300°

Microsoft "wasn't in the right place" to buy Bizarre Creations

Speaking to VG247 at Develop today, Bizarre Creations head Sarah Chudley said that Activision, and not Microsoft, bought the Gotham developer as Microsoft's "internal structure probably wasn't in the right place to buy things at the time."

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videogaming247.com
aaquib55765d ago

They had lost $1B, PS3 was outselling them, and the only thing they could count on was Halo.

DA_SHREDDER5765d ago (Edited 5765d ago )

Im a total Sony fanboy,, but i just got gamefly and rented Ninja Gaiden 2 and Mass Effect. Them games are freakin sweet man. But other than them 2 titles, I really can say im not impresed by the rest of the 360's library. I have yet to play Lost Odesy,, or however you spell it. Ive played the demos to damn near every game,, I even bought Halo 3 and Gears,, and to me everything is pretty much overrated. I think xbox live is whats actually keeping the 360 alive. The os is pretty awesome, but its really slow.

jmalc5765d ago

Could... could Microsoft be running out of money to throw around??

Xi5765d ago

they create IP's like project gotham racing, gears of war, halo, then they hire studios to work on them. It's like nintendo, they may not have as many studio's as sony or nintendo but I think their method works.

YoMeViet5765d ago

They didn't create those IPs, they bought them.

Xi5765d ago (Edited 5765d ago )

They did create PGR and then hired bizzare to work on it, they didn't purchase the IP from them. MGS has a development team dedicated to creating IP's and finding suitable studio's to make them.

They bought bungie, and yes bungie made halo, however that's like saying sony doesn't make socom games, zipper does and they[sony] just bought everyone and their IP's.

Microsoft also owns a bunch of other liscense for games, like Crimson skies, mech assault, mech warrior, etc, they hire studio's like Zipper(before being purchased by sony) to make them. Smith and tinker are working on a wiesman liscense right now for MS. They hire studio's to work on them, they don't just buy IP's.

Ju5765d ago

That's kind of odd. Because Bungie presented Halo on a Mac before MS got their hands on it. http://www.youtube.com/watc... So, that's hardly an M$ creation...

solidt125764d ago

Man I didn't know Halo was originally on the Mac. Knowing Apple they are still plotting a payback in some form. I have a G4 and I love it and the other Apple products seem to be selling very well. I think that Bungie made a good move though because now they are famous.

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DA_SHREDDER5765d ago (Edited 5765d ago )

You like the way Microsoft makes games, yet they let other studios finish them? Dude, did you forget to take your meds today? I can tell that you dont have a clue what your talking about, your a not just a fanboy, but a complete poor excuse for one. If you wanna make the 360 look good then dont say anything at all. People as dumb as you shouldn't be allowed to comment in the open zone.

shine13965765d ago

as opose to you who is perfectly charming and doesn't need anger management lessons at all...arrogance and ignorance are just as bad as each other with the exception that ignorance is often innocent. I mean what if he really was just a kid or something...not saying that he is but what he was.

Xi5765d ago (Edited 5765d ago )

Buy a developer and force them to produce the same game over and over?

Just look at Zipper and making nothing but socom games. Yeah, and sony does the same thing, sony SA will only do godOW games from now on, zipper Socom, other studio's might get 1 or 2 other projects then their normal game they're going to be forced to produced.

I'm glad bungie left MS, they were being held back, just like almost all developers working under EA/Sony/Activision-blizzard.

Deviant5765d ago

ehm did u forget halo? even bungie stated they are forced to work on halo projects.

assassin2235765d ago

really because that's not what Richard Lemarchand from nuaghty dog said.

"IGN: There's obviously extremely good ties with Sony as well, but how does it affect Naughty Dog working with such a huge company?

