340°

We are stopping VR development. Here is why

KrillBite:

"You would think a first person horror game would be perfect for Virtual Reality. We thought so too, but in the last two years we have learned otherwise. Virtual Reality is wonderful, it’s immersive, engaging and powerful. But you really need to design your game for VR from the ground up, not the other way around."

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krillbite.com
Thatguy-3103156d ago

"Virtual Reality is wonderful, it’s immersive, engaging and powerful. But you really need to design your game for VR from the ground up, not the other way around."

That's one thing these developers need to realize. If you are going to make a game for VR make sure it's in mind from the get go and not just half as a patch at a future time. VR is a new platform that shouldn't be an after thought when making games. Yea it's an add on but it needs to be treated seriously in order for it to take off.

Sir_Simba3156d ago

Devs that will shoehorn VR in their games might ruin it for everyone and right now VR is very fragile.

GribbleGrunger3155d ago

Ok, can we please stop rewriting headlines. Here's the actual headline for the article:

'We learned a lot about VR, so here is why we are rethinking Among the Sleep'

They're talking about a specific game, not VR in general. You people are turning N4Gs into a circus.

DragonDDark3155d ago

I hate when Articles like this get approved. Clickbaity stuff.

wannabe gamer3155d ago

When has it not been a circus here. then again its just a site for people too lazy to look up their own info so what can we expect

MyDietEqualsGames3154d ago (Edited 3154d ago )

Ive been around a long time. This compared to years before, is nothing. You should have been here during the open zone. That wasnt a circus though... It was a mad house and hilarious to the max. I think they removed the open zone because it was taking away from from the nomal discussion. I say because even legit and sensible posters started posting there. Lol.

GribbleGrunger3154d ago (Edited 3154d ago )

@MyDietEqualsGames:

I was here when the open zone existed but under another name. The only problem is it was someone elses computer and I was using his account. Then his brother decided to use it too ... Embarrassment ensued.

I actually preferred it because at least there was a place to get away from all the nonsense. All you saw was 'Open Zone ->' and the problem was solved.

UKmilitia3154d ago

haha thats some headline swap innit!!!!

why do these articles get approved.

_-EDMIX-_3154d ago

Agreed. Junk like this really need to pulled.

+ Show (3) more repliesLast reply 3154d ago
Automatic793155d ago

VR seems premature at this point. In my opinion if the games are gimmicky I rather have a company put there resources into console games not VR.

frostypants3155d ago

No. It was premature in the 1990s. Now is the time to push for it.

boodi3155d ago (Edited 3155d ago )

@frosty
if VR now is a bulky helmet ..and nothing other then stereovisioni ..inside it .. then the time to push for it is not now again ..
VR should have body / movement support to begin with
to be VR

Peace_Love_and_FPS3154d ago (Edited 3154d ago )

Boodi, really not as bad as it seems with weight, although I doubt you've tried it.

Also you're rather ignorant to the fact that vive has room tracking, which is why I'm going to be an early adopter, that's a true feeling of presence right there.

I'll still buy PSVR later for playing PS4 games on it but you want movement support? Vives got it

boodi3154d ago (Edited 3154d ago )

@peace love
I did not try vive , i tried stereo headsets though .

will see if it lives up to what i've read . I have very hard time with lags usually ( tracking lag as well as motion lags)

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zugdar3155d ago

It did not work for the Wii (besides hardware limitations) and VR should be no different.

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Rearden3156d ago

You don't necessarily need to "design your game for VR from ground up". I tried Alien Isolation on Oculus Rift and it was the most intense gaming experience I've ever had.

sorceror1713155d ago

Yeah, but there were still definite issues. Like climbing ladders steals control from the player - no big deal with a monitor, really disorienting in VR. Menus need to be redesigned, etc. How do you transition to and from cutscenes?

