The first playable demo of Hellblade from gamescom 2015 show us the opening moments of the journey. (6:43)
Hellblade
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Ninja Theory's Tameem Antoniades talked with Wccftech on Hellblade's development, the "independent AAA" market and what's next for the studio.
Chris White: "I had the pleasure of talking to Tameem Antoniades, Ninja Theory's Chief Creative Director about the game's development, including how a research into psychosis helped to shape Hellblade, the game's leading actor, sybolism and how that plays a role, and more."
How Ninja Theory built a dark AAA game with 20 people and some Ikea poles.
No wonder why I can't play it on HD, is Gametrailers it has one the most horrid video players on the internet.
Very odd. Not what I was expecting, but intrigued none the less.
This games looks really unique. I was a huge fan of heavenly sword back when ps3 first launched. I like the new camera angle
Its smart how close up the camera is.
Makes the fighting pretty intense. Seems more believable then the for honor game.
In terms of the fighting here it looks nice.
I like that they've made the combat visceral and intense by bringing the camera over the shoulder. It feels grounded and weighted.