Richard Lemarchand: It's really good, because we have this mutual trust with Sony, and we have very regular check-ins with them. They'll give us the latitude to really run on our own, which frees us up to work in this fast and loose way. It's great that they trust us -- I wish there was more of that in the industry generally. I think that it's got to come from both sides -- from publishers and developers -- but as those bonds of trust get stronger then developers are going to be able to take more risks and work towards more innovative types of games, once the publishers know that the developer is going to reliably deliver on time."

i thing you must have gotten Microsoft and Sony mixed up
beacuse Bungie's CEO Harold Ryan said that "Microsoft only saw Bungie’s continual Halo success translate into dollars, while Bungie saw Halo as “the baby of the studio.” In fact, as Ryan points out, “it certainly wasn’t our goal to make two more versions [of Halo.]” In another question he explains that the pressure to make more sequels was one of the key reasons why Bungie decided to seek its independence."

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SkyGamer5765d ago

They did create Gears. I'm pretty sure they created PGR series. Now Halo they bought.

Mr Fancy Pants5765d ago

gear's from epic
halo's from bungie
prgr's from Bizarre Creations

Microsoft = publisher

not the same as

zelda's from nintendo
or
GOW's from SCE Studios Santa Monica

Xi5765d ago

Halo is MS's IP, they owned bungie when they were producing halo, like sony owns SM.

What about all the rare titles that MS owns... because they own rare, same goes for their titles from.

These titles aren't just published. MS owns the IP's to gears and PGR, they can ask anyone they want to make them, instead they went to Epic and bizzare to make the game. That goes for any of the mech assault, mech warrior, crimson skies, titles they own too.

You're getting mixed up between titles like Mass Effect which is a title they published by ms, for bioware who owns the IP.

Ju5765d ago

The publisher usually buys the product incl. the IP from the developer. Well, most of the time. That way the developer usually gets a higher percentage. Some developer do not sell their IPs. Some publishers accept that. Gears was certainly Epics IP which MS has an exclusive publishing contract (I wouldn't even go that far, they owning it - maybe they do. But that's legal formal talk not much more). I would be very surprised, if they have an "IP invention department". That's not how things work.

solidt125764d ago

Microsoft makes no games. They buy games by publishing them.

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DA_SHREDDER5765d ago

Wow, you xbox fanboys are lost. I actually feel bad for you guys. A delusional bunch you are.

Mr Fancy Pants5765d ago

now i know why they support that console, they don't even know what they have in hands...

elitewh0re5765d ago

geeze don't generalize all of us shredda,

Xi5765d ago (Edited 5765d ago )

Microsoft went to gears and paid them to develop gears for the 360, this was being done during the creation of the 360. Epic and Microsoft collaborated on gears of war.

Deviant5765d ago

They went to gears to create gears .....anyways u are talking about third/second party exclusives i guess

La Chance5765d ago

bubble for yours posts.

Da shredder a sony fanboy...who are know for being delusional...is calling 360 fanboys delusional...now thats delusional.

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80°

Let's Remember Some Xbox 360 Games

Luke Plunkett of Kotaku writes, "I think we all took the Xbox 360 for granted. Other all-time greats like the SNES and PS2 seem to be remembered more fondly than Microsoft’s console, which tends to be recalled as more of a thing that happened than a platform to be treasured."

JEECE2153d ago

A Kotaku writer pining for Xbox's golden years. I'm guessing there will be some good comments here.

Uglyday2153d ago

“WE”didn’t take it for granted, M$ did.

What happened prior to launch of the One up through current day with their marketing and focus away from games and consumers. The failure of the One has nothing to do with the 360 being great. In fact backward compatibility and the 360 is about all the One had/has going for it. Now M$ is dumping money into fornite articles to try and be seen as more than they are, a company that doesn’t give a damn about its fan boys or products.

350°

Xbox’s Phil Spencer Talks Rise of the Tomb Raider, Possibility of Sunset Overdrive Sequel and More

Microsoft’s Xbox Division head honcho Phil Spencer is always quite open to conversations with the fans on social media, and today he went on one of his usual Twitter sprees, talking about quite a few interesting topics.

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dualshockers.com
raggy-rocket3131d ago (Edited 3131d ago )

Sunset Overdrive was so fun, unlike any game I've seen in a while. Felt kinda fresh to see something unique. Hope it sold well, it deserved to, would love to have a sequel, maybe multi-platform this time so our PS brethren could share the love too.

LifeInNZ3131d ago

They should make it one of their games for gold this xmas, I'm sure it would be extremely popular and drive a thirst for a sequel.