Don't get me wrong, A:I is really close, like 80%. The core gameplay is there - but getting that last 20% of polish takes another 80% of the development effort.

kenwonobi3155d ago

Cant get there without jumping into the development of games, playing them, buying them. Either everyone buys in or it goes away forever perhaps. Only so many times people gonna try to bring it back. This might be the last chance.

Peace_Love_and_FPS3154d ago

That's what I first played on, "unwanted" head tilts included from the cutscenes. Still the greatest gaming experience I've had.

These devs say it "breaks trust with the player", well that's just hogwash not sure why they would claim that, immersion breaking yes but not trust breaking.

I don't trust EA for other reasons ;)

bunt-custardly3155d ago

Hmmm, VR worked just fine for Alien Isolation and that game wasn't designed as a VR title primarily.

nitus103155d ago

Virtual Reality headsets would probably work quite well for games that use a first person perspective. As an example a FPS game could benefit however too much requirement on moving the head may result in a neck injury.

For games that use a third person perspective the VR headset would work best as just a glorified TV in that the screen being so close to your eyes would appear huge.

When designing games for a VR headset or games in general you have to take into account the limitations of the human body and it's speed in reacting to events.

TheLoCoRaven3155d ago

I wanna believe! But this developer made this sound like a nail in the coffin. If developers really think they need to make VR-only games, then there won't be many games to sell the VR.

If anyone can do it I think Sony can just because a lot more people have a ps4 than a PC capable for VR. Having a lower barrier to entry will help.

Taero3154d ago

Here's the thing though, VR can't just be another way of displaying a visual image in front of you, or replacing the mouse to look/analogue stick with a turn of the head. It has to be done for a purpose and the way you control the game naturally changes.

If your game character is reliant an moves that a real person could not reasonably be expected to complete with their body then you're in trouble. Have to turn the camera fast to aim/see something? Unless it feels natural to turn that fast/sharply in real life a person is going to be disoriented, on a monitor that doesn't really matter as you have a frame of reference that doesn't move around it.

Juts an example (because I've been playing it again). Can you imagine Destiny in VR? It would be a total shit show. There is fast spinning, lunging when melee hitting, super jumping/gliding, explosions that rocket you away. You would probably be motion sick within a minute as soon as a battle starts. That's what the developer means about having to have VR in mind from the start.

Until we hit the physical bypass level of VR where the signals go straight to our brain and are returned to the device ignoring how our body feels/thinks it feels then its nowhere near as simple as dropping in a person cam and calling it a day.

3154d ago
fishy13155d ago

The short answer, they dont have talent on their team. And of course the headline is a bunch of crap. Horror, can and will be insainly good in VR. These idiots just dont have enough imagination to creat the right atmosphere. So thankfully are just giving up instead of making crap. Leave it to the crative people out there that will show this group how its done...

Dragonopolis3155d ago (Edited 3155d ago )

Calm down fishy1... They are not idiots, the Tech is not quite there yet and even if it was it would be too expensive (at least for the console crowd but also for many PC fans).

There are people like me who like to have friends over, have kids, Multitask that requires all senses to be present. VR literally takes you out of the real world and can cause safety even security issues, and is less engaging with your REAL friends and family (not virtual friends and family). Some people will not like having to wear a bulky device on their face.

I believe VR will have a following but will always be a niche in gaming and will never be main stream device/peripheral (at the very least until the Tech is better and price become reasonable)....

kenwonobi3155d ago

You sound new to this more than him. VR tech is nearly 30 years old.

Show all comments (46)
60°

Multiplayer JRPG 'Soul Covenant' Coming to All Major VR Headsets Next Month

Thirdverse, the Japan-based VR studio behind Swords of Gargantua, Altair Breaker, and X8, announced that its VR multiplayer JRPG SOUL COVENANT is coming to all major headsets next month. Developed by the core team behind SOUL SACRIFICE (2013), players are thrust into a post-apocalyptic Tokyo in the franchise’s first VR expansion.

