Tom Bramwell reports:
''You're reading about games on the internet, so along with Shigeru Miyamoto and Will Wright, we can take for granted that you know about John Carmack. Once a year at QuakeCon, Carmack addresses the fans of games made by the company he founded, id Software, and for which he's still technical director. That job means he can pick his programming assignments, and spend time driving the company's research and development, occasionally being called upon to fix bugs that entire companies have been unable to squash. His legend is such that his support is coveted by console platform holders and computer giants like Microsoft and Apple.
Now in its 13th year, QuakeCon also gives us the opportunity to talk one on one with Carmack about what he's up to, and what he makes of current trends in hardware and software. Id's currently hard at work on first-person action/driving hybrid Rage, and free-to-play, web-based Quake 3 Arena revamp Quake Live; tooling up to build the next generation Doom; and diversifying into fields like mobile phone games and development for Apple's iPhone. So there's a lot to cover as we take our seat in a vast meeting room in the depths of the Hilton Anatole in Dallas opposite the man who, as cool as we so obviously are, still makes us wish we'd been a proper nerd.''
Quake 4 arrived as an Xbox 360 launch title soon after its PC debut, and heralded an era in which the single-player FPS dominated.
For me, what launched the single player FPS campaign on consoles was Playstation DOOM which I bought during the launch window for the Playstation 1 back in 1995 which ended up being the best port of DOOM on consoles back in the 90s .
I hope Nightdive does a remaster of QUAKE 4 to be released on all current platforms .
You could do far worse on the 360 back in the day it was a excellent port of a at the time fairly demanding PC game.
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
Quake 4 made it's debut on PC and Xbox 360 17 years ago. Microsoft are now teasing new things, so it's time to look back at the original.