190°

Blow: 'Unnecessary' XBLA Hurdles Hurt Game Quality

Independent designer Jonathan Blow's award-winning Braid made its Xbox Live Arcade debut just last week, but Blow says Microsoft's certification requirements might have impeded the game's final quality.

Talking to Gamasutra as part of a larger interview to be published in the near future, Blow says the cert process for XBLA is more geared toward triple AAA games than perhaps is useful.

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gamasutra.com
power of Green 5767d ago

WTF is this fool talking about?, I guess he doesn't know either.

gaffyh5767d ago

You do know that this guy just released possibly one of the better titles on XBLA. So I think he knows what he is talking about, but I think he is pissed off with MS because they are overcharging for his game (and he probably isn't get nowhere near as much as he should be getting from it).

foodbox5767d ago

"pissed off with MS because they are overcharging for his game"

Dont make shiat up.

He is talking about the certification process, which is geared to larger organizations with bigger teams.

He makes some sense, people have said this before. But MS wants quality (read; bug-free) titles on Xbox LIVE Arcade.

XBLA is where the "big budget" professional games are going, the "download" AAA titles; and XNA Community is where the smaller-team projects are going.

This is a *terrific* response to the cert-troubles the smaller teams were having.

As for your "MS overcharging" fiction, well, $15 for Braid is a EXCELLENT deal.

You're talking out of your arse.

KingME5767d ago

This guy knew the certification standards going into the deal with Microsoft. If he didn't agree with them, there perhaps he should have taken that up with MS prior to signing the deal. If they couldn't come to an agreement he could have taken his wares elsewhere. But, being that he did sign the agreement he really needs to just shut up and start collecting his money.

Also, I don't buy his line about it not being about the money.

Mr_Potato_5767d ago

lol @ pog

Each time it's something against MS he doesn't understand :))

The ultimate fanboy.

gaffyh5767d ago

@foodbox - Could you please not reply like a fanboy, I was just stating my opinion, you don't have to start crying

Caxtus7505767d ago

It was actually in the news recently that he wanted it to cost less.

juuken5767d ago (Edited 5767d ago )

Did you read the article PoG or are you going to call every article that doesn't seemingly praise the 360 bullsh*t?

InMyOpinion5767d ago

Blow said he also wanted to stress the positives of his interaction with Microsoft -- "they were also cool about a lot of things," he said.

"They didn't try to dictate the game design, as many publishers might -- they were very hands-off there, and what is in the final game is exactly what I wanted to put there."

"They also bent a lot of XBLA rules, in order to help me make the game the way I wanted, which was pretty cool of them," he said -- one example, the way in which Braid launches and places the player directly in the game is "technically illegal if you go by the book, but they saw what I was trying to do and went with it."

"For the most part, working with Microsoft has been great," says Blow. "There have been occasional problems, including one that I was very upset about -- but there are people at Microsoft who really got the game and worked very hard to help bring it to completion, and it would just be wrong to slight their contribution with some kind of blanket 'Microsoft = Bad' attitude."

I bet no one read that part.

+ Show (5) more repliesLast reply 5767d ago
Silogon5767d ago (Edited 5767d ago )

This guy sounds like he doesn't care for Microsoft at all. Maybe he should've made this for the psn or wii or something, man. This guy has a case of ass against Microsoft. In that he was actually kind of rude and a little blunt towards the end. He just doesn't care I suppose.

Great game, but man the guy seems upset.

P.S. I didn't disagree with you POG. I hate when people disagree and don't say anything and then when the next guy post it looks like he did it. Lame as hell.

SmokeyMcBear5767d ago

AAA games on xbla now thats funny

foodbox5767d ago

Xbox LIVE Arcade is *widely* accepted to be the premier service.

GeoWars
PacMan CE
Golf Tee It Up!
Ticket to Ride
Alien Hominid
Carcassonne
Happy Tree Friends
Penny Arcade
Settlers of Catan
Castle Crashers
Ikaruga
Sensible World of Soccer
TMNT

And on and on.

Xbox LIVE Arcade is putting the other services to shame with the top quality, new titles.