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roadtovr.com
130°

“Survival horror and VR go well together” - Producer Hints possible VR Version for the RE Series

In a very recent development, Capcom has announced that the VR mode for the “Resident Evil 4” remake is scheduled to be added on the 8th of December as an update and will support the full main story campaign, offering an unprecedented gaming experience to its users. However, RE Series fans have another reason to rejoice as there is a possibility that RE Series might get a VR Version in the future.

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espressogamers.it
Abnor_Mal160d ago

This I would welcomed, haven’t replayed any of the older games since released years ago. VR would definitely get me to replay them all again. Make it happen Capcom.

MrBaskerville160d ago

Psvr2 version of Re7 and Re2Remake would be fire.

Tacoboto160d ago

Capcom porting anything to SteamVR would be fire.

Petebloodyonion160d ago

You can already play RE 2-3-7-8 on PC via VR mods (Praydog) they offer hand-tracking movement (like PSVR2 Village) and full VR cutscenes.
THE RE7 mod is better compared to the old PSVR version due to hand tracking.
https://youtu.be/4MAu4p59Wu...

Tacoboto160d ago

Modding != Official Support

Petebloodyonion160d ago

"Modding != Official Support"
And?
You can still play it in VR and worse it shows that this is far from a complicated feat requiring a full studio with tons of money since it's been done by 1 guy working on this mod from time to time.
So basically this could have been done by Capom a long time ago.

And again You should try (it's pretty easy to install) for Res7 for It's improved even on the PSVR version of the game.

Vanfernal160d ago

Spencer Mansion in VR would be AMAZING. That is my favorite video game setting of all time.

Babadook7160d ago (Edited 160d ago )

Itchy... tasty... More RRR EEE!!

300°

VR isn't ready for a "must-play" experience

Reggis Fils-Aimé is right about VR needing "must-play" games, but the sector isn't ready to play host to that kind of cultural phenomenon.

What will it take for VR to grow beyond its niche status and become an important commercial pillar of the games industry? It's quite literally a billion dollar question – many billions, in fact.

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gamesindustry.biz
Knushwood Butt435d ago

'What will it take for VR to grow'

More people to try it instead of making out they are not interested in it.

I wasn't an early adopter of PSVR and was pretty sceptical about it before I finally made the plunge. Got PSVR2 day one.

1Victor435d ago

Shusssssh 🤫don’t tell them psvr had a FPS multi player vr game

ApocalypseShadow435d ago (Edited 435d ago )

Knush hit it right on the head. More people to try it.

Reggie isn't entirely wrong. But he's not entirely right either. Must play games are already here and has led many to buy VR to experience these "must play" games TODAY. That must play game depends on the individual. He's looking for that one game where everyone has to play it. Gaming doesn't work that way. Maybe he's thinking of a Mario VR game. But a Mario style VR game already exists with Astrobot. It just costs a lot for many to buy in to try it. When they did get to try it, they found an amazing game filled with fun and innovation that would match any Mario game made. But the VR industry has a long road ahead. It's not on someone's time line. Not even Reggie's.

That's with anything new on the market. Cars. Cellphones. TVs. Etc. None of these things were a breakout hit overnight. People riding horses probably thought cars were a novelty. Niche. Now, cars have replaced horses. Millions are used daily. Did it take a particular horse to ride for everyone to see that cars were great to get around in? No. It was only cost and availability for everyone to try it and find their own use for it.

Cellphones were expensive at one time. A brick in your hand. Once they became cheaper, built with more practical uses, cellphones were in billions of hands. TVs were for only a few consumers. Once it was affordable for everyone to enjoy, billions bought a TV and regularly use it daily.

Consoles didn't arrive to where they are overnight. It took decades. Not everyone had a game console on my street. Just a few of us. Others had to come over to try it. Same with computers. Same damn thing. Cost and availability to try them. Now, millions upon millions use them daily.

