Samuel Howitt: "When a game goes open-world you’d expect a certain level of compromise. You don’t expect a game structured like that to have the same level of detail that you would expect from Metal Gear Solid’s linear entries. Yet somehow Kojima Productions have expanded their standard meticulousness to a remarkably huge open world. With that they have also created the most easily playable entry in the entire series. Metal Gear Solid V: The Phantom Pain is something special that doesn’t come too often, a game so brilliant you just wish that other games would start learning from it."
The Metal Gear series, led by Kojima, pioneered the stealth genre, creating a masterclass in storytelling and gameplay.
No. But MGS5: Ground Zeroes might actually be one of the greatest Game Demo ever, if not the best.
Meh
Great stealth gameplay but the game was just average.
Bland open world that felt lifeless, the story felt shoehorned in, unfinished story etc. The whole thing was just average to me compared to the other main titled games.
I would have rather preferred it if they kept Ground Zeroes for the main game as the opening and the rest of the game turns into a Metal Gear 1 & 2 remake to bring things full circle.
Like hell it is. That was the first time I became aware of being sold an unfinished game and was blown away about blind fanboys saying it was some perfect game.
Yea, the first few chapters were great until they do that thing halfway and make you replay all the missions again. Then little things like capturing animals but only seeing a JPEG unlike 3 where everything was modeled out. Areas were massive, desolate, and boring to look at.
Game was a massive let down for me and the potential was so high for it. Honestly, this was one of the most disappointing games I ever played. What’s worse is it starts off brilliant. You literally play through until you get to the point where you could tell they just stopped developing and then quickly used glue and construction paper to “finish” it and then sold it. Quite frankly, that’s insulting to consumers and fans.
Yes and no. In many ways in was a great game; there's a very strong argument that it has the best gameplay of any MGS game, and that it is one of the more interesting open world "playgrounds" we have gotten, in terms of how the world operates. But as an MGS narrative, it is pretty far down the list, for many reasons.
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
The Metal Gear series has sold 60.2 million copies, as of September 2023.
...and yet, they couldn't give more respect and effort into the collection.
What a terrible company.
This game makes several disappointing compromises, actually. Snake says about 10 words in the entire thing, the story is depressingly absent as well. I am on mission 29/31 and Im still just running around the desert doing the same repetitive infiltration style mission over and over with no story to back it up. I expected an extremely detailed story like in previous entries and I got a shell of that. Yes, the gameplay is solid, but without a concrete and epic story, who cares? What baffles me most is that the first hour (escaping the hospital) is so freaking cinematic, epic, and story driven, yet as soon as you get into the open world, you just run around doing generic missions over and over. OVERALL, I give the game a 7/10. Great gameplay, but it lacks so much in the story department- which is tolerable for most other games except for the fact that this one has MGS written on the case and that should mean that you are in for one hell of a story-driven ride.