We’ve (The Gaming Ground) been fortunate enough to have an interview with Thierry Van Gyseghem, Lead Animator at Larian Studios to talk about Divinity: Original Sin 2. So please enjoy our Divinity: Original Sin 2 Q and A interivew.
Larian was eventually forced to change up its development pipelines.
Can't wait for my physical. I got in on the 2nd wave. Had an email a few weeks ago but I was figuring I wouldn't get the game till July August. Well worth that physical edition though.
I loved the game overall, but Act 3's writing is definitely a result of sacrificed quality.
The Dungeons and Dragons genre has seen a big wave of evolution through these 3 titles that defined the genre's success and direction.
With confirmation that Larian Studios will not develop another Baldur's Gate game, the fourth entry has a major challenge on its hands.
Larian had big shoes to fill themselves. Hopefully another studio can pull off the same miracle, but uphill battle is an understatement at this point. It feels impossible that BG3 even exists and accomplishes what it does.
I doubt anyone will attempt a Baldur’s Gate 4 for minimum a decade. It took about 20 years to get a third one for a a reason.
I'd just copy every single thing larian did obviously with different story and characters. Sometimes innovation isn't needed at that particular time.
i remember in an interview that it was Larian asking constantly that they wanted to develop Baldurs Gate 3, there has to be some really ugly business going behind the scenes for them to leave in such a way, no DLC no sequel nothing, either they are getting very low return after the huge success, or some of the business practices they have seen are truly terrible.