Rogers, the CEO of Square Enix in the Americas and Europe, suggested to Game Informer that the direction of developer Crystal Dynamics' Tomb Raider reboot was a contentious issue within Square Enix.
"I'm not saying it split the company, but in many ways when you're trying to reboot a franchise that's got the history of Tomb Raider, it does divide opinion," Rogers told Game Informer. "We took it in a very fresh direction. I think that at the end of the day, the accolades that we got with Tomb Raider (2013) were great. At the time, not everyone felt that way."
Microsoft has "been close friends of Tomb Raider since the reboot," said Rogers. "So, the evolution of this relationship deepening with the timed exclusive is a very natural one for us, but a tough decision."
Square Enix is shifting its strategy to aggressively pursue multiplatform releases and focus on quality over quantity.
Yup, it's official. FFXVI and FFVII Rebirth didn't sell as much as they expected.
Hopefully the next Nintendo system isn't a potato and it can contribute to FF sales in future as well, in addition to PC releases. If this ensures the long term health for SE and franchises than like FF and KH then I'm all for it.
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
The explanation doesn't make much sense:
"It was a big decision for us," Rogers says. "The reboot of Tomb Raider was a fascinating journey for us. I'm not saying it split the company, but in many ways when you're trying to reboot a franchise that's got the history of Tomb Raider, it does divide opinion. We took it in a very fresh direction. I think that at the end of the day, the accolades that we got with Tomb Raider (2013) were great. At the time, not everyone felt that way."
It turns out that Microsoft's support of this new vision for the classic franchise played a part in the timed exclusivity. "One big group that we always felt helped us was Microsoft," Rogers says. "They've been close friends of Tomb Raider since the reboot and reimagining of where we could take Lara Croft and Tomb Raider. So, the evolution of this relationship deepening with the timed exclusive is a very natural one for us, but a tough decision."
Especially when sales numbers for the Tomb Raider reboot were actually better on the PS4 and PS3.
http://www.vgchartz.com/gam...
PS3 - 2.43 million
PS4 - .93 million
Xbox One - .35 million
Xbox 360 - 1.86
VGChartz was the only source I could find for console totals, but clearly, the sales numbers are skewed towards Playstation platforms.
The original reboot sold better on PlayStation platforms. If anything the sequel should've logically been a timed exclusive on PS3 and PS4 for that reason alone. Microsoft however clearly jumped at the chance because they were worried about Uncharted 4 being a huge force against them in holiday 2015, and they didn't think Halo 5 alone was enough to give X1 a fighting chance against PS4.
It's been a year. How long are we gonna go on with the Tomb Raider Xbox timed exclusivity thing? It's coming to PS4 Dec 2016. Got it. Nothing is changing it. Move on.
"Timed Exclusive"
MS support the devs.
That's why we got the amazing dragon age completely for free yesterday in the vault via ea access.
Incredible!!