Portal, while a fantastic game, is guilty of committing one of video games' greater taboos: it left players wanting more. Not due to how mind-blowing the experience was, but because it was too short. Sure, you could play through it again and again. But after the 80th time, redundancy sets in.
Chasing yourself in the corner loses its fascination. Euthanizing your Weighted Companion Cube may grow to become second nature. And dealing with GLaDOS may become no more irritating than working with Vista. All that once captivated, seemingly loses momentum.
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!
More portal please. I miss my companion cube.
sorry, just don't care for it.