PCgamer:
"There was a moment, right at the start of Hitman's Gamescom presentation, where Agent 47 walks in front of a news broadcaster's camera. She cuts the take, and mutters something under her breath about the interruption. It's a seemingly small, insignificant moment, but one that's on my mind as I interview Io Interactive's studio head, Hannes Seifert. I ask him about the new game's AI, and his response gives me hope that the new Hitman could be the best one yet."
The month of October is going to be filled with excitement as the Hitman franchise is commemorating its 25 years of being in the business.
It’s the 25th anniversary this year?
I’d have assumed it would have gotten something like a remastered trilogy of the original games or a remake of the first game. Something for a 25th celebration.
Super lacklustre
Cultured Vultures: With the World of Assassination Trilogy wrapped up, here's our thoughts on the best and the worst in the series.
From PSU: "Ten years ago, the Hitman franchise was in a transitory state. Blood Money had become something of a classic and with Hitman Absolution there was a clear decision to push IO Interactive’s assassination sim series to a whole new level. That experimental, often divisive, entry turned out to be pivotal in what would follow.
Elements of Absolution, such as its accessibility and player-created content, would be mixed with the more traditional Hitman games’ sense of murderous creativity to birth the Hitman Trilogy 0f 2016-2021. A series that would take its creators on a turbulent journey of publisher changes, independence, and the eventual triumph of being handed the tantalizing 007 license."
The NPC's in Hitman were extremely entertaining to mess with. In 'Contracts' there was a way you could get the hotel security (Traditions of the Trade) run endless laps in and out of the building. Fun times. I wish Absolution's NPC's weren't so inflexible.
EDIT: text fail