140°

Most modern racing games suck. Here's what they're doing wrong

GR:
Have you ever driven a go-kart? It feels fast, doesn't it? Really fast. It's exciting and fun and you love the feeling of the tyres struggling for grip on the smooth track surface, screeching as you corner. You grip the wheel so hard, and every bump in the road travels through your body as you clatter around the track. Then you get out of the kart and look at the next lot doing it, and you wonder why they're going so slowly. They're not going any slower – the experience is fast, but the reality is not.

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gamesradar.com
3-4-53135d ago

uhh there are a decent amount of good racing games out there.

dumb article.

Crimzon3136d ago

Realism is cancer to the racing game genre. Once developers stop obsessing over licensed cars, licensed tracks and prioritizing photorealistic graphics over gameplay, we might see the genre become fun again.

Praying for a new Burnout game.

cannon88003136d ago

Burnout paradise was so much fun. I remember going over my friend's place and playing it for countless hours.

MASTER_RAIDEN3135d ago (Edited 3135d ago )

Totally agree. just thinking about how racing games have taken such a realistic approach makes me cringe. Im sick of year-in-year-out releases of these racing sims without any regard for the arcade style racing game. in my opinion, Need for speed underground 1 & 2, midnight club and burnout paradise all had the perfect mix of realism and fun-feel. in fact, those were some of the best times ive ever had with a game.

3135d ago
MASTER_RAIDEN3135d ago

Why do people keep insisting forza is an arcade racer? It's a racing sim.
Also, all of the games I mentioned are like 6 years old by now. Why would I "look at them" as an example? What we're talking about is a general need for games to be as realistic as possible. Gone are the days of highly customizable rides with dirty hip hop and techno soundtracks. Now even games like need for speed have a clean-cut feel to them.

LA_Zeo3136d ago

Only reason u could say DriveClub sucks is the lack of offline co-op.

Retroman3136d ago (Edited 3136d ago )

(The secret recipe is right here. Let's do this.)

Ummmmm, where is the "Secret recipe" ????? no part 2 to reveal it.

unless "secret recipe" is offline 2 player closed circuit racing dunno.

FlameWater3136d ago

Need for Speed Shift 2 covered all these basis for me

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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eurogamer.net
darthv72113d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85113d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio113d ago (Edited 113d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack113d ago (Edited 113d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972113d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183112d ago (Edited 112d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim113d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno113d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183112d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 112d ago
Chocoburger113d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai113d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC113d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai540d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox540d ago

because it was always a project and it never got finished :D

ChubbyBlade538d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole537d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow539d ago (Edited 539d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow538d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad538d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist538d ago (Edited 538d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace538d ago (Edited 538d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad537d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim538d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter541d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.