Microsoft’s Xbox Division head honcho Phil Spencer is always quite open to conversations with the fans on social media, and today he went on one of his usual Twitter sprees, talking about quite a few interesting topics.
Does it still hold up in 2024?
We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.
So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.
Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.
Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”
Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*
The logic is just…I never got it
Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.
If they went with Sony like normal you might have seen a sequel by now.
Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.
If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.
"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.
Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?
Sunset Overdrive was so fun, unlike any game I've seen in a while. Felt kinda fresh to see something unique. Hope it sold well, it deserved to, would love to have a sequel, maybe multi-platform this time so our PS brethren could share the love too.
Insomniac didn't release it on PS4 because Sony wanted to own the IP, so they went to Microsoft instead. However, now that the first game is released, Sony can't own the IP anymore, so if they want, they're free to release the sequel on PS4 or even port the first one too.
I love the interactivity Phil has with consumers.
That's not as decisive on a Sunset Overdrive sequel as I'd like ... sign it up, Phil!
Microtransactions in Tomb Raider really turned me off.. I dont understand why devs shove that BS into everything these days.. First it was DLC here and there and now DLC, season passes, and micro transactions for every damn thing.. Im not getting XB1 this season i guess.. Halo has that BS too so your looking at close to $100+ for a single game with all its content.. Screw that