Just because Reggie speaks doesn't mean he's right on things. Yeah. Maybe it would take console manufacturers to switch over to a product that has VR built in day one that's affordable that still plays flat games. That day isn't here yet because it would be expensive to buy and try it. But that day of affordability is coming. If Nintendo built a Switch 2 that has built in VR, the days of VR being accepted would shorten from decades to one decade or less. Same if Apple or Google built a phone with VR built in day one. Then, all the developers would have to fall in line and build VR content. VR today is on a natural growth path. It's not leaving anytime soon or dying off like 3D TV.

Raider and Einhander made great points along these lines.

Fiddlerblue435d ago (Edited 435d ago )

People might not be interested in VR for a variety of different reasons.

It might make them motion sick (it does for me), they might not like the idea of strapping a big device to their head that pretty much completely locks them out of the real world, etc.

But the biggest reason is price vs the amount of quality software. You buy a game console on the promise and trust that quality games that you enjoy are going to come to it. This is a trust built of decades of past experience between the consumers and the brand/platform. That trust and past experience vs the asking price will pretty much determine if a consumer will purchase a piece of hardware or not. VR just doesn't have that trust built up yet and the asking price is still high but these things take time. There's no "magic bullet" game that will make everyone go out and buy a headset unless there's already a sizable library of other top-notch games available that they think they will also enjoy.

There's also the distinct possibility that VR tech as it is right now is just destined to be niche and will remain so until some era when VR eyeglasses with touch activated smart glass or or something crazy like that are a possibility. The market will determine it.

XBManiac434d ago

Well... good quality VR has been very expensive for years. To play Half-Life: Alyx in good shape you needed a high end PC and HQ VR set connected to it. But, now, with Quest 2 or Pico 4 and a wireless connection to a sub 1.000$ PC you can experience the game full quality and maintaining 72/90 fps. If laptops and small format PCs continue improving at the rate AMD is going and VR wireless kits maintain their prices with better and better quality, this only can improve and go wider. Remember that consoles from this generation, PS5 and Xbox Series X are at the 500+ dollars level... 3 years after launch. Prices are not really mainstream for gaming these days and PC continues to be an unfriendly platform for many. What PlayStation is doing is one more step in the right direction, before Facebook, Apple and Valve (does Steam Deck sounds familiar?) jump some steps at once.

H9434d ago

The vast majority of people have better things to do than buy a expansive product to try something that they don't find interest in already, the job of marketing is to make it appealing to you so you make the decision without needing to be 100% sure about it and most of the times, it's that big game that pushes peoe for such decisions, buying something to see if it will be interesting or not is absurd 99% of the times

S2Killinit434d ago

I’ve already found 3 games like that just in the launch window of PSVR2.

H9434d ago

@S2Killinit power to you, most people can't say the same

Knushwood Butt434d ago (Edited 434d ago )

How can you not have interest in something you've never tried?

Do you live your life without trying anything new?

I tried a new restaurant for lunch the other day. It was somewhat hit and miss, but at least now I know, and can use that experience to make a judgement on whether I want to give it another shot or not.

H9433d ago

@Knushwoodbutt sorry it's a bit hard to understand your point since each of us Haven't tried most things out there, does that mean you are interested about everything there is in the world and never see something you haven't tried and think I don't like this sort of stuff? When i look at something i get an idea whether or not it may be to my liking, surprises exist but in if you know yourself you can be correct a lot of the times, and most importantly like I said, nobody in the whole world have time and money to do what you are saying, you are telling me to try VR to see if I am interested or not, when I say I am not interested in horizon they tell me to play it to see, FF VII Remake 2, basically every fandom of every game, and that's just gaming, go to every activity there is, I think you can see that your method of thinking is impossible, you yourself must have ignored tons of things for no reason other than not being interested or else you will not have time to even play VR

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kingnick434d ago

Sorry I have no interest in VR. I prefer most genres with a traditional controller and some genres with KB&M.