Mr Pumblechook3131d ago

Sunset Overdrive received a positive critical reception but sales wise it underperformed. The reality is that businesses have to make a profit, if there is a sequel then Insomniac will follow the Titanfall example and make it multi-format so it is available to as many gamers as possible.

Kribwalker3131d ago

@pumblecock

I'd like to see your insider information as to how well sunset overdrive did and how it underperformed, because I remember that they sold out of sunset overdrive limited edition bundles as well ,the October 2014 npd had it at the 9th best selling game that month if you sorted by skus it stated and released on October 28

http://www.shacknews.com/ar...

And it debut in 2nd next to Fifa in the uk

http://www.eurogamer.net/ar...

RiseofScorpio3131d ago (Edited 3131d ago )

If its multiplatform Microsoft won't be funding it consider that.

@Pumblechook. Microsoft funded and marketed SSOD even if it sold 1 copy insomniac didn't lose anything also they would have to go elsewhere for funding if they went multipkat which I doubt since they have a solid partner in MS.

You don't know the sales aims for SSOD therefore you can't say it underperformed.

Mr Pumblechook3131d ago (Edited 3131d ago )

@Waluigi. Before Microsoft would fund a Sunset Overdrive 2, they would have to consider the benefit to their platform for example would it drive new console sales? If they think it was a big draw then they would pay for it, if they don't think it would they wouldn't! Microsoft paid BIG for Titanfall but it didn't move Xbox One units the way a Gears of War game can so they won't be going exclusive with the sequel.

Insomniac are a mid sized but established studio. If they don't have the resources to fund SO2 they could certainly do so from investment partners.

I do get you point about not knowing what the SO sales aims were. But they were hoping for very good things. It was a well funded game with significant advertising budget ( I heard Ted Price talk about it in person at a UK event). Less then 890,000 games sales (including bundles and discounted copies) was absolutely a disappointment. It doesn't mean the game was a technical failure, it just felt to resonate with the wider public.

ScorpiusX3131d ago

No on the whole brethren BS ,their platform share's no game so no game should be shared with them . Am all for an Exclusive Sequel to SSoD .

BiggerBoss3131d ago Show
LexHazard793131d ago

I would like it to stay exclusive. PS4 has plenty of exclusives already.

jb2273130d ago

I never understand that philosophy...wouldn't that amount solely to wanting bragging rights? I honestly think gamers should want for exclusive first party studios, not exclusive titles from 3rd party developers. If MS would've spent all of the funds from this gen alone that were funneled towards 3rd party exclusives & timed exclusives they could've most likely started a pretty phenomenal first party studio that could be cranking out the greatest game in Xbox history. Instead these 3rd party deals typically turn out half steps & games that are known commodities, they'll be good fun but they won't be mindblowing because they still aren't fully catering to the system's strengths.

StormLegend3130d ago

Why the downvotes?

He said "Multi-platform" and even if he didn't

he still shouldn't get downvoted.

Professor_K3130d ago

Agreed with everything you said

The game needs its own franchise

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DarkZane3131d ago

Insomniac didn't release it on PS4 because Sony wanted to own the IP, so they went to Microsoft instead. However, now that the first game is released, Sony can't own the IP anymore, so if they want, they're free to release the sequel on PS4 or even port the first one too.

RiseofScorpio3131d ago

So can Capcom release SFV on Xbox One because the own the IP? No. Because there's clauses in the contract just like with SSOD, they cant release SSOD because MS funded it.

_-EDMIX-_3131d ago

Yes, they very much can and likely will after their timed deal with Sony.

Sony doesn't own the SF IP.

I'm sorry but the contract won't some how override the whole IP LMFAO! It just makes zero sense. That is like saying I can pay to exclusively use your car for life, but not actually spend the money that equals your car...it makes no sense.

Sony can't pay Capcom a lessor amount then the IP, to withhold the IP from a system.

I mean...the deal is literally stupid and laughable. That is very, very unlikely that the deal states that.

its likely for a year for Street Fighter V vanilla ie before Super, before Ultra, before Alpha, before Hyper etc lol

MS also funded Ninja Gaiden II and Tomb Raider...

soooooo not sure what you mean bud, that really doesn't mean much. 100% sure Insomniac owns that IP, not MS.

