The gang's all here this week as Brent, Ben, Bender, and Frankie chime in on the latest happenings within the video game industry. The topics this week include:
- Recapping Sony's Paris Games Week - Sony had a lot to discuss this past week in Paris, and the fellas discuss it all. Gran Turismo returns, David Cage reveals Detroit: Become Human, Horizon: Zero Dawn continues to look incredible, Street Fighter V gets a release date, PlayStation VR makes a big showing, Housemarque unveils MatterFall...there's so much to talk about here!
- Nintendo News Drop - The Big N reveals Club Nintendo successor, My Nintendo, a unified Nintendo Account, and their first ever mobile game, Miitomo, for a 2016 release.
- Outlast 2 is Officially Announced - One of the best horror games Ben and Brent have ever had the privilege of playing is getting a sequel.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Orbital update drops today, also bringing with it engine improvements and UI refresh.
Outlast scared the living hell out of me. It's pacing was perfect, and the unnerving atmosphere created a tension throughout the entire game, setting you up perfectly for the big scares. The DLC was OK, but the base game itself was brilliant. Hopefully Red Barrels can take the sequel to new heights and keep the originals DNA in place. I'm pretty confident this one will ruin my sleeping habits for a week or two next fall!
While I think PlayStation VR will be a hit with its targeted audience, I'm still not sure this will be the juggernaut many are hoping it will be. It definitely has the potential based the demos we've heard of and the trailers we've seen. Hopefully these "200 developers" working on PSVR will be able to add to the launch line up to make it as enticing as possible.
As far as Outlast goes, I was scared silly just watching a live-stream of it, so I'm pretty sure I'll simply do that when Outlast 2 comes out and save myself the heart attack.