Many people simply don't have the money for VR and the money they do have they'd rather spend on traditional games. Other people are not obligated to follow and validate your choices.

TheEroica434d ago

No thanks. I'll game the way I choose.

+ Show (3) more repliesLast reply 433d ago
bunt-custardly435d ago (Edited 435d ago )

The onus is on the developers themselves. Take PC VR, did you guys know there is a chap called LukeRoss who does flatscreen to VR conversions using a gamepad not motion controls. Yeh, some circles might scoff and say gamepad is not proper VR, but many others would disagree. Giving some examples you can play Elden Ring in VR, Cyberpunk 2077 even Spider-Man. These are all AAA titles that the developers decided not to invest in VR for whatever reason. Yet a single person has managed to do it.

Total madness and the reason we see these sorts of articles.

I'll tell you what guys. If they port Half-Life: Alyx to PSvR 2 then you will see a paradigm shift in attitude towards VR.

crazyCoconuts435d ago

Alyx is good, but it's still just one game. Even with the custom level creation (which is great) I wouldn't say it's going to transform the industry. It certainly didn't for PCVR.
I don't know what it will take to become mainstream. I'm pretty sure it will just don't know when and how. I think it would help if it was integrated into some of the hot flat screen social games like official Minecraft, Fortnite, Apex, COD? Dunno if you could effectively cross play VR and flat in those games but it would help imo

bunt-custardly435d ago

I think the reception of HL:Alyx is more than just "good" is has been widely regarded and credited as one of the best VR games to-date. You are right though, it is one game and perhaps I was being somewhat melodramatic.

Crows90435d ago

Only because of a lack of VR adoption. Most issues with VR stem from it's price of entry.

EvertonFC435d ago

There is loads of great VR games, not just one

JackBNimble435d ago

It's going to remain niche until they start developing AAA games or at least have an option for VR in mainstream games.

If more people are going to buy into it, then you need the software.

Knushwood Butt435d ago

GT7 and RE8 have those options.

After the Fall isn't AAA but I can't wait to dive back into it. In fact, that's what I'm going to do now.

S2Killinit434d ago (Edited 434d ago )

We already have AAA games in VR though. And they are much better than the flat versions.

derek434d ago

@bunt No it will not, ALyx has the same issue in that you can't see how great it is unless you put the headset on and try. But for anyone who actually has played on vr and enjoys it, these meta discussions are always so weird. I played gt7 vr for a solid 5 hours yesterday and it has been the best game I've played this generation because of vr.

S2Killinit434d ago (Edited 434d ago )

Horizon is on par with Half-Life Alyx

But I would love that as well.

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Einhander1971435d ago

The ones who say they aren't bothered haven't probably played VR. If they did they would realise how amazing and immersive it is. The likes of Moss, Rez, Turismo, Thumper, Astrobot, are seriously incredible experiences you won't ever get on a TV. Dont get me wrong VR isn't the be all and end all. It's just another way of enjoying Videogaming.

RaiderNation435d ago (Edited 435d ago )

What will truly usher VR into the mainstream is all the NON gaming applications that can potentially be used with VR. Imagine the NFL offering an NFL Sunday VR ticket where you could sit virtually at the 50 yard line in every stadium! Or what about courtside in every NBA arena? Or ringside at a UFC or boxing pay per view! What about travel? Id love to virtually tour the pyramids of Giza or the Sistine Chapel! Or what about Mars? Imagine they fit the next rover we send to mars with a VR camera that anyone with a VR headset can discover whatever the rover discovers! What about classrooms being taught in VR? Or concerts? The possibilities are endless! VR gaming is cool and all but im looking way beyond that!

