At first glance, horror might not be the word you’d use to describe The Binding of Isaac. It is grotesque, or perhaps macabre, but the slightly animated nature of Isaac and the monsters he faces don’t tend to evoke fright in the player. This is especially true early on, with bosses like Monstro and The Duke of Flies smiling at the player and posing little threat to anyone with more than a few hours under their belt. They are inviting you in, getting you comfortable in your surroundings and in the tears you use as weapons.
The online multiplayer beta for The Binding of Isaac is offline until further notice after someone data-mined the latest build.
IGN : Ask three different video game fans to define what a “Roguelike” is, and chances are, you’re likely to get three very different responses: One might say "Oh yeah, those are like that game with the sexy greek gods!" Another might reply "No, you idiot, Hades is a Rogue-LITE. A roguelike is a game like Spelunky." And another still might slam their hands on the table and shout, "The reason why they're called rogueLIKES is because they're LIKE the 1980s dungeon crawler rogue. None of those games are roguelikes at all!"
My daughter and I had a blast with Rogue Legacy - our favorite by far.
We also enjoyed Undermine which I didn't see make this list unfortunately.
To me Binding of Isaac is the GOAT. No two runs in that game feel the same. The unlimited combinations of item synergies is still something no game has been able to match.
Indie games have been a massive influence in modern gaming, but do we still view them as lesser? We need to put more faith in them. Will Goad argues why we should do just that.
Amazing game, but you might be reading a bit too deep into this....