GR:
Have you ever driven a go-kart? It feels fast, doesn't it? Really fast. It's exciting and fun and you love the feeling of the tyres struggling for grip on the smooth track surface, screeching as you corner. You grip the wheel so hard, and every bump in the road travels through your body as you clatter around the track. Then you get out of the kart and look at the next lot doing it, and you wonder why they're going so slowly. They're not going any slower – the experience is fast, but the reality is not.
Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.
you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.
Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?
Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.
This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.
After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.
Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.
Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.
If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.
Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.
Add Online only
Realism is cancer to the racing game genre. Once developers stop obsessing over licensed cars, licensed tracks and prioritizing photorealistic graphics over gameplay, we might see the genre become fun again.
Praying for a new Burnout game.
Only reason u could say DriveClub sucks is the lack of offline co-op.
(The secret recipe is right here. Let's do this.)
Ummmmm, where is the "Secret recipe" ????? no part 2 to reveal it.
unless "secret recipe" is offline 2 player closed circuit racing dunno.
Need for Speed Shift 2 covered all these basis for me