HG:
It is hard to believe that everything that we have seen of Shiness (pronounced by the guys of Enigami as ‘Shyness’) so far was all achieved with just the Kickstarter budget, which was a few bucks shy of $140.000. For an Indie game, this blend between RPG and martial-arts style fighting certainly looks impressive.
The epic heroes. The beautiful landscape. Shiness: The Lightning Kingdom, an action RPG developed by Enigami and published by Focus Home Interactive, embodies the classic RPG feeling once again, and gives the players the experience of a lifetime.
Joanna Mueller writes: "Enigami was attempting to backpedal on their promises. Suddenly backers could only claim one digital console key, regardless of how many copies of the game they’d pledged toward. And this was only available to backers who’d pledged at an unspecified tier."
Sounds like they made a bunch of promises to keep raising money, pretty shady.
Situations like this is why I don't bother with Kickstarter. Say one thing, do another. Sounds like another company who had a game release Sept of 2014 who pulled a similar situation.
It's a very sad situation and I can understand why people are upset. Mistakes happen.
The game is great.
EB: Above you can check out some b-roll style gameplay footage from my campaign playthrough of Shiness: The Lightning Kingdom, which is releasing next week for the PC, PS4, and Xbox One. It features the opening tutorial and other random gameplay segments that you’ll encounter within the first hour or two of the game.