FantasyStar5767d ago

Cause if it does...that might be a problem for XBLA.

xhairs95767d ago

give it up, GeoWars != SSHD. Nor will it ever be as good as SSHD. Take your squares and triangles back to school I wanna blow sh!t up not learn math...

poindat5767d ago

Well, are there requirements on the PSN too? I really doubt they let developers do whatever they want. You need requirements and standards to have good games, and this goes for both services. While it may have hurt the quality of this specific game, that doesn't mean that happens with every game. I'm sure many have actually better by having to meet requirements and standards.

Jackthepwnsaur5767d ago (Edited 5767d ago )

theres no doubt that there are requirements on the PSN such as certification requirements. No one wants a bugged game. one such requirement are trophies, they are going to be mandatory on a specific day for each developer who are going to start to work on a game. The thing with the PSN though is that they don't put any size limits on you, meaning a better game.

Bionic Commando Rearmed is an example on why Size limits are bad. they were about to make the PSN version look better than the XBLA version, because size limits were imposed on XBLA, meaning textures that would not look as good as the PSN version. Luckily, Microsoft allowed Capcom to let the game slide on XLBA in all of its glory to look exactly like the PSN version by increasing the limit. If Microsoft removed Size limits on XBLA games, then these games would be awesome.

foodbox5767d ago

Yes, there are requirements on PSN too.

But, being English speakers, we dont hear all the "inside scuttle-butt" from the people working with PSN.

poindat5767d ago

Ah, I forgot about the size limits. On that note, why exactly are there size limits? Surely $50 a year from each user is enough to cover costs, especially when the PSN has none and is free.

Size limits definitely can be a huge limiting factor on large games, I agree.

Dark_Vendetta5767d ago

I think the size limit is because of the Arcade owners. There are just 512mb memory cards out there so they would pretty fast run out of space

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Mr_Potato_5767d ago

That's one of the reasons why Xbox Live Arcade = crap et XBL < PSN

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190°

The Most Famous Video Games Made By Only One Person

BLG writes: "Do you know any famous games made by one person? Well, we’re here to educate you on some of the best one-man projects out there."

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bosslevelgamer.com
franwex726d ago (Edited 726d ago )

Nice list.

I’ll add 9th Dawn III to that list. Great game made by one person.

Always Sometimes Monster is made by two people technically, but let’s do an honorable mention.

NecrumOddBoy726d ago

I’d add HABROXIA 1 & 2 on here as well. Berry does pixel wonders with the Game Maker engine.

726d ago Replies(1)
ABizzel1726d ago

Technically speaking Minecraft should have been on the list. But it's nice to see these single devs thrive.

Rebel_Scum726d ago

Some of these arent exactly “made by one man”

Looking at you Braid and Fez.

AmUnRa725d ago

Theyr is no game made by one man. Theyr is always a team of developers behind them.
However there is always someone who comes up with the idea of a game.
When i would give an example of one man with that idea for me its Hideo Kojima....

LabRat725d ago (Edited 725d ago )

No there are certainly games made by 1 person, start to finish. Maybe after it launches and becomes a big enough success the 1 person will reach out for help maintaining it or updating, but games have been made by 1 person.

Unless of course you are being insanely nit-picky and trying to claim "the engine they used was made by Unity" or "the assets they put in were made by someone else"

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410°

Xbox Live Gold Subscribers Can Claim These Three Additional Free Games

Microsoft is offering three additional free games for all Xbox Live Gold subscribers in addition to the regular lineup of games this month.

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novicegamerguides.com
darthv72753d ago

Joe Danger is hella fun. Nice bonus from GwG.

deleted753d ago

I enjoyed Joe Danger back in the day, it's pretty fun. What's amazing is how Hello Games went from a few of these rather simple games to the ultra-ambitious No Man's Sky!

753d ago Replies(1)
Orchard753d ago

I would love a sequel to JD - although I do realize that Hello Games have kinda grown beyond that scope of game.

Godmars290753d ago

And still the contradiction of getting something for "free" from a service you pay for continues.

CrimsonWing69753d ago

But isn’t the service for online multiplayer? So, technically it’s “free games” included with your online subscription? I mean, what was the point of Xbox Live? To get free games?

Godmars290753d ago

Only, after they tried doubling the price of another online service, some similar nonsense, isn't Xbox online multiplayer suppose to be free?

darthv72753d ago

"isn't Xbox online multiplayer suppose to be free?" No, it was always been a paid premium on console. The free games was not related to the rumored price hike. They were giving them away long before that.