RiseofScorpio3130d ago

Microsoft didn't fund Tomb Raider, they're marketing and publishing only. -ESSAYMIX-

3131d ago Replies(4)
audiocafe3131d ago

I love the interactivity Phil has with consumers.

DJustinUNCHAIND3131d ago

5 people don't love the interactions between Spencer and the consumers.

OpieWinston3131d ago

You got disagrees for that? Who doesn't want more heads to be down to the ground with the fans of their products? Especially in gaming.

It's good he says what's not in development so the fanbase can then get some buzz going to hopefully push higher ups to decide to greenlight it. Nothings guaranteed but it can spark some light.

from the beach3131d ago

That's not as decisive on a Sunset Overdrive sequel as I'd like ... sign it up, Phil!

DigitalRaptor3130d ago

That's true, but who thinks that likely at all?

Phil recently made a statement that his focus is on first-party now and when quizzed about properties belonging to others he has also said he'd rather focus on things they own. Insomniac at the time, went with Microsoft as publisher for a reason - being so that they could take their game where they liked. Like Titanfall 2, I'd expect a sequel to be published on multiple platforms.

Microsoft gave Sunset a chance, so they deserve a sequel to be only on Xbox, but based on MS track record early this gen that's looking highly unlikely.

from the beach3128d ago

Fair point, I'll take a sequel whether it's exclusive or not!

DivineAssault 3131d ago

Microtransactions in Tomb Raider really turned me off.. I dont understand why devs shove that BS into everything these days.. First it was DLC here and there and now DLC, season passes, and micro transactions for every damn thing.. Im not getting XB1 this season i guess.. Halo has that BS too so your looking at close to $100+ for a single game with all its content.. Screw that

frankdrebin723131d ago

Yet some people are happy to pay the full retail price for remaster games and to stream old games they already own and pay again for them. No one is forcing you to do micro transactions but still it's your choice. I take it you will shun every game that does micro transactions and season passes?

3131d ago
DivineAssault 3130d ago

No but its a common practice now since some people have no issues buying into that stuff.. Games used to be about having fun and had content that was unlockable without paying.. Now devs are trying to nickel and dime people for stuff that should already be in there

LonDonE3130d ago (Edited 3130d ago )

@emz99
Logged in specifically to agree to u buddy, i am happy more felow gamers see how bad this hobby of ours and our wallets are being raped.

Sadly its wasted on a hack of a site like N4g , these kids dont know how bad it has gotten.
You are so on the money but allot of todays gamers fail to see the bigger picture. :(
Its truely a tragedy, back in the day we used to unlock stuff from games by doing cheat codes or playing allot, but now we have to pay for every little thing! People bang on about how expensive games are to make thus justifying the devs/publishers knickel and diming us but the facts are that games developers are paid ridiculous money per hour/per year! They spend crazy amounts on marketing thier buggy broken games instead of making a solid game which sells itself.
Compare your average game developers wage to say a fireman who saves lives everyday, its laughable.
Gaming is bigger then its ever been, the customers/Cash is there we just want good working games which have value.

There are too many sheep especially on N4g!!
Dont waste your breath buddy. Sorry for typos typed on ps4

donthate3131d ago

Halo 5 has free DLC, including 18 maps for free post release. You can unlock everything in the game without microtransactions.

Contentwise it also includes massive mulitplayer content and a huge quality campaign.

Halo 5 is almost unrival in value and content of the AAA games released until now. The only thing beating this is Halo:MCC and Gears:UE in value, and that is maybe.

I don't see what the complaint is about the micro-transaction, but hey go play CoD or something else instead!

3131d ago
Kribwalker3130d ago

Emz

Micro transactions traded for free dlc is ok with me. Especially since I can never pay another cent and get what is typically charged as a $40-50 season pass worth of content and the game will not split up its user base (which was always my problem buying dlc on call of duty as the new maps would empty with every release) then I'm all for it

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230°

Project Gotham Racing 5 for Xbox One Rumored to be in the Works

Koku writes: "Microsoft is keeping shush about the future of the franchise because of the attention Forza 5 has received, they have been working with third party developers to revive the PGR franchise. Microsoft has also renewed the Project Gotham Racing trademark. You may recall from the article posted on Develop, they were interviewing many European developers in hopes of finding a studio that will work on the next game in the series, well they have found un-announced developer and are waiting before they make any announcements."