After10Ben435d ago (Edited 435d ago )

You bring up an excellent point. I saw some VR footage of an NBA game and it was incredible. I was right under the basket and seeing a professional basketball player's footwork in VR is nothing like watching it from the stands or the TV. Imagine watching the Super Bowl in VR? I also saw a boxing match in VR once and it was equally incredible. I personally loved the Hulu app in VR, because it gave me a peaceful, beautiful virtual living room to escape to for a few hours. After a workout, I would chill out on the virtual beach and watch movies on a giant screen--there's nothing like it. Great point RaiderNation.

EvertonFC435d ago

NASA and SpaceX are looking into VR for the first mars landing, no doubt we will have a live VR feed for the first landing.

shinoff2183435d ago

My buddy brought his vr to work one day to show the couple nba fans there that you could do the Courtside thing. It was really dope. I can't remember what headset though. The nba is always ahead of the curve compared to alot of sports leagues(in the us atleast , I can't tell you about over seas)

z2g435d ago (Edited 435d ago )

Here is my honest take having just bought a psvr2 and living with it for a little bit now and all but abandoning my Quest 2. Just my own truth and my own objective option as someone who just shelled out over $650 to get the latest and arguably best vr experience in my hands.

I regrettably agree with the article. Don’t get me wrong, VR and even specifically in my case PSVR2 Is awesome… but I’m not suddenly wishing MS would now release a headset for my Series X or thinking they are idiots for not doing so. I don’t think it will significantly disrupt or change the majority of my gaming habits. The Quest 2 didn’t either and PSVR2 is SIGNIFICANTLY better.

GT7 and Call of the Mountain are well beyond what my expectations would be in the best possible way, but beyond that, there just aren’t many must have games or mind blowing AAA game experiences (at least for a little while). there’s also the fact that most vr games and even the process of playing them just don’t flow as naturally as just plopping down, grabbing a controller and going for it. There’s work and setup involved and the gameplay is usually a bit different and sometimes more complicated (even if it is cool). There’s a mental tax there.

I am really impressed with psvr2 and it’s exceeded my expectations,but I can already tell that it’s going to be an occasional thing and not my go to thing. That’s not a knock on it, that’s just reality that will result. A majority of times I’m gonna plop down on the couch and get into some COD or GTA online or God of War or whatever the hit game at the time is. Even gran turismo (the whole reason I even got the headset), I can already tell I’m not gonna get that headset out every time I play gt7 (regardless of how amazing it is. eventually I will become numb to that experience and convenience will start to outweigh the desire of vr. I’m not gonna go thru all that to play vr Tetris because I already finished the 2 big vr hit that’s year. It’s too much, and on top of that it’s a very isolated experience most of the time. That’s just reality. At least for me.

RaiderNation435d ago

I mostly agree with you with the exception of GT7. I CANNOT go back to playing that in standard mode after experiencing playing it in VR! That IS the defacto way of playing that game for me now! I feel similarly to RE8, only that game scares the shit out me in VR and I cant play it for long periods of time because my anxiety goes through the roof! Lol.

camel_toad435d ago (Edited 435d ago )

"there’s also the fact that most vr games and even the process of playing them just don’t flow as naturally as just plopping down, grabbing a controller and going for it. There’s work and setup involved and the gameplay is usually a bit different and sometimes more complicated (even if it is cool). There’s a mental tax there."

This is exactly why my psvr1, quest and quest 2 get very little playtime from me compared to just playing regular games. It feels lazy of me because there are great vr experiences and full games but there's the "well I gotta do this and this and this to start playing". Versus sitting with a controller/keyboard mouse.

derek434d ago

@z2g, gt7 has renewed life because of vr. For me its not an either/or situation vr is decisively the way to play that game it's not even close. Reading that comment makes me doubt you even have psvr2. Vr has survived so long and will continue to grow because it offers immersive experiences that a flat screen can't get close to.

Knushwood Butt434d ago

Just came off a GT7 session. One of the end game cafe menus, Toyota WEC Hyper Car at St Croix with a 20 car grid.

Just wow.

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