If there was a service for free online multiplayer on console, it was PSN. Until the PS4 came out.

Jericho1337753d ago

How would you have worded it then? I’d say ‘subscribers claiming free games’ is about as clear as it gets.

Godmars290753d ago

"As part of", "In addition to", "As an extra bonus". Anything better than, "Get this with no strings attached or requirements" which is what "free" implies.

Jericho1337753d ago

That’s like saying ‘buy one get one free’ doesn’t apply because it’s not technically ‘free’. Stop trying to find a problem with something when there isn’t one.

gangsta_red753d ago

** "Get this with no strings attached or requirements" which is what "free" implies.**

No, it actually doesn't, it's just like when you get a free refill of soda after you purchased your first cup.

I think we are well enough into these console gens to stop bringing up this tired argument

CrimsonWing69753d ago

You always had to pay for Xbox Live to
play online multiplayer… this was the case way back during the original Xbox when it was released.

I don’t understand what you’re hung up about when plenty of subscription services give free things as a perk or benefit to a user who subscribes to a service.

Hell, Nintendo Power gave me a “Free” Strategy Guide of my choosing for paying for their magazine subscription way back in the day.

You’re getting the games that you’d need to pay for regardless of the subscription for free, bottom-line. The service you’re paying for is the online multiplayer service Xbox Live. You aren’t paying for Xbox Live and paying for the game you were handed out for free, you’re still just paying for the online service and nothing more. Hence, why the game in itself is free for Xbox Live subscribers.

sinspirit753d ago

It was originally just for online access. It had updated and began monthly game releases to compete with PS Plus. Monthly games have been a part of Live for many years. It is more recently that the releases are getting worse and worse.

Godmars290753d ago

Its been a majoritively dismissed point as DLC, MTs and now subscriptions became things. Failed protest against policies meant ultimately to strip consumers of ownership rights over media in general.

Still, may as well keep pointing it out.

sinspirit752d ago (Edited 752d ago )

@Godmars290

I guess people are just missing the point. And, now we got people thinking Live is still just an online sub and games are a generous inclusion like it's not a feature of the paid service lol.

Live officially on Microsofts site lists, "Free games every month. Now that’s Gold.
Get 2 free games a month, including backward compatible Xbox 360 games".

But, many are starting to say that Live payment is still just for the online access. Which, if that's what they're believing then I'm worried about why they'd pay just for online access. Paying for it back in the day was already a ripoff since they didn't even host dedicated servers to ensure the best quality connection. You'd pay for it just to host it on the internet provider that you also pay for lol.

I do think it's great to offer extra games on top of the existing ones. However, Live has repeatedly offered very lacking games, has listed the same games more than once, and even listed the same game two months in a row one time. They need to have a solid consistent history of delivering quality monthly releases.

traumadisaster752d ago

And still the contradiction of bringing up a decade old tired complaint knowing we’ve all moved in but you. We all agree it would better if the author was accurate but this argument is so old now, move on.

+ Show (3) more repliesLast reply 752d ago
Father__Merrin753d ago

https://www.xbox.com/ja-jp/...

I've just redeemed knights quest needs GP/gold membership etc

752d ago
100°

5 Great Games With Time Manipulation

KeenGamer: "Time manipulation concepts have been the foundation of many great games, including these 5 greats which do the them justice. Because every Back to the Future fan needs a bit more time manipulation to fulfil their time traveling fantasies."

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keengamer.com
GamerRN969d ago (Edited 969d ago )

Im thankful Quantum Break ended up here! The only thing that stopped this game from being talked up was Xbox exclusivity and the live action scenes being way too long...

Otherwise, it's basically Control with lighter visuals

Godmars290969d ago

Isn't the AI broken? Physics issues as well?

Why, if it wasn't actually a broken game, possibly less so than Blix the Time Sweeper, would being an exclusive be an honest mark against QB?

GamerRN967d ago

Because people LOVE to HATE Xbox

NecrumOddBoy969d ago

TimeSpinner is a good time based metroidvania.

Also, Singularity rocks a a time-theme Bioshock-like FPS.