But things like mandatory overtime are absolutely ridiculous.

Also, I don't know why you say "insurance or benefits" because insurance is a type of benefit, but ok. Either way, tethering insurance (typically health/vision/dental) to employment is asinine. Very recent history where workers on strike lost health coverage for their families during a strike.

senorfartcushion50d ago (Edited 50d ago )

It's weak men who try to help enforce old rules

sushimama50d ago

Sometimes developers want to work overtime because they are passionate about what they're creating. No one should be forced to do it, but it shouldn't be frowned upon. Keep crunch going for those that want to do it, but don't ostrasize others in the dev team for choosing not to.

GhostScholar50d ago (Edited 50d ago )

I’m so tired of this argument. I hate to break it to you people who still live in your parents house, but in the real world people work overtime. I’m a coatings technician and I work 70 hours a week to take care of my family. I’m so sick of companies getting ridiculed for expecting hard work from their employees. When I hired in to my company they made it clear there would be overtime and I agreed to it so it is what it is. The attitudes of people born in the last 25 years is everything that is wrong with our country. How about instead of getting paid nothing to be an advocate for laziness and government support of everyone who has “depression” you actually do something productive.

PS

If you’re so appalled at these companies then stop buying their games.

andy8550d ago

True it's your choice but you shouldn't have to. Back in the day you could work a 40 hour week and provide for your family. Now a lot of the time both people are having to work and still struggling. 70 hours working, commuting and then sleeping, people must hardly see the family they're providing for. Work to live not live to work. It doesn't sound much of a life.

thorstein50d ago

Your company is exploiting you. You're missing 30 hours from your family. They'd rather see you than what you earn.

Your company should be paying you more. I've got bad news, they won't, not when you'll do the job of two people for the price of one.

You're also ignoring all the people who do work hard but don't get compensated fairly for it. You're also ignoring how corporate profits have soared since the 1970s but salaries have stayed flat whilst pensions, Christmas bonuses, hour long paid lunch, two weeks+ paid vacation have all disappeared. You work longer for less.

It's not laziness. If a company wants to pay the minimum, then they get the minimum.

You just don't know what you're worth.

solideagle50d ago

if you are getting paid for that overtime, sure but free overtime is just Evil. I can do 1 hour of free overtime but 40 hours vs 70 hours is bit too much!

senorfartcushion50d ago

I work far less hours in order to take care of mine. Are you sure you're not doing something wrong?

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Profchaos50d ago (Edited 50d ago )

The entire industry just seems like a problem is been eating itself since lockdown ended globally thinking that this infinite growth was forever and making investments on the back of that.

Now everyone's back to their normal lives games are still popular but since people can get outside they still obviously decline.

During lockdown globally people were playing live service titles constantly as a form of socialising now that's not as needed and despite still being popular they are declining yet every publisher is banking heavily on them. I don't play live service games much but during lockdown like everyone else I played warzone with friends every weekend for hours on end as a social activity

I'll be honest this last few months I've spent far more time playing earthbound on NSO for the first time than my ps5 which I haven't really touched since Spiderman 2 and re4 VR late last year. To me this generation feels like an everlasting dry spell broken by the occasional good game but followed by another long stretch of nothing.

Point is these live service games seemingly take more resources and manpower to develop they rely on crunch and exhausting employees to breaking point with a traditional game that ends or slows down at launch but a live service game that's where it only ramps Up

CrimsonWing6950d ago

Wake up. Lots of businesses and corporate jobs deal with overtime especially when it comes to deadlines. Shut up with this bullsh*t.

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70°

Dragon Age: Inquisition Retro Review – A Nostalgic Leap Short Of Legendary

Dragon Age: Inquisition, developed by BioWare, is the third installment in the cherished Dragon Age series. It represents a major evolution from its predecessor, Dragon Age II, incorporating elements that were well-loved in the original Dragon Age: Origins but also introducing new features that stand on their own. While Inquisition improves upon Dragon Age II in many respects, it falls short of the exceptional standards set by Origins.

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