"In 2013, Splinter Cell: Blacklist came out of nowhere to return the franchise to what made it so great. A combination of Xbox exclusivity and poor reviews meant before Blacklist, I hadn’t taken Sam Fisher out for a ride since he was on the PS2. The reasons for Splinter Cell’s fall from grace isn't especially difficult to nail down. In the days of Call of Duty’s dominance and development by focus groups, turning a stealth game into a shooter made sense because it was all about the mass appeal. If you alienate your core fan base in the process, it’s only a small group of basement dwellers that wouldn’t know mass appeal if it jumped down from a conveniently placed pipe and broke their necks. -- PlayStation Enthusiast
Ubisoft's Assassin's Creed Mirage appears to be adopting a key Splinter Cell mechanic, which is great news for the characterization of Basim on PS5 and Xbox.
Splinter Cell is the most innovative stealth series to ever grace this industry, why this is high time for a mobile port we'll discuss here
The Splinter Cell titles have some of the best co-op modes in the stealth-action genre, expanding on the series' main campaigns with new characters.
It's rough to see Ubisoft complaining about games not being successful etc, while they sit churning out the same games over and over again and leave obvious money sitting on the table by doing franchises like Splinter Cell wrong.
Whilst I loved the SC multiplayer, I still think they were kind of niche due to the complexity of the maps and learning curve. I wished they made better practice bots though for solo play. Co-op is pretty decent though but not enough players and a very intimate experience. You couldn't really play with randoms who ignore the stealth, so had to play with friends.
Is this satire? Blacklist received outstanding reviews according to its 84% on metacritic and released on PC, PS3, Xbox 360 and Wii U.
Rise Of The Tomb Raider has taken a lot of its mechanics. They need to get back to stealth, and tone down the run and gun.
Aside from the wacky (lots of bugs which can turn into funny glitches) and deficient perfomance, Blacklist is an excellent game, one that rewards for many gameplay approaches.
Like, I don't even understand why Ubisoft doesn't make more games like this one. It is linear but more overwhelming, satisfactory and cohesive than your regular Assassin's Creed and Watch Dogs.
This is why I think Ubisoft should use the same model for a hypothetical new Splinter Cell, because also Blacklist is just so good. How unfortunate that the title didn't do well comercially.
Also, Xbox exclusivity? Like what? Early release? exclusive content? I even remember that the Wii U version launched on the same date as the others, lol. And for what it's worth it, the game did ok with critics.
We do need a new Splinter Cell, but in my opinion, it needs to be a modern take on the classic games. Conviction and Blacklist were solid experiences, but didn't feel like Splinter Cell to me at all.