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kokugamer.com
Cinotix3745d ago

It's about the damn time. I like Forza but it's been turning into a call of duty yearly release garbage. I can't complaint forza 5 turned out well but the 2 forza games before were garbage.

InTheLab3745d ago

Dude are you nuts? Forza 4 was almost as good as Forza 3 Ultimate and Horizon was something completely different. F5 is easily the worst.

DaGR8JIBRALTAR3745d ago

I agree..my forza 5 is collecting dust,I don't really care for it at all.

LexHazard793745d ago

You obviously havent played Forza because from all indication Forza 5 is the worst of them all!! Forza 3? Forza 4? Are you serious? Forza 4 is the shit!

Gamer6663745d ago

I thought Forza 4 was a bit redundant, but Forza Horizon was a very cool way to use the Forza engine. I had a blast driving around that area of Colorado in an Aventor.

I would like to see a three year cycle.

Year 1: Forza the pure racing sim (aka Forza 5)
Year 2: Forza Horizon the racing sim set in an open world.
Year 3: Project Gotham Racing

Ziriux3745d ago

Cinotix you're blind or you haven't played Forza 3 or 4. Forza 5 is ok for about a day but it feels so routine. Does anyone else think they could have had more tracks in different parts of the world. I feel short changed when it comes to Forza 5. Oh well hopefully PGR 5 feels the void.

DaGR8JIBRALTAR3745d ago

pgr2,3 AND 4....so many hrs spent and so much fun had on xbox live with this game!

hollabox3745d ago

Aw man bring back PGR, Forza can kinda boring but PGR is probably my 2nd best racing series behind Need for Speed all time.

AngelicIceDiamond3745d ago

Another racing game? Hmm I guess.

andrewsqual3744d ago

Hopefully the hardware won't hold it back again. Remember this back in the day? http://spong.com/article/13...

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Ziriux3745d ago

The Kudos system! That's all I'm going to say, being rewarded for drifting the whole time. The soundtrack was one of the most enjoyable things to me about the game as well. Loved it all. :)

Neoninja3745d ago (Edited 3745d ago )

I hope this is true! Would be awesome having a new pgr on the X1. Hopefully more information trickles out regarding this rumor.

@Ziriux
I agree with you, I like Turn 10 and I think they do good work, but they already have Forza and Forza Horizon. If this rumor has any truth to it then I wonder what development team will be tackling pgr. As long as they keep it stylish, fast, and fun then it will be Kudos to them!

Ziriux3745d ago

I'm glad Turn 10 is not going to work on the game, I think same developer working on two racing franchises is waste of a resource and can be bard to focus on two big projects and produce quality at the same time.

SavageKuma3745d ago

I thought the company went belly up though, but damn that is some great news indeed.

B1uBurneR3745d ago

Do we really need another SIM racer? We need more racer like burnout ...before that garbage burnout paradise

Mikefizzled3745d ago (Edited 3745d ago )

I'd probably call it more of an arcade racer over a sim. Games like Project CARS, Assetto Corsa and Gran Turismo are sim, Forza as well but less so.

gamer20133745d ago

No, Games like Project CARS and Assetto Corsa are sim Grand Turismo and Forza less so.

Ziriux3745d ago

PGR is hardly a SIM racer, it's pretty arcade, I would say it's only a SIM in regards to the cars actually being licensed vehicles but in it's mechanics it's arcade.

Does anyone else agree with me that the tracks are much better and more alive in PGR than the forza games? Please don't let me be the only person to think that.

AutoCad3745d ago

PGR is comparable to driveclub
far from a sim racing game

mhunterjr3745d ago

Project Gotham isn't close to being a Sim. The game is about driving luxury sports cars around the inner city, power sliding as often as possible... It's not realistic (simulation) at all.. It's just a lot of fun.

memots3743d ago

You obviously never played it. It's far from a sim

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